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ChrisBardon last won the day on December 18 2018

ChrisBardon had the most liked content!

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140 Dreamcast

About ChrisBardon

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  • Birthday 04/02/1977

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    Mississauga, ON, Canada
  • Interests
    Video Games, Comics

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  1. It's funny-even playing this back on the N64, I don't remember ever finding the timing too tight. It took some planning, sure, but if you start a run with the intent of hitting a dungeon, and then use the half speed time song (you did figure that one out...right? If not that would make the timeline a whole lot harder to deal with), it seemed to be plenty of time to finish. The only place where the remake really helped out was in getting a couple of the events that are dependent on a specific hour, so rather than just waiting around, you can advance to exactly 2am. There are also a couple of things that have pretty tight timelines that are tricky to complete (the wedding mask is a really long chain if I recall), but I suppose it depends on whether part of this challenge is to 100% every game or not. You can get burned with having to repeat something (like a boss fight), but the ability to warp straight to the boss made it pretty reasonable to do a run where you could re-explore a whole area post-boss without too much trouble. Curious though-where do you think things fell apart? Something specific about the design, or just getting sick of the repetition? I actually just started playing Hitman (the one from a couple years back), and it's very similar to Majora in a lot of ways because of the clockwork repetition of the whole world (and, I suppose, disguises).
  2. ChrisBardon

    Mario + Rabbids Kingdom Battle (Switch)

    I think world 3 is the one with the opera rabbid, which was also great I still need to go back to this and play the DK DLC.
  3. I actually thought that the summit was easier in some ways than what came before it. Hard platforming, but most of it (especially the last section) was pretty short challenges with checkpoints in between, so it was all about executing one thing well, and not having to repeat sections you'd mastered. Some of the rooms in chapter 8 are just brutal. There was one with the fire/ice going up and down that I think was at least 100 tries to get through (bounce off the lava block, under a wall and up, switch, fall to a green crystal, up and over a spike, down to a crystal, over to another switch, then off a pop bumper to another switch and finally to the exit). I ended up looking that one up just to get an idea of "how much of this is left". There are a couple of areas in the game that definitely overstay their welcome, although this one ended up being probably 4 screens from the end, so not too bad. I may go back to it-I checked out a video of at least the first B-Side level just to see how long it was, and it all seems doable, if hard. Just not sure I want to put any more time into it right now. Maybe I'll come back to it after playing something else, but that also means losing any edge/familiarity with the game. It also seems a shame to stop at 171/175 strawberries, but the ones in the core just seem super hard to get. Again though, might be easier without the pressure of needing to finish the level.
  4. I think I'm done with this. I ended up finishing the game, and going back and getting all the strawberries and crystal hearts in the first 7 levels. Played through the core though, and even though I finished it, I don't think I'm going to try getting the last 4 strawberries I missed. Crap that area is hard... Took a quick pass at the first of the B sides, and those could take a while...
  5. ChrisBardon

    Xbox One X - Available November 7th 2017 - $499.99

    In some ways it's neat to be able to get stats like that, but in others it just shows how much tracking data they have now. I was a little surprised at some of them though: It's telling me top 2% on gamerscore with 101018 (+3450 or 3%), so it must be tracking percentage increase and not overall total 187 hours played, with 67 on AC Origins. Sounds about right. Top 1% in achievements earned with 242, which seems pretty low. I would have thought that there'd be a lot more out there. I did play through all of MCC though, which has a lot of small ones that you pick up along the way.
  6. That's good to know-does it also let you save/quit once you've collected stuff, or do you still have to finish out the level?
  7. Will strawberries etc that you've already found be back as well? You don't have to get all of them in one run, do you?
  8. Same here-already own this on WiiU, and even though I never bought the Luigi DLC, not going to pay full price again. It is a nice looking game though, with some really creative levels, but it's also one of the worst "superguide" offenders out there. Calvin has "finished" it, mostly by letting Luigi beat most of the levels (although he has gotten much better). No problem with showing "here's how you get past this", but being able to let the CPU beat the game for you kind of defeats the purpose...
  9. Into area 4, and starting to get harder for sure. I've stopped trying to get every strawberry that I come across as I see it-I'll come back to it afterwards. I'm assuming that there's no persistent "upgrade" of skills, is there? In the pico-8 levels, you get to a point where you get a double dash, but I'd assume that even if that was in the main game, it wouldn't travel back to earlier levels with you. I suspect that it's possible that you could 100% this game on your first run through, and that skill is the only barrier to advancement. Up to 900 or so deaths too. I like that there's a leaderboard for it, although I think it's backwards. More deaths should be higher
  10. This was on my radar for a while, so getting it for free with gold was a nice bonus (I probably would have ended up with the Steam version eventually). Started it last night since I needed something "smaller" after Nier, and holy crap is this game good. Made it through the first two and a half chapters, and then spent an hour last night beating the Pico-8 version that I found in chapter 3. It definitely reminds me of Ori, and I suppose a little bit of Meat Boy, but also VVVVVV for some reason, even though the mechanics are pretty different. At least three "aha" moments so far that seem like really clever design: Realizing that the character's hair colour changes based on the dash status Realizing that your dash recharges when changing screens Realizing what the crystal things do (recharge your dash) Realizing that the flying strawberries disappear when you dash All things that I'm sure you could just lay out in exposition/tutorial text, but I appreciate letting players discover them for themselves. It was neat seeing the prototype version in there, and how many of these things were in there from the beginning. Only thing I'm not completely on board with so far is the wall grab/climb. It's just a little awkward holding the trigger to climb, although I think I'm starting to get a feel for it. See how it pans out in later levels, since I gather there are several more chapters in the game.
  11. ChrisBardon

