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10 Virtual Boy

About Weazel

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  • Birthday 04/24/1983

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  • Location
    Windsor, CA
  • Interests
    Console and PC Gaming, Paintball, Classic Cars, Bacon

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  • Xbox Live
  1. The art looked so familiar I had to check but it turns out the same guys made the following movies did the art for this game (and possibly more). "Kings of Power 4 Billion %" (Possible NSFW: animated blood/violence) and " " (Possible NSFW: animated blood/violence) They even confirmed it on their blog by saying its a project they've been working on. http://visublog.mechafetus.com/ (NSFW: some drawn nudity)
  2. Yeah, its 5 hours of action gameplay (PVP) and unlimited time to play in the social district with the customization tools. They also gave an additional 5 hours of play time to the existing players, not sure if new people get the additional 5 hours or not. To be honest I haven't even used all of the original 5 hours but its good to know I can log back in for a little bit and re-evaluate things after today's patch.
  3. Since this is basically in open beta, I did a little write up on it for a friend using the Kotaku pro/con review setup. Pimp yo ride! Pimp yo face! Obviously one of the most talked about aspects of APB is the level of customization. In most MMO games you are given a choice of facial, body and clothing options to choose from. With APB you get your standard fair of sliders and options but they give you even more to chose from. One such option was hair length and hair length for specific sections of the hair style. Want a bigger cow lick in the front of your head? Done! Want an the same exact hair as cloud from FF7? Done! In addition to this already crazy level of customization they give you the symbols system from Forza to spray Tattoos on your body and clothing. I dabbled in this area and did a quick version of the Mario 1UP mushroom, total time about 20 minutes. If you've played with the Forza custom paint job tool, you'll be right at home. Thumbs up on the customization Realworlds. Big City, Bigger Action. As of now there are three current districts to play in. A social district to hang out and edit your character and two combat districts to lay the hurt on people. This all follows after your initial tutorial zone which is separate from the entire experience. The tutorial was sufficient and allows you to continue playing in the starter zone killing your fellow newbies. (NOTE: Tutorial missions are all run and deliver missions, no PVP combat until after the final tutorial mission). On my first entry into the combat district I was prompted to "join a team to optimize my gaming experience" so I figured I would to see how things worked. I joined a team already in progress and helped them disarm bombs and steal back stolen cars (I was playing as the police faction). Things were going smoothly until a flashing APB logo came across the top middle of my screen. The logo prompted us that "X" user has become aware of our activities and is coming to stop us. This is the PVP aspect of APB, each mission you acquire starts as a general "Gather X" or "Deliver Y" mission but about half way through the enemy faction is alerted to you and has to try and stop you. Bigger rewards are given to the team that completes their mission obviously. Can you hear me now? Why yes, yes I can. Voice chat comes standard (and auto enabled) with APB. The first time you'll notice it is while your standing around other players and you can hear people talking around you (locational audio). As you walk away from the group you'll eventually not hear them any more. This same set up works for teams where once you join a team you can chat freely with them, no outside program required (TS/Vent). Voice quality was top notch I might add as well for an in-game solution. My only negative comment on this was the fact that people did not know that the game auto enabled voice chat so there were quite a few folks with active mics blasting background music or random noises. That's a crazy fly beat man. Taking a step back to talk about the level of customization because it deserves its own call out. On top of the existing levels of customization, APB gives players the chance to be their own musicians and create character theme songs or regular songs to play for their friends/crowds. These songs are usually heard at the end of missions and played to everyone in the teams. What better way to show your gaming supremacy to the other team by having your own rendition of "We are the champions" playing. Being a complete musical noob, I avoided this area like the plague but I did hear a few custom tracks playing in the social areas and mission complete screens. Hold on, let me change the station. Hot damn, someone took Last.fm and integrated it into a game. Right now its playing off of a customized/limited list created by the devs for testing but I assume after release they will open up this feature so you can play music off of your own library while driving around the city. Its pretty damn awesome to grab a car and start hearing "real" music coming from its stereo system instead of nothing or generic game music. Young blood & old veterans = one family. Taking a page from Planetside, APB gives new players the ability to join players of any rank and level to take part in their group mission. You may not be as well rounded and as effective but you'll still be able to help and get XP/Cash. Check out this fancy mod! Part of leveling allows you to gain access to character mods or upgrades. My first upgrade mod was an ability that makes me an ammo dispensary to other players and myself. I assume later you'll get some that increase your weapon damage or increase your health but nothing I can confirm. Congratulations, you've been demoted. Hand in hand with leveling, if you mess up enough or blow your role in a mission, you will lose XP. I actually de-leveled at one point and easily re-gained the level. Not sure of this mechanic but its nice to see that they are