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Showing content with the highest reputation since 04/22/2018 in all areas

  1. 14 points
    This April marked 15 years since the beginning of LCVG! It's been great to visit here daily, for online friendships and fun, meaningful discussions. Here's to the admin team, the moderators, and all my online pals! Congrats! Carlos.
  2. 10 points
    Well, I am a bad boy. I haven't really bought much of anything in a long time and haven't treated myself since landing a pretty cool job a couple of months ago, and I'm still rocking my launch PS4 with my 4k projector. So...I paid the Ebay tax and bought one of the PS4 Pro 500 Million edition bundles. Should be here early next week, looks like a pretty nifty piece of gear.
  3. 10 points
    Heh, good to hear from you Hoolie!
  4. 10 points
    I’ve been thinking a lot lately about how much I appreciate this place. It’s very easy to go online these days and lose faith in humanity, and think the internet is nothing but a breeding ground for toxicity. Social media is used far too often as place to be mean or nasty, or it becomes an echo chamber. It’s nice to know that there is one place I can go, where an actual, civil discussion can take place. Where we can agree to disagree when needed. Sure, we’re small, but that’s a big part of what makes it work. So thanks to everyone who who has made LCVG what it is for 15 years.
  5. 9 points
    Yeah, thanks for checking. We finally got our car back nearly 1 full month after the wreck. The total damage bill was just shy of $9k. All of us are feeling fine, except my wife, who is still getting some physical therapy for neck and shoulder issues. Everyone except her has settled our medical/pain-and-suffering claims. They want to wait until my wife is done with treatment before talking about her settlement. Being back behind the wheel of the same car was definitely a weird feeling, but I've settled back into my routine. I've recognized it as a fluke, and I'm back to my normal driving habits, though I do find myself checking my rear-view a bit more still. I did ask about the other driver, since he was taken by ambulance from the scene. They said that he would be fine, which was all they could tell me. Carlos.
  6. 9 points
    No no, I didn't set it up! In fact, I was a latecomer to the site. I helped with some new software well after LCVG was established. I even remember why I got the invite -- Wolfenstein had just come out on the Xbox and we were playing an especially tense match where we had to steal documents. I'm not very good at videogames, but somehow you and I made it into the guardhouse and you started to run out while I snatched the documents. You were frantically yelling "go go go!" I said "Hey, Kelley, look!" You turned around and I jumped on the desk and started hitting the crouch button. You were still frantically yelling "go go go" and then stopped and said "what the fuck are you doing?" I said quietly "I'm taking a dump on their desk." I had a PM from you shortly after that asking me to check out a forum called LCVG.
  7. 9 points
    I just got an email for the 15th anniversary reminding me that this place is still around. I haven't been around in a while (probably 10 years). I miss you guys It was great catching up during the E3 chat today. I think the peak of my participation on this forum was during the Halo 2 era 😦
  8. 8 points
    I was gonna try to book tickets despite my wife + kids being lukewarm on it after their irrational dislike of the first film, but I came into work to find out our office manager booked us a private screening for the Friday, so I'm good
  9. 8 points
    That reminds me of the time I tried getting the trophy for speedrunning RE1 under 3 hours. The game doesn't give you a timer and just shows the results at the end. My results screen:
  10. 8 points
    I don't always have something to say, but I've lurked here practically every day since August 15th, 2003. Happy anniversary to the longest relationship I've ever had! (probably helps that I don't talk too much)
  11. 7 points
    Well, Jeff inspired me, I threatened to do it, I realized I owned every game... it’s happening. I’m going to run the main Zelda series from the beginning, tackling each entry in release order. We’ll see the dizzying highs and terrifying lows and I traverse Hyrule and beyond... I’ll use this as a sporadic posting spot, but this project is probably at LEAST a two year commitment. But I also haven’t beaten so many of these and I really should... So, the proper order of play will be... The Legend of Zelda Adventure of Link Link to the Past Link’s Awakening Ocarina of Time Majora’s Mask Oracle of Seasons Oracle of Ages The Wind Waker The Minish Cap Twilight Princess Phantom Hourglass Spirit Tracks Skyward Sword Link Between Worlds Breath of the Wild The first step is getting out of the weeds on the NES releases. I’m six dungeons into Zelda 1 and have done some basic grinding and a dungeon in 2 to get myself a bit of a head start, then it’s proper order the rest of the way. I was going to replay Four Swords but that’s honestly a multiplayer game and a greatest hits mix of series beats, and the list’s long enough as-is...
