By the way, if you want a real world example, Warframe’s new update moves the game over to use the Oodle tech....
Yes, the pictures are identical. That’s the point. 15GB shaved off with no discernible hit to texture quality. Now combine that with a blazing fast I/O architecture that can decompress texture data at 8-9Gbps. When developers wrap their heads around optimizing that, they can start to swap in and out high quality assets in-game at will with minimal stress to the GPU. It’s pretty exciting stuff for all platforms, frankly.