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Rogue Squadron III


Mark E
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My quick and dirty review after 2 levels:

 

Graphics are excellent! Sound & Music is excellent! Flying missions rock!

 

Foot missions suck doo-doo! :( The question here is, were the developers smoking crack, or tripping on acid when they created the foot based missions?

 

I need to play more before I can add an further comments, but at least it does the flying and shooting part great (much like the first games).

 

Interesting note: 2 GBA's can be hooked up during 2 player vs. mode. It's used to communicate with wingmen so your competition doesn't see. GC controllers are still used in ports 1 and 3, while GBA's are hooked into ports 2 and 4.

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Originally posted by merlot:

Foot missions suck doo-doo! :(

 

Now, now... the foot missions aren't that good.

 

All right, I've played through much of the game, and here are my initial impressions. As expected, the game looks and sounds great. The sound is on par with what Factor 5 accomplished with Rogue Leader. Every little sound comes through with crystal clarity, complete with aggressive Dolby Pro-Logic II support. This is truly as an immerse sound experience as anyone will find on the Cube. The music is also great, with excellent integration of new compositions with classic Star Wars music. The voice acting is a mixed bag, with some actors sounding more like their characters than others.

 

Graphically, the game offers some subtle improvements over the Rogue Leader engine, mostly in areas such as lighting effects and overall detail of the texture maps. There is also a lot more activity onscreen at once, which makes for hectic battles at times. Similar to its predecessor, the game runs at a fairly smooth framerate. However, it does faulter at times, but not bad enough to make the game unplayable.

 

All right, folks, bear with me as I perform a little rebel strike of my own, against the imperial forces at Factor 5.

 

I remember when the first Rogue Squadron game was announced for the N64 back in 1998. Factor 5 and Nintendo described it by saying that they took The Battle of Hoth level from Shadows of the Empire and expanded it into a full game. Seeing as that Hoth level trounced on the rest of that game much like an angry AT-AT crushing Luke Skywalker's fallen snow speeder, I, as well as everyone else, rejoiced and breathlessly awaited its arrival. Finally, we would get an entire game devoted to flying X-wings, Y-wings, snow speeders, and A-wings through a whole host of Star Wars locales without all the boring commando missions getting in the way. Thankfully, they delivered on that promised and created one of the best shooters for the N64.

 

So, it was with some degree of hesitation that I greeted the news that the third game in the series (forth if you count Battle for Naboo) would feature an all-new character mode, in which you would run around on foot, shooting Storm Troopers face-to-face. Was Factor 5 about to ruin my favorite Star Wars video game experience by mimicking the very game from which they had originally sought to distinguish itself?

 

I decided to reserve judgment until I knew more about the missions themselves, how they controlled, and exactly what Factor 5 hoped to accomplish by adding such missions. I saw the early movies from this year?s E3, and I first reacted by thinking that the commando levels needed some work. The flight missions looked as great as always, but I could tell on-foot missions lacks the same finesse. The hands-on reports from E3 confirmed those suspicions. Still Factor 5 promised that they would take the feedback it got during E3 and fix the problems. They stressed that the game would not turn into Shadows of the Empire.

 

Having played through much of the game, I will tell you all that they did not fix those problems. As I see it, the only way they could have fixed them would be to completely remove them from the game altogether. I hate the foot missions as much as any anything I have ever played in a video game. They are atrocious. Hideous. Beyond reproach. The person who thought it would be a good idea to add commando missions to the series should be forced to spend a week in a nest of gundarks. The person who devised the combat system for these levels should be Force-choked by a Sith Lord. Given that I?m not one to use such brash hyperbole that should all tell you something of their quality.

 

What makes these missions so bad? Perhaps it would be best if I just explained how these levels worked. You start the level and you see some bad guys. Since you have no control over where you aim, or who you want to attack, you have to wait for the green lock-on cursor to appear over an enemy. The cursor appears and you shoot him until he dies. Then you wait for the cursor to appear again so that you can kill the next bad guy. Shoot, kill, and repeat. Meanwhile, you?re being bombarded by laser blasts from the other Strom Troopers in the vicinity because you don?t have an effective means of dodging their fire. Sure, you could try to run around a bit, but if you do that, you?ll turn away from the enemy you are targeting, and you won?t be able to shoot him anymore. As a result, your best chance for success is to press the A button as fast as you can, hoping that you kill all of the enemies before they nickel and dime you to death. There is no strategy involved with these levels and there is no way that players can actually get involved in what they are doing. How Factor 5 saw fit to release a game with such a flawed combat system is beyond me.

 

The question that remains is do these missions ruin the game. I?m not sure yet. The vehicle-based missions are as fun as ever, though I do find them a bit easy for my tastes. While everyone else complained that Rogue Leader was too hard, I savored the challenge. God, how I wish that Rebel Strike was just a little harder at times.

 

Anyway, I want to play through the rest of the game before I say more. I would also like to try out the co-op mode, which I hear is extremely well done. As it stands right now, I seriously recommend that you rent the game first if you don?t quite know if you whether you want to get it or not. As bad as the commando missions are, I don?t think they?re bad enough to ruin the overall experience. But I digress. It?s time to get back to my game and find out more.