    Boardgames & Cardgames, oh my!

    That expansion looks Interesting-I did see that there's a digital version on Steam, so I might pick that up instead. The main problem with the game is that the train cars are really small, so it was hard to get the little pieces out of them, but I figured you could make a really cool alternate board out of Lego or something like that if you really wanted.
  12. ChrisBardon

    What are you reading?

    I've gotten back into some interesting nonfiction/tech/history stuff lately, and thought I'd share a couple of recommendations: Fire in the Valley (3rd edition)- This is a great history of the PC, starting in the early 70s, and concentrating mostly on things up until about 1984. There are a couple of chapters at the end that take things through to a few years ago (when the revised edition came out), but it's the earlier stuff that's really interesting anyway. It goes through the homebrew computer scene, early successes like MITS and IMSAI, and companies that could just as easily because the Microsofts and Apples of today. It also shed some new light on some of the tech entrepreneurs, and really did highlight that everyone was really just invested in getting access to this technology. I also have a new appreciation for just how easily things could have gone a different way. Code: The Hidden language of Computer Hardware and Software-Kind of a compliment to Fire in the Valley in a lot of ways, this is a good book to explain how computers actually work. I'd met the author a while back, and had used a couple of his programming books quite a lot. Programming Windows was (and still is I suppose) basically the win32 bible. This book takes a similar approach of building up an understanding from first principles, but for digital technology. There's a lot of focus on hardware early on, mostly because it shows how software is just an abstraction of hardware, but it's good to understand. There's also some interesting stuff on systems of encoding information, and he uses things like morse code and UPCs to show how things like ASCII work. It's All a Game: The History of Board Games from Monopoly to Settlers of Catan-Having started listening to Business Wars, I noticed that a couple of series were based on Tristan Donovan's books, so I grabbed this one. It goes through the history of games by mostly focusing chapters on individual notable games (chess, scrabble, monopoly, etc), but also expanding to broader discussions of related games in similar genres. It's a pretty light read, and there's some interesting stories about how some of these games developed, even in cases where some of the lore is reasonably well known. Definitely worth a look if you have any interest in the subject matter-you can tell that a lot of research went into this book.
  13. ChrisBardon

    Nier Automata - Square Enix and Platinum (PS4), 2017

    So I played through most of this through December, and finished up most of the endings last night. Ended up grabbing a list to see where all the missing ones from F-Z were, and I'm up to 25 of 26 now. Only the "Y" ending, which means getting all the weapons and leveling them to max is left, and I'm not sure I have the patience for that... Unless there's a good shortcut for grinding out levels/money, and a way to find some of the missing materials I suppose, but I have the feeling there's quite a few hours of left to get all of that.
  14. ChrisBardon

    Boardgames & Cardgames, oh my!

    Harry Potter is good, especially if she's a fan of the books/movies. I haven't got a huge amount of experience with deckbuilders, but we've made it up to game 6, and have had both easy victories, skin of the teeth victories, and pretty crushing defeats. Had a chance to get together with people over the break, and tried a few new games: -Colt Express: Seems like a neat programming game where you have to script out actions in advance. Managed to win a 6 player game by letting everyone else get distracted by the big money, and taking several smaller bits instead. Not something I'm rushing out to buy, but it was fun to try. -Secret Hitler: I'd never actually played this, and we had a group of 9 (including my 10 year old) playing. It's basically the same as werewolves, just with slightly more accusations of fascism. This might have been better with a different group of friends (the group we were with didn't all know each other super well). -Rule of Root (I think that's what it was called anyway?): We didn't end up finishing this, but it seems extremely complex, since each player is using slightly different rules/goals to get what they need. It did seem like it had potential though. Given a less chaotic environment and some time I think it could be cool.
  15. ChrisBardon

    Boardgames & Cardgames, oh my!

    We were failing starting on Novice-is it just harder with 2 players? I bought that one specifically because it came up on a bunch of lists of "games you can play with your kids", so I thought it might be simple enough for Katie to wrap her head around without getting bogged down in too many rules (and the co-op factor makes it easier to coach, and helps mitigate the "why do I always lose" factor). Of course, I've also never played standard Pandemic, only Legacy.