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UbiSoft's Tom Clancy's Rainbow Six Vegas 2 - Announced!

Romier S

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Oh yeah, you know you want it...


Paris, FRANCE — November 20, 2007 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six? Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.


“Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.”


The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.


First screen:



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I’m curious as to how else they can exploit the Vegas scenario. I’m sure it is safe to assume this one picks up directly from where its predecessor left off, so he’s hoping they really expand upon what they’d previously established. It’s certainly a pleasant surprise to see it announced for a release as early as March. The first and second quarter of 08 is potentially shaping up to be rather busy game wise.

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  • 4 weeks later...

Just got the new issue of OXM in which R6V 2 is the cover. Here are the details

  • The main character is new (Bishop), and you create the look (male or female)
  • Story takes place before, during , and right after the first R6:Vegas
  • You use your created character in campaign and Multi-player and level up in both, and unlock stuff
  • Co-op campaign is like the single campaign. You will see the story items like in Gears, halo, etc..
  • If your co-op buddy drops out , the game will continue
  • 11 new weapons
  • 11 total maps(including a few classic levels)
  • 2 new game modes
  • Ability to Join in progress games
  • Improved Terrorist hunt
  • Can invite friends into ranked match's
  • New online match search engine
  • Has a point system kind of like COD4 to unlock items
  • Graphics in Multi are close to single player
  • There is a sprint button in SP
  • Bullets can now go through objects
  • Can change your items during the pre mission briefing

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  • 2 weeks later...

Huge amount of info on the game is finally released (best part highlighted):


Vegas 2 gameplay additions


- A new Sprint button. Vegas 2 is a slower, more tactical game than its peers, but the new Sprint button (handily placed on the left bumper) makes the game feel slightly quicker than before. You can only sprint for several seconds...but that's often enough to escape a grenade's explosive radius.


- Bullet penetration. High-powered rounds can now penetrate walls and doors, meaning that where you take cover is a vital decision. Protip: don't hide behind wood!


- Destructible cover. Bullets and explosives can gouge chunks out of certain barriers and walls, rendering them unsafe or outright unusable.


- 11 new weapons. In addition to the weapons returning from Rainbow Six Vegas, Vegas 2 adds 11 new weapons. Highlights include the L96 Artic Warfare sniper rifle, the AKS-74U rifle, the AUG Para SMG, and the VZ83 Skorpion (last seen in Call of Duty 4), the Mossberg 500 assault shotgun, and the FN FNC assault rifle. Another standout is the infamous SR-25 SD sniper rifle, used to devastating effect in the SOCOM games.


- Faster firing rate for all handguns, which increases the stopping power of all handguns across the board. There's also a new handgun: the Walther P99 pistol, which features a hammerless design for reduced trigger strain.


- One persistent player for online and offline play. In Vegas 2, you have one customized character that applies to all play modes, both online and offline. This means that your accomplishments in the single-player story will impact your multiplayer character, and vice-versa.


- New way to unlock weapons and gear. Rather than unlocking guns and gear in a linear fashion, by hitting certain level requirements, you can choose which guns to unlock by tailoring your play style. There are three branches - Assault, Close Quarters, and Marksmanship -- and you can combine them all or focus on one or two at a time. The advantage with Vegas 2's new "ACES" system is flexibility: if you want to unlock sniper rifles, you could choose to focus on the Marksmanship branch by nailing plenty of headshots. If you're a submachine gun guy, then focus on using flashbangs and close-range tactics.


- But XP isn't going away, either. Vegas 2 doesn't tie weapon unlocks to generic experience points, rather to specialized ACES points. But XP is here to stay: it still decides your character's online rank, armor options, and other visual customizations.



Vegas 2 single-player enhancements


- New two-player, online cooperative play. Vegas 2's upgraded co-op mode follows the full single-player campaign, and also supports drop-in, drop-out play. This means that a player can enter or exit the game at any point without affecting his partner. The online co-op campaign is identical to the single-player counterpart, cinemas and all.


- A new lead character for the single-player campaign. Logan is MIA; Bishop takes his place. A talented rookie, Bishop has been thrust into a leadership role for the first time in his career. For online co-op play, the second player controls Knight, a new character.


- Enhanced AI and better-equipped enemies. Enemies can now wield ballistic shields and other specialized gear, making teamwork and pincer strategies more important. You'll also encounter "elite" terrorists who are as well-equipped as team Rainbow.



Vegas 2 multiplayer enhancements


- New multiplayer mode: Team Leader. The goal is simple: kill off the enemy leader and mop up his underlings, or safely escort your team's leader to an extraction point. The catch is that the team leader acts as a mobile respawn point for his team.


- New multiplayer mode: Total Conquest. Similar to the Domination modes found in Halo 3 or Call of Duty 4. The winning team must successfully capture and hold all three satellite dishes for 30 straight seconds to win the round. The ticking time limit ensures plenty of action late in the match, as both teams scramble to lock up all three satellites.


- Much faster loading times and better graphics for online play. Ubisoft Montreal has listened to fan feedback, smoothing the presentation of Vegas 2's online mode. The results are dramatically speedier loading times, graphics that look nearly identical to those of the single-player mode, and the ability to swap teams even when the server is full.

Drop in and drop out coop ala Gears? Fucking sold (as if it wasn't already a buy...).


Also, thank god for the addition of the sprint. Normally I'd be a little upset to see the pace quickened since I love the pacing in R6 but the grenade kill radius and your inability to do much of anything at times was a sticking point for me.

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I forget. Did Vegas have multiplayer matchmaking? I just didn't get into Vegas online much simply because it always seemed a bit laggy and hit detection didn't feel right. However I can't resist the sexy co-op single player. Here is hoping the versus multi will click with me this time.

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