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Showing content with the highest reputation on 03/11/2019 in all areas

  1. 5 points
    Calling out your own trolling because it apparently wasn't savage enough for anyone online to give a shit about,... That's a first world problem!
  2. 3 points
    The lack of discussion on this game is sheer insanity.:) I finally got the chance to sit down and play the first 5 missions last night and hot damn its good to have Devil May Cry back. Make no mistake either, this is a direct continuation of Devil May Cry 4 and a true sequel to the canon series - not the Ninja Theory offshoot (which I actually thought was pretty good!). This is at a whole other level. It's wonderfully Japanese, with the same irreverent attitude and anime sensibilities that's made the series a favorite for many fans including myself. Bayonetta is one of the best action games ever made but I have a connection with Dante and this cast of characters that puts its just a little higher on the scale for me.:) Seriously though, this should have been called "Devil May Cry V: Bad Ass The Game". First off, the RE Engine puts on another visual display of just how versatile and gorgeous it is. These are some of the most expressive and well designed character models out there. Whether its Nico catching a cigarette in her mouth in the middle of the DMC van flipping through the air or Nero showing his disdain for said smoke while he hangs his head out of the passenger side window. It's "wow" level stuff and the fact that the game proper runs at a mostly solid 60fps makes me wish Capcom would license this engine out. It's just that good. The gameplay is a mix of Devil May Cry 3's mission structure and Devil May Cry 4's character variety. It's all gloriously linear. Yes, I meant to say that. In an age of gaming where everything is a fucking open world map littered with icons and needless busy work - booting this game up to find that missions are numbered, the levels are designed as straight forward corridors with minimal exploration and the focus being 150% on the action and an extremely deep combat system is like being wrapped in a warm, comfortable blanket. Some may balk at this but to that I say; come at me bro! I yearn for these types of experiences anymore. I've only played as Nero and V thus far but most of the exploring you do will be to find red orb clusters, yellow orbs that function as continues when you die and a few other orb types that increase vitality and the Devil Trigger gauge for V. There's also a simple pentagram system for finding secret missions that you have to keep an eye out for but other than that, you're not going to get lost in this game and it does all that it can to keep pushing you forward to next enemy encounter and/or boss fight. How glorious the combat is, too. Nero retains his exceed gauge from DMC4. It's the "rev" system for his red queen sword. You can either manually rev while standing still or you can press the exceed button at the end of a swing to increase the gauge and release more powerful attacks. It's an intricate and easy to use system that you must get good with timing wise if you want those SSS ratings. The new Devil Breaker system is where most of the depth comes into play. There are 7-8 different Devil Arms that Nero can attach to his right arm. Each one has its own basic attack along with a super attack that you can trigger by holding down the Devil Break button. Doing the super attack will break the Devil Arm though. You can also detonate the arm to get you out of trouble as well but again, that will break the arm and force you to use another. One arm functions as a bad ass whip, another launches your fist into the air as a rocket (which you can even ride!) and there's even more variety as the game progresses. You'll spend the early parts of the game just playing around with each while you get used to how they function in battle and since you cannot swap between them you have to choose whether to get good with the one you have or blow it up to move to the next. You can set pre-determined load outs in the customization screen and Nico sells you more arms as the game progresses. Listen, I'm a DMC vet and I'm nowhere near close to knowing them well enough to kick off any insane combos yet but I did manage an SS ranking or two. So I don't feel too bad about how I'm doing so far. V is a just a whole different animal to play as. Getting used to him takes time but its a really unique combat style. Instead of a gun and a sword, V is aided by two demons that are bound to him. One is a hawk like creature named Griffon and the other is a Panther like creature called Shadow. Each is tied to one of the attack buttons. V is an observer at best. He does not directly attack enemies - he sends his minions to do his work. His only involvement in combat is to finish off the enemies as neither Griffon nor Shadow can do that. Once an enemies life has been depleted, a ring gauge will appear around them and they will go white which means they can be finished off. You can either walk over them or lock on to them and hit the B button to teleport to them and finish them off with his cane. Your minions can also take enough damage to go into a state called "Stalemate" where they need to recharge. The closer V is to them, the faster that happens but it puts you in more danger. You can also charge up stronger attacks by holding the right trigger which makes V read from his poetry book. There's nothing quite so bad ass as having your demonic minions wreak havoc while your in-game character sits around reading poetry aloud. Finally, V does have one more minion he uses named Nightmare that functions as his Devil Trigger. He's basically a screen clearing monstrosity that will violently appear (at times destroying part of the environment which opens up secret paths) and takes care of any nuisances. You can eventually unlock a skill to be able to ride him around and attack while you're on his back which is a pretty good time and it keeps V safe from taking unnecessary hits during the carnage. The story is setup well right off the bat with Dante getting ass kicked by the new ruler of the Underworld - a demon named Urizel. He also happens to be the demon who ripped off and stole Nero's arm (the sword Yamato that Vergil once used). Also, there's a great "History of Devil May Cry" video to get you up to speed on what's happened in the previous 4 games. So newcomers need not fret. You can certainly jump into this one. Also, the addition of Nico to the cast is just wonderful. She functions as Nero's partner and artisan weapon maker. She's a smart ass, she's a complete caricature of a pissy southern bell, she's intentionally trashy and she's downright fun. She provides you with the ability to upgrades your skills, buy items and set load outs for your Devil Arms. In each level, you'll find a phone that you can use to call her in and part of the fun is seeing how she manages to get the Devil May Cry van to your location. Each time you make the call, there's a relevant cutscene of her arriving at your spot and it's more often than not hilarious. It honestly makes me want that stupid $150 Collector's Edition even more! So yeah, this is one of those "made for little ole me" games. It clicks at every possible level that a game can from a gameplay standpoint. If I had to say something negative, its that the levels are perhaps a bit too simple and unassuming but I'm far too busy wrecking demons to notice too much. Short and sweet: GO BUY THIS GAME NOW.
