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EnemaEms

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Further to the original report, Samsung have clarified they're not making any new disc players for US or European markets at all; it's not just UHD they're abandoning other than in regions that don't have established streaming services to compete with.

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I'm curious to see if the PS5 will support it, and indeed it both PS5 and XB1 successor also make use of 66GB and 100GB UHD disc sizes for games (as and when a publisher might require it). While I don't expect playback in the next gen consoles to have as significant a benefit to the sales of movies on disc that might have once helped blu-ray a little ten years ago, if there's demand on a disc replication level from game manufacturers it should increase demand and supply across the sector and hopefully bring down replication costs which might have benefits for studios increasing their disc output, and indeed convincing indie labels to come on board.

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I suspect Microsoft will be watching the reaction to the disc-less Xbox keenly. If it dies on its backside they'll at least want a disc-supporting version of their next machine available, even if they don't make it the only option.

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What makes me wonder about PS5, or more to the point whether games would come on 66GB or 100GB discs, is whether games are genuinely getting much bigger in size, particularly this day in age when many games require enormous patches even if you have bought them physically. So the possibility of PS5 supporting it may be primarily driven by a "hey, us too" response to XB1 S and X already offering playback support if nothing else. 

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As we've mentioned before, there's a tonne of games out there that don't fit on a dual-layer BD50, and either (like Just Cause 3) require you to leave the console running for ages while it procedurally generate landscape elements before you can start playing, or (like GT Sport, Destiny etc.) have significant sections of the game only available once you've downloaded enough additional data to bring the overall size up to the 70+ GB mark.

 

Making texture, model and other data assets ever larger (because what are more powerful GPUs for, if not shoving ever more detailed graphics around) only means even more space.

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