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The Making of Halo

heavy liquid

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I just noticed that Gamesradar has reprinted Edge's article on "The Making of... Halo".


One of the things discussed is the original tutorial level: "I actually had several play testers decide they wanted to quit playing the game and go home, rather than go through the opening level".


Great stuff, and reinforces why so many people love Edge.

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That was really a interesting read. This further increases my anticipation of Halo 2.


"That was another issue - making Legendary as hard as we could make it, without actually cheating. Every time one of the testers came back and said that they managed to beat a Legendary level, the mission designers would always make their levels harder so that they couldn't win for a while."



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