  12. 7 points
    Holy shit, we are getting a couple of months away from when we starting planning this second location. Yuck! 😐 We are getting close to opening, should be in the next 4-6 weeks. 170 year-old buildings suck, I will tell you that much! I'll update with pics when we have the opening and when we run our first show. Otherwise, we celebrated the 2nd anniversary of the first spot at the beginning of February, super-duper busy weekend and things continue to go well there. I still drink too much beer. Onward and upward! 😀
  13. 7 points
    Well...... The outcome to this exchange now has the potential to be more interesting than the movie. Joey?
  14. 7 points
  15. 7 points
    Dramatic recreation of Phil's theater exit:
  16. 7 points
    This is fantastic to see: PC compatible too of course.
  17. 7 points
    Well I survived my first marathon... which just happened to end up the hottest on record for London, and it knocked me back hard. My times were way, way out from everything I had achieved in training, but I finished, and I had energy to spare (it even allowed me to semi-sprint the finish line). Feeling good, ready to recover and move forward to get the last of this weight off me and really begin to challenge my running times. And now... sleep.
  18. 6 points
    After Capcom's arcade stick announcement, the PS5 design has leaked... (Credit to BumbleChump over at Resetera who created this)
  19. 6 points
    Aquaman is a waste of your precious time. Avoid at all cost (recognizing my warning is too late to save you all).
  20. 6 points
    Calling out your own trolling because it apparently wasn't savage enough for anyone online to give a shit about,... That's a first world problem!
  21. 6 points
    A reasonable attempt at the beginning of Wish You Were Here. Carlos.
  22. 6 points
    I have a proper, full-sized Mortal Kombat machine in my living room, but I will be the first in line to get the Arcade1Up version the moment it gets dolleyed off the truck. That lineup of new announcements is stellar (note Karate Champ has Burgertime, which should have been the marquee title of that set imo). At the last CES someone took a pic of what looks like an NBA Jam cab inside the Arcade1Up VIP room (see below). Rumors are that The Simpsons, X-Men, and Teenage Mutant Ninja Turtles: The Arcade Game will be included as well. People are expecting a slightly larger control deck to accommodate 4 players as the Rampage cab supports 3 and the formfactor is pushed well to its limits there. Some people have modded Rampage A1U cabs to play NBA Jam and have opted to add a USB port to the front of the unit to accept standard controllers, so that's a solution that might work too. Regardless, that one is definitely going in the collection when it hits. The trackball on the Golden Tee is a proper Happ unit. Expect it to last through the zombie apocalypse. I picked up 3 units to have in the game room, complete with risers, Rampage, Street Fighter 2, and Centipede. Arcade1Up sent replacement deck graphics and plexiglass covers within a few weeks free of charge (as the units were new, I didn't need to replace the graphics). I immediately replaced the ball top sticks on the SF2 cab with bat top because I'm not a heathen, but other than that they are all stock. I like them so much I might just go full-on crazy and line the other wall with a lot more of them. And if the rumors are true, I'm going to run out of space quickly. For people of a certain age, there's just something about walking into a room with upright arcade cabs. I am of that age.
  23. 6 points
  24. 6 points
    Well Amazon delivered a day early and my X is sitting boxed in its X box box in the corner. I wasn’t prepared for this at all as I’m trying to press on with God of War. I’ll make some time later to get the system set up at the very least.
  25. 6 points
    "It's dangerous to go alone. Take this...and this....and this and this. And don't forget your sweater!" We're coddling children with safe spaces these days 😄
  26. 6 points
  27. 6 points
    That motleyfool article is completely devoid of insight, original opinion, or value.
