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Showing content with the highest reputation on 07/26/2020 in all areas

  1. I played this for awhile tonight. My thoughts on the dreams I played: Opposite day series - These are a series of meta, humorous games with some silly/clever writing that remind me a bit of the Stanley Parable (Opposite Day 1, not so much though, so don’t think I’m crazy if you start with that one). Opposite Day 2 was the best of what I played (I played 1,2,4 and 5), although 5 had some great stuff too. The Pilgrim - A pretty cool action platformer that changes it style on pretty much every level. First it’s a 2D platformer, then 3D, then an action game. A have a major issue with the use of lighting in it though as many areas of the game are just way too dark. I think this may have been a design decision in some cases, but it turned me off of the game. I don’t know if lighting darker scenes in Dreams is difficult, because this was an issue in a few games. FARR League - A racing game in the same style as Wipeout. It is very early, with only one track which looks quite barren, but it is fun, and has AI drivers, which may not be the case with many racers in Dreams? Splatty’s Adventure - Wow! This game I’d say is an amazing showcase for what can be done in Dreams. It is a 3D platformer, very much like we would have seen on N64 or PS2 type era, but the most impressive part is that it feels like it could be a real retail game from the start. It has its own studio logo at the start, fantastic looking custom menus, a multi stage overworld with level selection, multiple objectives for the levels with tons of collectibles, and an in game store to unlock character customizations and other unlockables. Equally impressive is the amount of moves the character has. It is not just run, jump, and attack, but also a double jump, air jump, wall run, ground pound, a slide..... oh and you can also manipulate time around you. The platforming unfortunately is probably at N64/PS2 levels though and doesn’t quite have the smoothness and polish that games have today, which got a bit frustrating. I would probably chalk that up to the limitations in Dreams (and Media Molecule’s so-so platforming). Overall, from what I can see, Dreams is rather mind blowing in what can be done in it.
    3 points
  2. Never thought I'd be old and fat, but here am I am killing it!
    2 points
  3. Summoning Salt: And then, in the summer of 2020, something happened that would change the Burrito speed running game forever. Arcus, who had previously had a PB of 3:05 unlocked the secrets of burrito speedrunning, with a series of changes to his technique, forever changing the game. He had spoons ready to scoop each ingredient, the sour cream was already open, the beans were out of the can, the hot sauce was already on the counter ready to go, and he didn’t fumble with his timer. But most importantly of all, he remembered the order of the ingredients, and what he had already put in the burrito. All these changes resulted in an astonishing time of 13.97, the world’s first sub 14. Arcus had just cut is best time by nearly 3 minutes.
    2 points
  4. On the level of each single film it’s the sensible thing to do. But now we’re already into a situation where a number of markets have beaten COVID down, reopened cinemas, and have barely anything to show - that Train To Busan sequel is taking loads in Asian markets. If Hollywood isn’t prepared to throw at least something out into a mixed cinema/premium VOD release soon, there may not be a market to come back to next year.
    2 points
  5. This is one aspect of the showcase I think everyone can easily agree with. Alanah hits this particular nail on the head. I have my qualms with many things surrounding Microsoft’s messaging and overall strategy with the Series X but Game Pass is /exceptional/ regardless. It really is. Whether you use it like me to “rent” things you’re going to buy anyways or it’s your main avenue to play games because you can’t spend a lot on them...I totally get and understand the value proposition and Microsoft unquestionably deserves props for that.
    2 points
  6. Can we talk about the writing in this game? I just finished the so clever. Love this game and I’m so glad this is more interesting than another superhero / crime boss / elves and goblins fest. Also - no magic. LOVE IT. Game of the year easily.
    1 point
  7. Haha, good to see everyone! I was just sitting around and thought I'd drop by to say hi, and see how everyone was doing. I'm enjoying some paternity leave (Kid #3 is almost a month old!), and generally trying to stay sane - this is month 4 of working from home for me. Everyone's safe and healthy and we're gearing up for remote learning starting in a few weeks for my two oldest. I really feel like I should be playing more games nowadays, but I'm old and find myself watching Netflix at night (even though I'm still buying games). Missed you guys!
    1 point
  8. And I don’t feel a lick of guilt, either.
    1 point
  9. Echoing statements in the Xbox article there, the publisher also seems to be emphatically stating that it's going to remain Xbox only on console elsewhere too. https://kotaku.com/clarifying-just-how-exclusive-the-xbox-series-x-s-third-1844483755 All third party exclusives are exclusive until they aren't of course. Pity it's a year away. Xbox could do with a cartoony Ratchet like 3D platformer like this.
    1 point
  10. Ahti’s headphones are really fucking cool.
    1 point
  11. Numerous supposed leaked images of what is apparently the Quest 2 have leaked. Notable changes seem to be the colour, change in materials, different strap, redesigned controllers and lack of an IPD slider. Speculation is that it could be cheaper than the original Quest.