  3. 2 points
    With 20+ movies in the MCU, I’ve restructured my list into 3 tiers: LOVED Infinity War Civil War Winter Soldier Ragnarok Guardians v2 The Avengers Iron Man REALLY REALLY LIKED Guardians v1 Homecoming Ant-Man Black Panther Captain Marvel Captain America Doctor Strange Ant-Man and the Wasp The Dark World Incredible Hulk DIDN’T HATE Iron Man 3 Age of Ultron Iron Man 2 Thor
  4. 1 point
    Those following the Retro Gaming Bug thread know that I recently picked up one of the AVS systems from RetroUSB. This is a clone console using an FPGA (field programmable gate array). What does that mean? Well, it’s not emulation. The FPGA circuit is programmed to mimic the functions of an honest to goodness NES so it’s more like hardware simulation that interacts with your carts in the exact same way as the NES would. It also means that almost no lag is being created by the unit either and it strives for accuracy above all else. Analogue famously released the NT and NT Mini a few years ago for a large price tag. The NT and Mini go a step further by actually using the Nintendo’s PPU units on board but there’s also an FPGA component to the system as well. Even the cheaper mini went for $450 and getting one today will cost you in the $1200-1500 range in the aftermarket. It was the Mercedes/BMW model of Nintendo FPGA systems. The AVS by comparison is a good solid mid-range Sedan with a great feature set, some niggling issues and a price point that’s much easier to swallow. Coming in at $200 shipped, it’s not going for pennies but if you’ve got a substantial NES cart library (and I do), the AVS is a cheaper alternative than having the HiDef NES mod installed or even a good RGB mod for that matter. Add in the cost of a Blinking Light Win 72 pin connector and you’re easily surpassing the cost of an AVS. So what do you get for your $200? You get a fairly good looking little console that is inspired by the looks of the in-development AVS computer. Here’s some pics of the unit including a shot of it compared to the real NES in size. As you can see, the unit supports both NES and Famicom carts (NA carts are front loaded, Famicom carts are top loaded). It also has the expansion port for the Famicom disk system as well. It includes a single HDMI out and it uses a standard 5v power supply unit via USB. It comes with both cables and adapter in the box. So with all of the standard info out of the way - how does it work? Well, out of the box, I connected the console to my PC and downloaded the scoreboard software on the RetroUSB site so I could update the firmware. That went pretty smoothly. I hooked the console up and set my video options right away. The unit outputs in 720p maximum which is great as it’s a good 3x integer scale for my 4K set. I prefer it over 1080p for the NES. The menu system is simple and fairly robust. I was happy to find FirebrandX’s unsaturated V6 palette available in the video options. For those unaware, the NES doesn’t support RGB without modification so the colors it has displayed via composite for 30 years aren’t RGB mapped. There’s a lot of consternation in the Retro community about how colors should look in these games. FBX is known for creating some of the best Framemeister profiles out there and he created a color palette for use with emulators and other products to approximate the colors of NES titles based on its composite output. So you get that as the first color palette selection here which is fantastic. Once I was done setting up the video/scanline options, I proceeded to test 15 or so carts. This is where I hit a pretty nasty roadblock. None of them worked.:( All of them would display a garbled mess as if the cart wasn’t being properly read or was dirty. I tested the carts in my own real NES and they worked fine. So shit! I have a bad unit, right? Well, I watched enough tear downs of this unit over the past two months to know how the pin connector for US carts is mounted. I took the thing apart, removed the pin connector and reseated it. Then I tested it and voila - carts started working. I still had some issues with certain games but those were resolved with a little 99% isopropyl alcohol and q-tips. So build quality wise, not a great start. Once I got to gaming though, the thing produces an absolutely lovely picture and suddenly I understood why I bought it. Here’s a few off screen shots of a number of games running at 720p properly aspect corrected at 3x integer scale. After about two hours spent with the unit, I have to say that I despise the way carts are loaded into it. You’re meant to slide carts in like a front loader and push them in but they don’t entirely line