  28. 6 points
    Summary courtesy of a resetera post: New traversal and prone move-sets. Combat has increased emphasis on tension, interactivity and realism. Enemy AI references each other by name, and constantly communicates with each other. Two different timelines explored in TLOU2. New dodge/evade mechanic is a core part of combat and melee. You now have a jump button. Far more creative and emergent moments in combat thanks to big increase in breadth of options. Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc. Expanded infected enemies and whole new classes. You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage. Much more verticality in combat scenarios now. She needs more routes and ways to engage. Survival aspects are still a focus. Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche. Animation system is completely overhauled so everything is even more realistic and transitions are seamless. Wide linear combat environments are being expanded to be even larger and broader. AI system massively improved for added realism. No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other. Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position. Enemy awareness and ability to seek player out improved. You can now craft different ammo and arrow types. The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after. Seraphite(sp?) is a religious cultish group, but they will not be black and white. Motivations explored. They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4. Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc. Eyeball tech also re-worked, now includes internal refractions, reflections and so on. Joel is somewhere out there in Jackson....
  29. 6 points
    Wow, 15 years. Thank you to everyone for sticking around and making this our own little familial dinner table on the internet. It’s been a great time and I’ve made some truly lifelong friends in that time. Here’s to 15 more!
  30. 6 points
    Not a new movie, but I watched Toy Story with my 2 year old for the first time yesterday. We’ve tried a few other movies with my daughter before, but she either got too scared, or grew tired of it after a half hour or so. Toy Story had her complete attention from start to finish. As she sat there, completely enraptured by it, and I laughed it some of its early jokes, I was reminded what a completely magical movie this is. The story, the humour, the characters, and the world that it creates where toys come to life is just perfect. It changed the way movies are made, not just for being the first fully computer animated feature, but what we expect an animated “kids” movie to be. As I was thinking this to myself, my wife turned to me and said “this movie is so good isn’t it?”. I told her that I was just thinking to myself that it is one of the most magical movies ever.
  31. 6 points
    Anyone listened to Business Wars? It’s a documentary style podcast dealing with company rivalries. Each rivalry is a season and each season runs between 5-8 episodes, each running between 23-48 minutes. I started with s5. I’m liking it thus far though I could do without the conversational recreations. Seasons so far: Netflix vs Blockbuster Nike vs Adidas Marvel vs DC The First Computer War Nintendo vs Sony
  32. 6 points
    It is official, expanse saved by amazon . Deal for S4 was completed last night.
  33. 6 points
    That's a lot of time for Forza.
  34. 5 points
  35. 5 points
  36. 5 points
    Spider-Dan, Spider-Dan, does whatever to platinum, man... Replays shit, beats up thugs, probably drinks marmite from his mugs... Etc
  37. 5 points
    The new 4k restoration of Alien will have its premiere next month at the Glasgow Film festival before receiving a two-week engagement at the BFI in London on 1st March, then a rollout to other cinemas in the UK. That probably means April/May for the disc.
  38. 5 points
    Catching up on a few movies. First up - Kingsmen - Golden Circle. Utterly pointless sequel missing almost all the charm & fun from the first movie, with a "twist" setting in Jack Daniels country that just takes away all of the class fight fun of the first. None of the new characters are interesting. The action scenes are messy. And the plot is dumb, even by dumb action movie standards. Some good laughs, some good moments, but man, a waste of great potential from the first movie that I loved.
  39. 5 points
    Full December Game Pass lineup. Hot damn, there's good games here. And Pro Evo.
