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PS2 and 480p


FLYING SE7EN
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I have to disagree.

 

The PS2 only has 4MB of VRAM (pretty small...even Dreamcast has 8MB). Frame buffer eats up VRAM, as do textures and models.

 

A 480p frame buffer will eat up twice as much VRAM as a 480i frame buffer. So you typically have to reduce the detail of your 'world' to make everything fit...or work harder to stream/swap textures and models during gameplay, which uses other system bandwidth and processing.

 

Typically, making 480p on XBox is as simple as setting a register. 480p on PS2 requires tradeoffs and effort. New development libraries may be simplifying some of this (as far as programmer effort goes).

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