Jump to content

PS2 and 480p


Recommended Posts

I have to disagree.


The PS2 only has 4MB of VRAM (pretty small...even Dreamcast has 8MB). Frame buffer eats up VRAM, as do textures and models.


A 480p frame buffer will eat up twice as much VRAM as a 480i frame buffer. So you typically have to reduce the detail of your 'world' to make everything fit...or work harder to stream/swap textures and models during gameplay, which uses other system bandwidth and processing.


Typically, making 480p on XBox is as simple as setting a register. 480p on PS2 requires tradeoffs and effort. New development libraries may be simplifying some of this (as far as programmer effort goes).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...