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rustyjaw

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rustyjaw last won the day on September 6 2020

rustyjaw had the most liked content!

About rustyjaw

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    t3ndril
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    http://www.rustyjaw.com

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    Emeryville, CA

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  1. Me too. I got pretty far one time, maybe 75%, until I met that nasty severed (I think) mini-boss. Since then, I haven't gotten nearly that far.
  2. Love the haptics in this game. So many elements have haptic feedback. It’s highly varied and at times incredibly subtle, for the better, IMO.
  3. I tried out all the graphic modes. Maybe it’s because I started in 60FPS, but no way am I playing in Fidelity. The 30FPS jitter is too much. oh and
  4. Totally gorgeous! A lot of the reviews noted how animated films and games have nearly merged, in some ways this game looks better than current 3D animated films. And I've only played in Performance mode so far. Detail, detail, detail everywhere you look! And as Dan noted, the music is top notch which also helps it feel movie-like. That multiple-warp sequence we all saw in the reveal last year is breathtaking in 4K on a big screen. It's funny coming from Returnal where Selene runs so damn fast. I keep toggling R3 on and off again because I feel like I should be moving faster. But after about 30 mins, I'm getting used to the pace.
  5. Wow, early FedEx and everything. It's arrived! Gonna take an extended 'lunch' break today
  6. Holy crap, mine is scheduled to arrive today as well! I'll believe it when it's in my hands...
  7. Totally! Transparent, automatic screen augmentation across devices...amazing. I'm curious what devices will support it, I have a feeling only the current generation.
  8. Woah, really? We'll be neighbors! (sort of, I'm in the East Bay)
  9. It will be interesting to see how faithfully they recreated the San Francisco area, not that a faithful recreation is at all necessary for the game to be great. I only mention it because there is this odd sense of deja vu that recurs when I watch these videos. From the zigzag cascading Lombard St waterfall, to the submerged Ferry Building, to the decrepit Transamerica tower. Of course we all know these feelings if we are familiar with cities that games are based in...like Project Gotham's SF, which had just enough geographical correctness to trigger occasional moments of familiarity, to THPS which triggers only a mild version because of how everything is so cartoonishly rearranged. The open-world nature of HFW, however, could allow a more realistic presentation...that coupled with the post-apocalyptic setting could be great fun for "sightseeing".
  10. It’s not super surprising to me. It reminds me of that statistic about how you’re X times more likely to get into a car accident within a mile of your home. Well, that’s because the vast majority of car trips begin and end at home! Oh, and for the record, I updated the game a week ago after the latest update seemed to be stable. So no more keyboard exploits.
  11. The only downside is you can't freely remap buttons on the wheel, it has 4 presets for layouts...but none of them allow me to map the e-brake to my clutch pedal, which would make hairpin turns so much more fun.
  12. I grabbed Wreckfest a couple weeks ago, I was in the midst of playing Returnal, so I didn’t even try it until late last week. I enjoyed it more than I expected. Beforehand, I thought the game was entirely destruction derby, so I was happy to see a variety of race types (including derbies, which are fun). I turned off all the assists and found it has a really nice core physics setup. The cars have heft and roll, they slide easily and oversteer predictably enough to make sliding turns great fun. It's a nice blend of arcade and sim, more satisfying physics than Dirt 5, IMO. I played a bit more last night and, after a while, I started to wonder what the game would do if I plugged in my FFB wheel. It seemed to have enough depth in the physics that I was feeling a bit handicapped with the DS. I wasn't expecting it to support my wheel, but I figured I might be able to drive. So I was very surprised to find that it immediately recognized the wheel. I started a race and, BAM, the feedback brought the game to life! It took a couple races, and some tweaking of the FFB (it was too strong by default), but soon I felt connected to the car. The FFB is very good. Things you can't feel in the DS are immediately apparent, for example the loss of traction while braking. Even though it's not nearly as difficult as Dirt Rally, I felt like all that time spent playing DR actually helps in this game. Feathering the throttle around turns to keep traction (as fun as powersliding is, it's a time-waster if you're in a timed event), counter-steering into slides to regain control, it all just feels natural in Wreckfest. I'm perhaps too deep into the honeymoon phase with this game to be objective, but right now I feel like this is a better racing game than Dirt 5.
  13. Continuing in my game that started with the exploit, but which was pretty much undone in Biome 4, I was able to get through 4 after dying a couple of times. The boss in 4 is harder than Phrike, but I still think Ixios is the hardest. Died again doing foolish shit in Biome 5 All in all, I think I hold the record for deaths here, woohoo!
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