actually punishing you for dying in a game now a days. Lag With any FPS style shooter you know that one thing above all makes a successful game. Shooting mechanics and network traffic. APB has a functional shooting mechanic, it works but isn't great; however, people jump around because of network lag all the time. This can be the biggest frustration while your trying to aim at other players when they jump randomly from one spot to another. Its not terrible but it is definitely noticeable and can drive you crazy in big fights. This is also a big factor while driving in vehicles, one lag spike and your graceful glide puts you into a building allowing the enemy to turn you into Swiss cheese. Don't leave me alone out here! As mentioned earlier when I first entered APB it asked me to join a team. I did and the experience was grand, things worked and the team was pretty cool. On my second entry into the city my luck wasn't so grand. I got into a team but noone seemed to know what to do or where to go. I ended up by myself on a few missions and once the PVP portion came into play I was completely and utterly fucked. I tried my hardest to survive and complete my objectives but the numbers were so out of balance that I could do nothing. Haha newb... Ok this is a minor gripe but its a gripe none the less. As you level you get new guns and equipment from contacts. Its a pretty standard MMO fair to see new goodies with higher levels, but as of now there is no level separation. Everyone is in one section which means you could just be starting off and get paired against some hardcore, high-level players. There was one mission I attempted with a moderately competent team where we got pitted against a team of higher level gang players. It was a slaughter... Their guns offered superior rate of fire, range and damage. Wait, who are you? Why am I doing this? Probably not as big of a deal to the FPS crowd but its a let down none the less. Right now from the few hours I've played, the story to the game is pretty non-existent. You are given contacts to help out by doing random missions but you are never really given an explanation as to why. There is no back story or character development into a grander story. Instead you get random calls saying "Raid this building" with no background or explanation.
  4. Picked this up as well and been mucking around for the last two days. Loving everything so far. Feel free to invite me if you guys do some free roaming stuff, would love to give that a go.
  5. Just remember that each time you hit a new command rank you get 1 free ship upgrade coupon/token. So at levels 11, 21, 31, 41 you get 1 free ship upgrade. Those other merits (rank 1-5) get you green ship components (weapons/shields/consoles/etc.) for about 50-100 per. Depends on what your buying but you can pick up stuff for a decent amount through this system. Great for loading out a ship without having to wait for drops or spending loads of cash on the exchange. I usually don't play on Sundays and Mondays but I'll look for you come Tuesday. I have a Science officer at level 11 so it should work out perfect for some grouping action.
  6. I've been in the beta test since December '09. Can't really say much other than that but I'll say that some of the features looks promising but there are quite a few areas that really need a lot of work.
  7. Crystalline Entity (CE) can be done at any level. I believe you get the actual mission once you start doing missions in the Alpha Centauri sector (zone north of the Sol sector). These missions are usually in the Lt. Commander or Commander level range, 11-21, I believe.
  8. You can turn off the auto teaming feature in the friends list window (default keybind?O). Should be under the team tab but what your looking for is a pull down that says "Open", you should be able to change that to "Closed" or some other setting but that will disable the auto teaming option. BTW Capt: I sent you a friend invite last night under my account name: bigreddog. Let me know if your available tonight, a bunch of my fleet mates are going to take down the crystalline entity tonight.
  9. Thought I'd drop by to say "Hi" and that I'm playing in STO as well. Feel free to add me to your friends list: red@bigreddog I'm at Lt. Cmd. 5 and have some equipment/cash to throw around so feel free to ask if you need anything
  10. The cool thing about the chart is it shows how long it takes to get each but it doesn't really detail out the specifics for each badge and what you get. I was able to find a quick list of items that unlock for each badge. Rifleman: default badge; no special abilities Engineer: automated turret (primary); repair skill (secondary) Medic: revive teammates; deploy health packs Scout: cloaking suit; tag enemies with hidden marker (enemy revealed on team radar) Assault: heavy armor; sprint boost Tactician: green smoke grenades (spawn points); AI sentry bot Saboteur: enemy disguise; proximity-activated C4 charge
  11. I need to look at all the different unlocks, I just got the 2 grenade unlock and that seems to be making a big difference. Having the medic tool is pretty nice as well, I can see how that would be very useful on some of those defense missions. Anyways thanks for handing my ass to me last night Jordan... *sobs*
  12. Indeed good times were had. I can't wait to start getting more of the unlocks, it seems like that's were the game really shines. Until then I'll just run around zapping people when they die.
  13. I may try to pick up a headset tonight but the one I had in mind is not available locally. I'll drop by the local shops and see what I can find though. See you guys tonight.
  14. Howdy LCVG, long time no post. Figured I'd jump in to see if you guys were playing KZ2 and sure enough you are. I've only played one night of warzone and figured it was fun enough to find a crew to roll with. Add me on PSN under the tag: ZombieWeazel and I'll follow ya into the fray.
  15. *pulls out his wallet and watches the moths flee* Pay day is Friday, maybe I'll be able to pick up RS:V2 this weekend. Hopefully I'll see you guys online in the coming weeks
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