  40. 5 points
    Resident Evil 6 “Survival Horror is dead.” —Romier S, October 1, 2012 All right, let’s talk about Resident Evil 6, the first game in this series that I had not previously completed. In my first post, I had the following to say about it: When I started playing RE6 this time, I tried to approach it with an open mind. There was a lot of hate for this game upon its release, and hardcore fans of the series don’t hold it in high regard. I certainly didn’t care for it when I played it a couple years ago on PS3, which is why I quit after completing just one chapter of Leon’s campaign. Having now played through all four campaigns on Normal difficulty (total play time was about 20 hours), I can’t say that I particularly love it, but I don’t hate it either. It’s a 3-out-of-5-star game that has the unfortunate burden of being a mainline entry in the Resident Evil series. And that’s ultimately its biggest downfall: it doesn’t feel like a true Resident Evil game. I have certain expectations from the series that RE6 never meets. The game is a non-stop, action-packed spectacle, and what I really want is a slower, more deliberately paced adventure. This game never gives you a chance to stop and breathe because it feels like it has to send wave after wave of enemies at you at all times. It gets tiresome after a while, because it never feels like you’re doing anything else. It’s a shame too because there are some good things about RE6. The production values are top notch. Its combat system is well designed, and offers the opportunity for some memorable moments. The four interweaving storylines are also fun to watch, especially when you see the same moment from the perspectives of a different character. That said, this is not my least favorite game of the series. That distinction belongs to Resident Evil 0. Random thoughts: Here’s my official ranking of the four campaigns from best to worst: Jake (Sherry)—I like the throwback to Nemesis, plus Jake and Sherry have the most interesting dynamic. Leon (Helena)—Zombies! This is the one that feels the most like a real Resident Evil campaign. Until January rolls around, this is the closest thing we have to a full-on remake of Resident Evil 2. Ada—Stealth and puzzle solving take center stage in this one, but some frustrating combat sections bring it down overall. Chris (Piers)—“Gear of Evil.” This one is all about cover-based shooting. The enemies are all human/monster hybrids with guns and it feels the least like a true Resident Evil game. Garbage. I appreciate the fact that you can select which character you get to play as when you start a campaign. I played as Helena, Chris, Sherry, and of course, Ada, since there’s no second character you can play as in her story. The QTEs in this game are brutal on a controller. I had flashbacks to the original Mario Party, and those mini-games that destroyed by N64 controllers’ analog sticks. I think my Xbox One controllers will be fine, but I still feel bad about how rough I was on them while playing. Fortunately, I didn’t get any blisters on my palms, like I did with Mario Party. Characters are much more nimble in this game. Not only can they move and shoot at the same time, but the camera is also no longer anchored to their backs anymore, allowing them to quickly turn around and run away from danger. Yes, this makes RE6 feel more modern and accessible, but it does so at the expense of what helped my RE4 and RE5 feel like true Resident Evil games. You had to think about whether it was better to stand your ground or run away. Now you can practically do both, which eliminates much of the tension in those combat scenarios. This isn’t about the game itself, but going back a re-reading the original discussion thread is amazing. I call it the Five Stages of Resident Evil 6 Grief. Stage 1: Excitement Word of the game leaks along with a release date. An official announcement arrives that same day along with a trailer. People are pumped and ready to play it. Stage 2: Concern Capcom producer Masachika Kawata conducts an interview with Gamasutra in which he says that the Survival Horror market is too small for Resident Evil, so it must go in a more action-oriented direction. His statement saddens long-time fans of the series who are hoping for a return to the series’ roots. It seems like all the air is sucked out of the room. Stage 3: Disappointment A demo is released. The Leon portion goes over well, but everyone hates what they see of Chris' campaign. Regardless, the demo makes it clear that this new game is indeed all about action. It makes several people less excited about paying full price for the full game at launch. Stage 4: Depression The major gaming sites release their reviews and they are brutal. 4.5/10! 2.5/10! 3/10! No one expected the game to be this bad, and no one wants it now. People cancel their preorders and try to find other surivival horror games to play instead to make themselves feel better. The LCVGers who do buy it have very mixed feelings about its quality. Stage 5: Acceptance Yeah, it's a shit game, but if you can get it for $10 or less, that's cheap enough, I guess. Next up is another game I started playing last summer but never completed. Unlike RE6, however, I didn’t stop playing it because I didn’t like it. I stopped playing because I got side-tracked by this crazy project and decided that if I was going to do it right, I had to go back and play through all of the other Resident Evil games first before going any further. I’m talking, of course, about Resident Evil 7: Biohazard. “Welcome to the family, son!”
