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Romier S

Backwards compatibility announced for Xbox One

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- Works with Discs

- Works with Downloads
- 100s of games
- Publishers need to approve but no work or cost required
- No need to rebuy
- Supports firmware stuff like screenshots.

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From the way they described it (running natively), I'm guessing this is something where they're taking 360 game packages and recompiling for XB1, but I have no idea whether that's actually the case.  Cool tech though-the next step is going to be getting this working on PC of course.  Not sure how much I care about most of the disc based 360 stuff. but some of the XBLA games (geometry wars etc) would be nice to have. 

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Partial list of what's coming for wide release:


Alan Wake

Assassin's Creed

Assassins Creed Brotherhood

Assassin's Creed: Revelations



Bioshock Infinite


Brothers in Arms: Hell's Highway(?)

Call of Juarez

Call of Juarez: Bound in Blood(?)

Cars 2

Child of Eden

Civilization Revolution

Clash of Heroes HD

Dark Souls

Dark Souls 2

Dead Space

Fable 2

Fallout 3

Far Cry 2

Far Cry: Blood Dragon

Forza 2

Forza 4

Forza Horizon

Ghost Recon Advanced Warfighter

Ghost Recon Advanced Warfighter 2

Halo 3

Halo CE: Anniversary Edition

Halo Reach

Mass Effect

Ninja Gaiden 3

Pacman Championship Edition DX

Prince of Persia: The Forgotten Sands

Rainbow Six: Vegas

Rainbow Six: Vegas 2

Rayman Legends

Rayman Origins

Risen 3

Sacred 2

Saint's Row: The Third

Shadow Complex


Sonic Adventure 2

Soul Caliber V

Splinter Cell: Double Agent

Toy Story 3


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What an amazing surprise.  That 4 TB external drive I got is really going to pay off.  :)


Currently downloading the 11 games I have in the initial preview list...

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Would be great if they add RockBand 3 to the supported list. At least I could play that online....


Unfortunately, I think the only games that don't have a shot are ones that require peripherals.

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Digital Foundry has some initial impression on the BC performance:

Unlike the spotty backwards compatibility available on Xbox 360, which required a custom wrapper for each individual game, Microsoft has taken a more extensive approach through the use of a virtual machine that runs on the Xbox One as a game in and of itself. This virtual environment includes the Xbox 360 OS features, though they remain unavailable to the user, enabling the software to behave as if it is running on original hardware. The Xbox One then views this "Xbox 360" app as its own game allowing features such as screenshots and video sharing. The emulator supports both digital downloads and original DVDs, though discs simply act as a key, the core data downloading over the internet via Xbox Live.

Straight away we note that image quality on Xbox One mimics the standard 1080p output available on Xbox 360, with a couple of minor differences. Notably, the contrast levels on Xbox One are boosted slightly, in addition to a subtle sharpening effect that produces minor edge-ringing. Thankfully, these differences only manifest when comparing the two side-by-side and certainly don't detract from the overall presentation. Additionally, unlike original Xbox emulation on the 360, there are no additional image quality enhancements available, and there probably never will be.

However, that doesn't mean that other improvements or changes are not possible. For example, a potential boon is the fact that all Xbox 360 games running on Xbox One have no screen-tear whatsoever. Titles that previously exhibited those artefacts now operate with v-sync engaged at all times. On paper, this seems like a killer feature, but there are some consequences to this 'improvement' in terms of frame-rate. In order to better understand the strengths and weaknesses of the virtual machine, let's kick off with some image comparisons highlighting certain differences we noticed (above), before moving on to more in-depth analysis on a per-title basis.

Mass Effect

On the positive side, we note a nice improvement in both loading times and texture streaming performance. Data often loads a few seconds quicker on Xbox One, while textures stream in much more rapidly. We also noted some rather subtle changes both to the way characters are lit and how certain effects are displayed - an example being the transparency alpha effects used during the introduction cut-scene, which are displayed differently on Xbox One.

Then there is performance, and this is where things start to get really interesting. Initial impressions are positive, with the frame-rate during cut-scenes seeing noticeable improvement on Xbox One throughout our testing. As we mentioned earlier, the emulator forces v-sync across all 360 games when played on Xbox One, eliminating all screen-tear in the process. On Xbox 360 hardware, the game employs a dynamic v-sync setup where torn frames are introduced when render-time misses its 33ms target. Eliminating screen-tear sounds great on paper but once you enter gameplay, the consequences become obvious.

As it stands, during both exploration and combat sequences, the game runs upwards of 30 per cent slower on Xbox One with a deviation ranging between 5-10fps at any random point. What was already a sluggish experience on original hardware becomes nearly unplayable at points on Xbox One. During an explosive encounter during the train sequence in the first mission, we encountered dips as low as 10fps. We suspect that forcing v-sync is to blame for the drop in performance, though CPU inefficiencies seen in many early Unreal Engine 3 titles may also be an issue. We'll be eager to see how the virtual machine evolves over the coming months and we can't wait until other Unreal Engine titles become available for testing, but for now, this is not the right way to experience the game.

Status: Sub-optimal and nearly unplayable in places.


One of the older Xbox Live Arcade titles available on the service, N++ is basically a console conversion of a remarkable little Flash title from way back. It's still just as fun and fluid as ever, making it a nice addition to the current list. Surprisingly, it's also one of the titles with the most baffling performance issues. On Xbox 360, the game operates at a flawless 60fps - from the menu and throughout the game, it's always 60fps and it feels great. On Xbox One, this isn't the case. Throughout the experience we encountered a near constant stutter that has a tangible impact on gameplay. Strangely, this only has an impact on roughly half of the stages we tested in addition to the main menu - some levels actually run perfectly. The boosted contrast and added sharpening on Xbox One also become most evident in this game. Aside from that, the visuals are identical.