up well so you feel like you’re going to break the thing with too much pressure and they don’t slide in naturally. Sliding the cart in from a bit higher up helps line it up better but you gotta push in with enough force to hear it click or it won’t read properly. Taking carts out requires the strength of Kratos as well. My advice? Keep your carts clean and don’t try to force it too much. Frankly, I get the nostalgia play here but they should have just made the thing a top loader and quit fucking around. The front loader NES was a garbage design that the gaming community has spent years creating fixes and work arounds for. I’m not walking away excited to have revisited it here on an FPGA console in 2019 that could have done whatever they wanted design wise. Analogue had the right idea here with the NT and the NT Mini. I used both a standard NES controller and a Bluetooth 8bitDo NES controller with no issues at all. The unit supports 4 right out of the gate and there are button combos to return to the menus whenever you like (though it resets the cart). The AVS also has a built-in Game Genie that auto populates the codes for each game once it reads the cart. Pretty cool! Final thoughts? When putting in the carts isn’t pissing me off, the thing does exactly what it says it does. It produces a gorgeous 720p picture, has just enough video options for tinkerers like me to get things looking just right and feels like playing on a real NES from a lag (or complete lack thereof) perspective. The overall design is solid. It’s damn near 100% accurate down to the visual glitches and audio/music so it takes a right shit all over any emulator box out there. The unit has some decent weight to it so it doesn’t feel cheap but I can’t state my distaste for the overall front load design here enough. It’s not a deal breaker but it’s a huge missed opportunity that I’ll inevitably get used to. I’m going to keep monitoring how well this unit continues to work given the fix I had to do. I contacted the owner and let him know my experience on Facebook (he and I spoke prior to me ordering). If I end up having to replace the unit for any reason, I’ll let know. If you have any questions or want to see more shots, let me know!
  5. 1 point
    I've been following along another fpga project, the MiSTer, there's some really cool things being one in this space. Not ready to jump onboard yet, but it's fun to read about
  6. 1 point
  7. 1 point
    That's the closest to MY list that I've ever seen another human being come up with. My only adjustments are: - The original Avengers is my #1 - Antman and Wasp and Thor 2 are in the bottom - Swap Guardians Vol 1 with Vol 2 in your list - Swap Thor 1 and 2 in your list People generally like Homecoming and Black Panther more than I did. I'd probably put them both lower in that section, but now I'm just nitpicking.
  8. 1 point
    I’m at 100% peak health on my battery since getting Apple to replace it in December. I believe it needs to drop below 80 or 90% before the throttling kicks in and the option to disable it becomes visible.
  9. 1 point
    I was actually going to ask if you had any impressions yet, thanks Waiting on my code from AMD & I'll get playing. For my son's reading log, he read an article about it from Wireframe, and now he wants to play lol.
  10. 1 point
    First Man - Magnificent. An excellent depiction of the 1960's Gemini and Apollo space programs, and a fine tribute to Neil Armstrong, and his strong, resilient wife. The movie mostly stuck to the facts, particularly during the moon-landing sequence, but did fictionalize some this-may-have-happened sequences, which is hard to fault them for, since N.A. was a very private man. I give it 5 out of 5 Giant Leaps. Carlos. P.S. I've probably pimped this site before, but here's excellent, real-time audio of the landing itself. http://www.firstmenonthemoon.com/ (be sure to look in the right-top corner of the module pitch angle box to see Neil's heart rate, taken from the actual telemetry)
  11. 1 point
    I got my copy of Nintendo Quest signed by the creators at the last Retro Game Convention in Austin. Super cool guys who loved talking about this stuff. It was the first DVD I purchased in about a decade and the last one since. (I was not all that into the movie, however. That "villain" though. Painful. Haha)
  12. 1 point
    The end of the PS3 era made dig up this from earlier in the thread. It wasn't how PS+ started (hi, Qore!), but it's sure where it leaped into bigger awareness & value:
  13. 1 point
    They Live Mondo has arrived, glad i finally got a copy.
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