  41. 5 points
  42. 5 points
    Started to get a feel for the “Zone” thing. Scored an Octris and a Dodecatris in one game. It’s a smart addition to the game without disrupting the standard mechanic. I havent played much Tetris since my original Gameboy, where I played the living shit out of it. If only the 20 year-old me knew I’d be playing Tetris again at 49 in virtual reality 🤯 Pre-ordered
  43. 5 points
    Zelda II: The Adventure of Link This was my first Zelda and I spent a lot of time with it as a kid. I never got too far, but that’s the whole point of this crazy idea. Par for Nintendo’s course of not making sequels like the previous game on the NES, this throws out the top-down perspective except as map travel and the change to side scrolling combat remains a controversial choice. I like it though. They rely way too much on the Iron Knuckles as enemies, but the shield positioning and bob and weave of combat is very satisfying. Less so the XP system, which doesn’t fit the series and just tacks on extra time by way of grinding (although in fairness I wrapped this in 8:20:00 and had a very minimal amount of grinding). The other area where this game falls down is in terms of dungeon design. Again, the combat is challenging but the Zelda style can only do so much with the side scrolling and they pretty much run the ideas out by the game’s end. For one game it’s a novelty, but they could never have made this work going forward and still called it Zelda. Difficulty is on par with the first game, but overall it feels better because most of the time you fail because of your actions, not because the game is throwing you against room after room of large scale enemy encounters (although the difficulty spike in the bottom half of the eastern continent is frigging miserable). The items are pretty dull. Link gets a handful of magic spells, not terribly exciting. No bombs, no boomerang. The most useful thing you get besides the life spell is arguably the hammer or the downward thrust combat move. Enemies are tough but fair. The worst of them are the ones that drain XP which is just miserable and adds nothing to the experience. Graphics and music are both quite good - the change to some of the baddies is crazy (this game has what is easily my favorite octorok design) Best dungeon: Death Mountain - it’s not even a proper palace, more a mini-maze of combat challenges, but it shows what this game is best at in a single go. I said on Twitter that this one sucked and Romier rightly called me out on it. It’s actually a pretty fun game, just not a great Zelda, and I came out enjoying it more than the first one. I’m taking a brief hiatus for other games, but when I get back to this it’ll be on to one of my top Zelda games and where the series really became something special. Current ranking: 1) Zelda 2: The Adventure of Link 2) The Legend of Zelda
  44. 5 points
    I have some really fond memories of this game as it was one of the first I had for my NES. Really distinct and vivid memories like this one very specific night I went to bed reading the instruction manual and admiring the artwork. I remember my cousin staying over the weekend I was suddenly breezing through the 8th dungeon when it was too hard before. I remember this is one game my mom actually would play, which was weird as she rarely played anything. She loved the rupee game of chance in that one cave 😆. And like you said Jeff, without Nintendo Power, there's no way I'd have made it though the Lost Woods or found the entrance to the 9th dungeon, among other things. Edit: And that very copy of the game and instruction manual sit on my shelf close to me
  45. 5 points
    The Legend of Zelda Well, that’s one in the bag. It’s not hard to tell that this came out in 1986, but you have to give it respect for the sheer amount of content stuffed into it, including the entire second quest. You lay the groundwork for Zelda here - classic enemies like Octoroks, your armoured knights, moblins, like-likes, etc. A vast overworld and exciting dungeon diving, puzzles, classic items, etc... It’s buried under a lot of shit that was and should have been left back in that time period too. The guidance you’re given is so negligible (or obtuse due to translation) that without a guide you’re easily caught in a loop of buying bombs then bombing everything and trying to burn every bush when you can (for most of the game) use one fireball per screen. Enemies are miserable (the wizzrobes deserve a place in hell) and the dungeons, while excellent, are room after room of punishing combat. I’m no saint, I save scummed the whole way with the Switch’s NES Online, and even then it was by the skin of my teeth in some dungeons. I am not the most reflex oriented gamer, by my own admission, but this felt punishing. The fact that many enemies don’t drop a single item is also fairly cruel. As a kid with hours to sink into the game and friends who I could trade secrets with this would have been something else. 32 years on and it’s an experience I’m glad I had, and one I respect, and a project I’m glad I started but it’s only going up from here. Best dungeon: None, they’re all too same-y and the repetitive music doesn’t help any. Although I do like how you can use the bombs to just carve your own path. Current ranking: 1) The Legend of Zelda
  46. 5 points
    In some cases where you can't get a url to content, or if you are posting something original, you can attach files directly to posts. I noticed in the backend settings that some members were limited to a puny 500kb of total attachments. I bumped that up so everyone now has a much more reasonable amount. Attach away!
  47. 5 points
    I had a somewhat similar experience this afternoon. I could’ve definitely used a good push to get out of this spot. Just a couple more feet and I would’ve smashed that Fast Travel board too!
  48. 5 points
  49. 5 points
  50. 5 points
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