Jump to content
LCVG
Romier S

Playstation VR (the artist formally known as Morpheus)

Recommended Posts

Put me on the bridge of the Enterprise, or the cockpit of an X-wing, and I'll throw my cash at it. Otherwise no way.

Share this post


Link to post
Share on other sites

As an optional accessory for the PS4, it's a non-starter as a successful product at any price.

 

Their definition of success might be different than what we are thinking, and a big part of it is probably just to get a head start in the VR space. When looking at the alternative VR experiences alone, Playstation VR seems to have the lowest barrier to entry both technically (as it's more plug and play), and monetarily, assuming the headsets will all cost about the same. Im expecting PS VR to be the most "successful" consumer product compared to the others.

Share this post


Link to post
Share on other sites

Playstation move controller deal coming up in 40 minutes at Amazon lightning deal. Any confirmation that there will be a VR set without it bundled? Is it good for anything else these days?

 

 

Carlos.

Share this post


Link to post
Share on other sites

Polygon has seen the final retail version of PSVR:

 

http://www.polygon.com/2015/12/16/10287734/retail-playstation-vr-box

 

 

 

The final retail version of the PlayStation VR headset — codenamed Project Morpheus — will plug into a sizable black box before plugging into the PlayStation 4.

While PlayStation officials have discussed the need for the VR headset's processing box, it wasn't clear what form it would finally take.

I got a chance to check out the retail version of the headset during a demo of the VirZoom bike earlier this month. I wasn't allowed to take any pictures or ask the VirZoom developers any questions about it, other then to confirm it was the final retail version, not a dev kit. But I was allowed to examine it closely and try it on.

As we learned earlier this year, the PlayStation VR headset doesn't plug directly into the PlayStation 4. Instead, it plugs into a processing box, which in turn plugs into the PlayStation 4. This allows people to use the TV and PS4 to interact with, or just watch, the person playing their VR game.

The black box looked a bit smaller than a Wii and is used to process the VR graphics and sort out the second-screen social experience on the television.

The headset itself felt refined in a way that only a company like Sony can deliver. Everything felt comfortable, futuristic, neatly designed, from the way the headset slipped onto your head and tightened with a dial built into the back of the headband, to the ability to pull the 5.7-inch OLED display away from or against your face while playing.

It is, to date, the most comfortable VR headset I've tried on, a list which includes both Oculus and Vive. It feels like a device designed to be treated like a game controller or a remote; something that you can pick up and put on with out much fuss.

Project Morpheus was announced at the 2014 Game Developers Conference and made appearances at a number of other conferences as development on the device continued. This September, Sony changed the name of the device to PlayStation VR and confirmed that it would be coming out in the first half of 2016.

A number of games were announced for the device during the PlayStation Experience earlier this month.

 

PSVRCable4.jpg

Share this post


Link to post
Share on other sites

Im wondering if the first revision of the PS4 will have the breakout box integrated. That is, assuming there's not a ton of tech and cost in the thing and is primarily for video processing. 

Share this post


Link to post
Share on other sites

That's nice that the processing box is like a mini PS4. Should not look out of place stacked on top of it in which case.

 

The headset is a good looking bit of kit, of that there is no doubt.

Share this post


Link to post
Share on other sites

Not surprised that they're adding a breakout box with more horsepower for this, but that definitely means that this thing won't be cheap.  I wonder how much PSVR content will also come to PC/Oculus?  That VR psychonauts game sounds like a really neat idea.  My guess is that anyone making VR content is going to want to get it in as many places as possible, but who knows...

Share this post


Link to post
Share on other sites

My main concern is all this stuff makes it even less likely that I'll be able to have a single headset that I can play both Rez and PC games on.

Share this post


Link to post
Share on other sites

My main concern is all this stuff makes it even less likely that I'll be able to have a single headset that I can play both Rez and PC games on.

 

Yeah, no f'n way. Sony.

Share this post


Link to post
Share on other sites

It's not that surprising, but both my PC and my PS4 work with my Sony television.

 

I love Rez with all my heart, but I'll stick to a screen if that's what it takes.

Share this post


Link to post
Share on other sites

Too bad there's no rear side USB ports...  there's going to be a weird mess of cables when using this.

 

Im pretty sure it does not plug into the PS4 via USB. The connection in this pic is for the charger:

 

PlayStationVR-at-Immersed-2015-8_w_1000.

Share this post


Link to post
Share on other sites

I think the PS4 is simply outputting everything via HDMI to the breakout box, which then sends the video to the headset and a TV (if needed). The positional information supplied by the lights on the headset are picked up by the camera which is already wired to the PS4. Im assuming there is other tracking/positional info supplied by the headset, so maybe the breakout box receives it from the headset and transmits it via bluetooth like the move controllers do?

Share this post


Link to post
Share on other sites

There's five cables going in and out of that breakout box.  I know the two on the front are for the headset itself.  My guess is one is for the HDMI to the TV, One is the power to the box, One is probably then the HDMI in from the PS4.

Share this post


Link to post
Share on other sites

So, how does all the processing work?

 

Does the PS4 do graphics and game logic, sends that to the box & the box then manages the VR perspective and motion?

Share this post


Link to post
Share on other sites

So, how does all the processing work?

 

Does the PS4 do graphics and game logic, sends that to the box & the box then manages the VR perspective and motion?

 

That's the guess. Along with sending the images to the TV and Headset.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...