    1 point
  12. Oh, yes. You can read about my experience with the patch in the Ori and the Will of the Wisps thread along with my struggle to 100% complete my save file. I beat the game before the patch had been released. I enjoyed it, but the performance issues and glitches did sour my opinion of it somewhat. Going back in once Moon had released the patch, I found it much more enjoyable. This year, I’ve been trying to focus on games I haven’t played before, keeping the number of titles I’ve replayed to a minimum. I may make an exception for Ori and the Will of the Wisps though. I’m excited to play it again in its best form with perfect performance. When you get your Series X, I highly recommend it be one of the first games you download and boot up. I find this frustrating as well. Not every game is Rise of the Tomb Raider, which Digital Foundry examined a total of 16 times. I remember playing Gears of War: Judgment a few years ago on the Xbox One and having a good time with it. A short while later, I read up on some of Digital Foundry’s analysis of the early backward compatible titles for Xbox One. To my surprise, they described Judgement as, “Nearly unplayable due to severe performance drops[.]” I hadn’t noticed anything like that when I played the game, so I wondered what the hell happened. Was it there and I just didn’t notice it? Later, I found out that Microsoft patched several of those early BC titles with performance improvements. In many cases, those games ended up running better than the original versions. But, to this day, that story at Eurogamer doesn’t reflect that. If I was just reading it now. I would think GoW:J and Halo Reach played terribly on Microsoft’s current console, when in fact they both run better than they ever did on Xbox 360. Another example of this for me is Resident Evil 5 for PS4 and Xbox One. This release targeted 60fps on both consoles, but struggled to hit that mark whenever a bunch of enemies appeared on screen. After the enhanced consoles came out, I wanted to know if the extra power of those machines could resolve the performance issues, particularly on Xbox One X where I was most interested in playing it. Sadly, I couldn’t find any reporting on the issue from either Digital Foundry or anywhere else. It wasn’t until I took a leap of faith and bought the game myself (while it was on sale for $8 of course) that I was able to confirm — at least with my imperfect eyes — that the performance issues had been resolved on the Xbox One X thanks to the better hardware. Please note, I’m not ripping on Digital Foundry here. They do good work, and I realize their resources are limited and that these analyses take time. I’m just lamenting the fact that they can’t do more on this front because of those limitations. We now return you to your regularly scheduled next-gen discussion.
    1 point
  13. As far as accruing ships go it’s pretty important to try and get yourself Elite status in one of the majors, Trading, Exploration or Combat, ASAP. Once you have that you unlock your pass to Jameson Memorial at Shinrarta Delta. JM gives you a 10% discount on everything and they have everything, literally. Prior to having that pass you have to go all over the bubble to try and find parts for your ship. And that is a major pain in the ass. Also one of my primary reasons for my trip because if I didn’t have Elite by the time I got back it surely wasn’t much longer afterward. And it was good bank. I probably made several hundred million off of the scan data. The imperial cutter and Federal Corvette take a lot of rank grinding to be able to purchase. This video is exactly what I did to rank up and only requires a small ship. You basically deliver the mail. He talks about donations, but those aren’t required. They just expedite the process. I fully believe that a passenger ship, of any size really, is the absolute best way to make money. It’s low risk, and the jumps from Hausers Reach at Robigo to Sirius Atmospherics in Sothis are quick. Even in a smaller vessel you could easily bank 2-3 million per trip. And even more when you gain rep at Hausers. The round trip is only about 20 minutes. In my Beluga it’s about 20-25 million per trip. And with the engineered FSD it’s only 2 jumps each way. So my round trip on that is probably closer to 12 minutes. Passenger missions also add to your Exploration experience. Also, finding other people to split trade missions with can earn good money. And, honestly is how I made most of my money. But that was before I discovered passenger missions. Source and return missions offer good money but as soon as you have something in your cargo hold expect an interdiction attempt from the pirates. This all before you even start talking about engineering or guardian hunting. Which I am just getting started with.
    1 point
  14. I'm still very interested in trying this. Of all the games I have missed out on since parting with the PS4 this might be the one I'm sad I did not get to support with a purchase, because as I've written before, if nothing else I love that it exists. I need to get a lot better at time management if I am to play something like this though, or get back into games like Elite and Planet Coaster. My personal interest is still a desire to try and make animated short films within Dreams, which is absolutely possible, though I am not sure if you can export footage into dedicated third party editing and vfx software on a computer to polish things up further. It will be interesting to see if this gets any kind of PS5 enhancement. You'd think that it's a title they're really like to ensure carries over nicely into the next gen.
    1 point
  15. Hello? Is this thing still on?
    1 point
  16. It’s kind of nuts given how long the game is but more than half of folks who played this game finished it.
    1 point
  17. Well deserved. I love exploring the hell out of this world. Wish I had more time with it, but what I do get is very satisfying.
    1 point
  18. 1 point
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