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Are the general on foot levels problems with camera, animation, level design or a mixture of all three and then some?

 

I've only seen some footage of the on foot sequences, one of Luke blasting his way through corridoors on Yavin (I assumed it was Yavin anyway), the other of Luke training on Dagobah. Character animation seemed really rigid and I could make head nor tail of how accurate the targeting was.

 

I'm interested on more peoples thoughts on it all. It continues to look more and more likely that it will be a game I leave until mid to late 2004 when I can pick it up cheap.

 

Daniel

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Originally posted by Daniel Brecher:

Are the general on foot levels problems with camera, animation, level design or a mixture of all three and then some?

 

That sounds about right. Although since the foot missions are pretty linear, there really isn't much to complain about with regards to the camera. You're constantly moving forward, which makes it's placement quite easy. The major complaint I have with those missions is that are executed very poorly. If the entire game had been foot missions like that, the game would probably wind up as one of the most highly mocked games of this gaming generation. I'm completely amazed that they even left them in the game at all in that state.

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It's a real pity. It can be argued what place such levels have in the series, but they could have been really great. When I first heard there was an on foot sail barge level I got rather excited, though when the problems of the on foot missions came to light, I feared the worst, especially for that level since it is meant to be like a 3D version of the Super ROTJ barge level requiring lots of jumping from platform to platform, and there is little I loathe more than platform hopping in games when the jumping accuracy and control is so poor.

 

Had these levels worked, they really could have had something close to a completely immerse game version of the classic trilogy. I suppose that's still a private dream of mine, a more refined 3D incarnation of the Super Star Wars platform games with the typical Rogue Squadron flight levels for all the space and ground battle scenes.

 

Daniel

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a more refined 3D incarnation of the Super Star Wars platform games

 

I'd love seeing that myself. Always been a big fan of those games :). Man, nothing beat hitting the select button and making Luke whip out the lightsaber (aheh) and hearing the shvoom sound effect. Good little games.

 

I'm guessing there must have been some sort of 'we need a game now' mandate on Factor 5 because I hate thinking that companies are prepared to release product that is sub-par or poorly controlling. Yes I am deluding myself but it's a personal hobby ;).

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Although since the foot missions are pretty linear, there really isn't much to complain about with regards to the camera

 

Actually, I think the camera is what makes the foot missions so bad. You can not control it at all (unless I missed somehting in my brief play). During the Yavin level, I did see obstacles to hide behind, but the problem is you get attacked from behind and you can not turn the cmaera around, nor does it do itself. And yes, the aiming & lock-on is horrible. I actually enjoyed every aspect of Shadows of the Empire, and the control scheme and camera was much better in that game.

 

I still think the game is a must buy for any Star Wars fan, if for the cut-scenes from the movies alone :) As horribly bad as the foot missions are, I don't think it's enough to ruin the game. Of course that opinion may change after extended playing...

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I just unlocked the first bonus mission, and I have to say it was really enjoyable... even though it was a foot mission :shock:

 

This was the Escape from the Death Star sequence from the first movie. Lots of video clips intertwined with the gameplay. If you view this more as an interactive movie (which the bonus mission essentially is), rather than your normal, tightly controlled 3rd person action game, it's actually fun.

 

The sound and video from the Star Wars clips looked great! It's making me wish they'd hurry the hell up with all the movies and get them to DVD. Anyway, the graphics are simply phenominal. I'm starting to forgive Factor 5's work with the foot missions... time will tell though, but things are looking up in that department.

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I have been a little disapointed with the scope and length of a lot of the flight missions, they are over really quick, I really wish there were more missions in the game that were featured as major battles in the Original trilogy like rogue squad II did, sure it may be a little rehash, but how many times have we seen the hoth level? I would have loved a new take on the first and second death star battles with more ties then rogue II, the vehicle missions with the AT-ST are cool, a lot of the on foot missions arent terrible, the camera and lock on target are though, I can't ever seem to get the target system to work, its really bad, a few last a little too long (Geonosis) or just shouldnt be in the game anyway (Sarlacc pit, Dagobah training) , i dont mind the death star or cloud city escape bonus levels, I wish the death star escape level should have had a turret part similar to rogue II, I still have a lot of play left in this one, I have almost a bronze for every mission, I have all but one unlocked. Overall good game, I would have liked to see a lot more though, a little let down .... :roll:

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  • 6 months later...

I decided to blow the dust of this thread since I started play RSIII again. My time with it at first fell short since a wave of other games were released that captured my attention. Anyway... damn this game is hard! It even makes you work for bronze medals!

 

Is there anyone who has finished the game and recieved all medals?

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I have finished the game, unlocked all the missions, most of the ships, and the arcade games. I received a medal on every mission, but I have not received all the medals. That speeder bike mission is a pain and once I bronzed it I was done. Still, overall it was a decent game, but the foot missions definitely kept this game from being great.

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