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1942 - Psn/xbla! / Capcom PSN/XBLA in general


dogbert
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Capcom show their commitment to PSN/XBLA once more, bringing a revamped remake of 1942, one of the classic early topdown shooters from the arcade/NES era. This is a fantastic series of games, one of my favourite arcade games that I still play conversions of regularly. They've added some coop mechanics to encourage coop play.

 

IGN have a trailer.

 

There are three different Joint Strike attacks, selectable between missions. The one we found useful was a chained lightning attack. With this tandem strike, you create a line of energy connecting your plane with your wingman. Anything that runs through this line of energy takes some serious damage. Work together and you can capitalize on the short time the strike is in effect. Do your own thing and you'll find the joint strikes far less effective.

 

Clearly 1942 was built for co-op play. But if you choose to play alone, the difficulty scales and you gain a slightly different weapon set to make up for the lack of joint strikes. Playing alone just doesn't seem that fun -- and besides, that's quite a lot of screen for one plane to cover. If you know you're going to have no one to play 1942 with, it may be time to invest in some cloning research.

 

We've seen a number of arcade games remade as digital downloads. Many have failed to properly upgrade the graphics, sound or gameplay. From our brief time with 1942: Joint Strike, it doesn't seem developer Backbone Entertainment has fallen into this trap. In fact, Joint Strike stands out as an example of how to reintroduce an arcade game to a modern audience.

 

1942: Joint Strike is expected to release simultaneously for XBLA and PSN this summer for $9.99 (800 Microsoft Points).

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Nice interview with the Capcom USA producer of these games. Capcom's taking a nice approach to its external development & in particular 'arcade' games, hosting meetings between the different developers to exchange ideas, share tech etc.

 

It seems that both of these games are being made for the middle-range casual who remembers arcades – why focus on that instead of going for the hardcore guys that want to one-credit the whole game?

 

KK: Spot on. Yes, as I’m sure you know, it’s more a functionable audience on Live Arcade, and some of our own personal biases – we want to make sure that people can play this game.

 

Casual people want to get in and get out – they don’t want to get frustrated. Some of those classic shooters might do some of that for them, so we just want a shooter that’s really easy to play and enjoy casually. Just hunker down with a couple of beers and your friends and get through it and not get frustrated.

 

For the people who really like that diehard feeling we have the harder difficulty levels – we have four of them in fact, and we will have some achievements tied to it to show that you’re a badass with shooters. But we don’t want to exclude everyone, because we feel a lot of shooters do that. God bless, there’s a lot of shooters I absolutely love that do that.

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