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Romier S

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Posts posted by Romier S

  1. 4 hours ago, Angry the Clown said:

    Microsoft have also uploaded a webpage about their relationship with AMD and the RDNA2 architecture:

     

     

     

    https://news.xbox.com/en-us/2020/10/28/a-closer-look-at-how-xbox-series-xs-integrates-full-amd-rdna-2-architecture/


    Some cheeky marketing from MS here using the “only next gen console with FULL RDNA2 integration”. 
    Of course the arguments have already started about what the PS5 is “missing” when you only need to look at Cerny’s tech talk:

     

    8447442D-4952-411A-9CED-886CFAD6100F.jpeg


    I’m speculating as much as anyone else is but the word “custom” here is key. It’s not as though Sony is going to suddenly start leveraging DirectX.;)

     

  2. I am super eager for Microsoft to start-up the backwards compatibility programs for original Xbox Games again. What's currently available is certainly solid (I will forever be grateful for 4K Orta) but there are so many amazing games on the OG Xbox that I want on the Series X in high resolution. Silent Hill 2 is at the top of that list but its really one of the most enticing things about the Xbox family of consoles.

  3. 1 minute ago, dogbert said:


    At launch, it had a mtx system that was lambasted by everyone except people playing it - it was utterly ignorable IMO and was largely gutted after launch.. There's much to enjoy in the Shadow Mordor games + much to get bored by.

     

    I stand corrected on that, then. I believe the perception at the time was that that wasn't the case but then I didn't spend enough time with the game to speak from experience.

  4. Actually looking back on the thread, I spent even more time on it than I thought. My original impressions:

     

    Quote


    So I did buy this for $25 when it was on sale and have spent roughly 12-14 hours with it thus far on the X. 

    Frankly, I'm bored to tears. This is everything wrong with open world game design. Garbage map filling busy work, lifeless "side quests" and a main story that's laughably outside of any true canon in the universe. I would be willing to put up with that if it wasn't so bad. The only thing that's been worthwhile is the evolution of the Nemesis system which remains a good time but there's just too damned much. Every corner brings 2-3 captains that gang up on you and you end up getting more frustrated than anything. As you grow in power, these encounters end up more manageable but they still feel messy and exhausting. 

    The menu system is archaic and almost impenetrable when you start the game. Equipping weapons and gems is just needlessly complex for example. Short and sweet? It's a game I'm abandoning. After hundreds of hours in the Witcher 3 and Horizon - I don't have the patience to play these types of icon hunting open world games anymore. No thanks. 

    Anyone interested in buying my copy, let me know. I'll give you a fair price.

    • Haha 1
  5. 1 minute ago, Angry the Clown said:

     

    Memory is hazy about it sending you back to a tower, but yes you do venture out into different regions to bring down various bosses while fighting orcs and trolls...etc along the way. It just went on for a little longer than I'd have liked and ended up outstaying its welcome. If it was a tighter experience I'd have really loved it I think.

     

    I liked the combat a lot.

     

    I enjoyed Mordor a great deal. The Nemesis system kept the game fresh despite the repetition. 

     

    The sequel? I spent eight hours with it and disliked it immensely. It was everything wrong with open world games, IMO and the changes to the nemesis system were more frustrating than evolutionary.

     

    The story is also laughable given the canon of the series (even moreso than the first game).

  6. 1 hour ago, Graeme said:

    My favourite part of console unboxings is when they take out the controller and randomly click buttons and wiggle the sticks to determine how it feels.

     

    I’m sure we’ve all done the same thing, but it seems silly. 

     

    It's good to get a sense of build quality. Lord knows how many third party controllers feel mushy or cheap just by doing exactly that. The problem is the folks in question decide to spend time trying to extrapolate how it would feel in a game instead of focusing on the build quality.

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