Status: Playable with performance issues.

Perfect Dark Zero

The infamous Perfect Dark Zero - a sequel that unfortunately failed to live up to the original - was the second Rare title released alongside the Xbox 360 launch hardware. To put it plainly, the game always had issues - a low frame-rate with lots of screen-tear, a low 1152x640 resolution with no anti-aliasing, along with a remarkably hideous art style. Despite this, as a title released in 2005, it offered a lot of impressive forward looking features including parallax occlusion maps, high quality object motion blur, and some impressive lighting effects (indeed, it was the earliest Xbox 360 title we're aware of that used deferred lighting). The good news is that the visuals are completely intact on Xbox One.

Similar to Mass Effect, the Xbox One forces v-sync, removing tearing in the process. Now, considering how severe this was on Xbox 360, this is a welcome change. Unfortunately, also in line with Mass Effect, this results in slower overall performance. The average difference this time sits between 4-6fps on average during taxing sequences, but the tearing was so annoying originally that the hit to frame-rate actually becomes worthwhile, with the game simply feeling more solid on Xbox One as a result. We can only hope that the emulation can be improved to enable smoother frame-rate with v-sync engaged as this feature could really transform quite a few titles on the platform.

Status: Lower performance, but a better experience than Xbox 360 overall.

More to read, including their overall summary here:

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Nov 12 is the starting date.



Details here - http://tinyurl.com/o2fljss




During the Halo 5: Guardians launch, Microsoft’s Phil Spencer announced that backwards compatibility will become available on Nov. 12, the same day as the console receives a major user interface upgrade. Over 100 titles will be playable at launch using your old Xbox 360 discs and downloads, with the promise of hundreds more to be made playable in the months to come.

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Official list.




A Kingdom for Keflings

A World of Keflings

Alien Hominid HD

Assassin’s Creed II

Asteroids & Deluxe

Banjo Kazooie: Nuts & Bolts



BattleBlock Theater

Bejeweled 2

Bellator: MMA Onslaught

Beyond Good & Evil HD

Blood of the Werewolf

BloodRayne: Betrayal


Call of Juarez Gunslinger

Castle Crashers


Centipede & Millipede

Condemned: Criminal Origins

Crazy Taxi

Deadliest Warrior: Legends

Defense Grid: The Awakening

DiRT 3

DiRT Showdown

Discs of Tron


Doom II

Dungeon Siege III

Earthworm Jim HD

Fable II

Fallout 3

Feeding Frenzy

Feeding Frenzy 2: Shipwreck Showdown

Gears of War

Gears of War 2

Gears of War 3

Gears of War: Judgment

Golden Axe

Halo: Spartan Assault

Hardwood Backgammon

Hardwood Hearts

Hardwood Spades

Heavy Weapon

Hexic HD


Jetpac Refuelled

Joy Ride Turbo

Just Cause 2

Kameo: Elements of Power

LEGO Pirates of the Caribbean: The Video Game

LEGO Star Wars: The Complete Saga

Lode Runner


Mass Effect

Metal Slug 3

Metal Slug XX

Might & Magic Clash of Heroes

Mirror’s Edge

Missile Command

Monday Night Combat

Monkey Island 2: Special Edition

Monkey Island: Special Edition

Ms. Splosion Man

Mutant Blobs Attack!!!


NBA JAM: On Fire Edition

NiGHTS into dreams…

Operation Flashpoint: Dragon Rising

Pac-Man: Championship Edition

Pac-Man: Championship Edition DX+

Perfect Dark

Perfect Dark Zero

Phantom Breaker:Battle Grounds

Pinball FX

Plants vs. Zombies

Prince of Persia

Putty Squad

R-Type Dimensions

Rayman 3 HD

Sacred Citadel

Sega Vintage Collection: Alex Kidd & Co.

Sega Vintage Collection: Golden Axe

Sega Vintage Collection: Monster World

Sega Vintage Collection: Streets of Rage

Shadow Complex

Sonic CD

Sonic The Hedgehog

Sonic The Hedgehog 2

Sonic The Hedgehog 3

South Park: The Stick of Truth

Super Meat Boy

Supreme Commander 2

Tom Clancy’s RainbowSix Vegas

Tom Clancy’s RainbowSix Vegas 2


Toy Soldiers

Toy Soldiers: Cold War

Tron: Evolution

Ugly Americans: Apocalypsegeddon

Viva Piñata

Viva Piñata: Trouble In Paradise

Wolfenstein 3D


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Let's see. Of the games listed I will be able to play:


Beyond Good & Evil HD

The Gears of War games (thanks to my purchase of GoW: UE)

Halo: Spartan Assault

Hexic HD

Mirror's Edge

Pac-Man: Championship Edition

Prince of Persia

Shadow Complex

All the titles from Rare Replay (which I already have)


That's not a bad list, but of course I wish there were more. Specifically, I'd like to see Alan Wake and Mark of the Ninja added sometime soon.

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That's not a bad list, but of course I wish there were more. Specifically, I'd like to see Alan Wake and Mark of the Ninja added sometime soon.


Forgot to add to my original post that


"Our launch of 104 titles on Nov. 12 is just the beginning. You can expect new Xbox One Backward Compatible games to be announced on a regular basis, starting in December. More titles are on the way, including fan favorites like Halo Reach, Halo Wars, Call of Duty: Black Ops, Bioshock, Bioshock 2, Bioshock Infinite and Skate 3. Stay tuned because this just the beginning of a long list of Xbox 360 games that will run on Xbox One."



So, hopefully they follow through on the "regular basis".

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Don't forget they need approval from the publishers first. BO3 just came out, they want people to switch console generations. The second one is still played a ridiculous amount.

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