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Call of Duty World at War (Treyarch developed COD5)


Romier S
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Well, info is finally revealing about Call of Duty 5 and some of it is hopeful...

 

It looks great in motion.

 

It's using "2nd-gen" COD4 engine.

 

Multiplayer is the same engine, together with Perks (optimised for WW2 setting), Xp points and everything else.

 

There are FLAMETHROWERS, and they look bloody fantastic in motion. Graphic-whores will be amased when they see that fire is actually spreading from trees to grass (or vice versa) depending of the wind.

 

Graphics are COD4 on amphetamine - lightning is God-damn fantastic.

 

Sound is awsome.

 

Co-op online will be amazing ans it looks great in motion too.

 

Game is shipping this fall, comfirmed - they've already have the date but they still can't communicate it. From what I've seen, single player looks pretty-much finished.

 

You'll love film-sequnces between chapters - they're done in "Kingdom" movie way, everybody who remember opening sequence from the movie will have the idea.

 

In total - Treyarch guys did an amazing job, and they can surely hope that Call of Duty: World of War will be a great beggining of the new franchise. GOTY pretty much confirmed.

 

Oh, and one more detail:

 

Besides Pacific, game has another setting, just like COD4 has 2 settings - 2nd is Mother Russia, with story around Russain solider(s) in their way from Stalingrad to Berlin.

 

So, have your wallets prepared, this one is going to be hugeawsomness.

 

http://www.computerandvideogames.com/article.php?id=190547

 

The first details of Call of Duty: World at War have been revealed, plucked straight from the pages of Xbox 360: The Official Magazine (#35), which is dropping through subscribers' letterboxes right now.

 

The fifth game in the CoD series, which is being developed by CoD3 studio Treyarch, ditches the number subtitle and expectedly returns to WWII - but the developer stresses it's not the same theatre we've seen a million times before.

 

It all takes place in the Pacific theatre (and partially in Russia's advance into Berlin) says OXM, which all in all was a much grittier and darker conflict that the one in muddy Belgium fields.

 

Treyarch has had a full extra year over CoD3's development to make World at War - and it's using the excellent CoD4 engine, which is plenty of reason to be excited.

 

"This is a scarier Call of Duty than we've ever seen," Treyarch head Mark Lamir says in the mag.

 

To help simulate the Japanese's different style of warfare, Treyarch has completely re-tinkered the enemy AI in World at War. Instead of taking cover and flanking in traditional European battle strategies, the Japanese hide in trees, sneak through the overgrowth and scrabble, katana in hand in violent suicide attacks.

 

"We figured out early that the Imperial Japanese fought in a different way that was full of suspense," creative lead Rich Farrelly tells OXM. "From that point we started to skew the game in that direction."

 

Excitingly, for the first time in Call of Duty's campaign 4-player co-op is supported over Xbox Live - and it supports meta game perks as in CoD4's excellent online mode.

 

You'll find loads more details and first screens in issue 35, in the shops Friday June 13 (but in subscribers' hands now).

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Some more info:

 

Gameplay

- Flamethrower have propagating fire (like Far Cry 2). It's design and handling is based on Return to Castle Wolfenstein, they have the lead level designer from that game helping. It melts enemies skin off.

- Can shoot through cover (sounds kinda like BF Bad Company): "with enough bullets, the player causes enough damage to one of the walls to create a hole big enough to walk through"

- You can swim for the first time in the series (both SP and MP). You can not sprint and only walk half-speed while in water.

- Ropes hang dead POWs from trees which you can shoot down.

- Certain vehicles have entire levels dedicated to them, "most notably the PBY Catalina search and rescue plane and a dramatic aerial raid on some Japanese aircraft carriers"

 

Co-op

- 4 player co-op online, or two-player co-op via split screen.

- Identical to SP game

- Includes a "metagame" scoring system - constantly earning points which can be used to unlock special co-op perks. Or you can transfer the points earned over to MP and unlock perks/weapons there instead.

- One scenario demoed involves a player attracting attention of a tank while the other climbs on top and throws a grenade in the hatch.

 

Multiplayer:

- 16 players online

- Vehicles. In MP there are vehicle-specific levels and game types meaning people can ignore them if they want.

- Has COD4's perk system "keeping some of the most relevant and popular ones from COD4" with a selection of new ones too. The perks will be more relevant to the time period, so no UAVs and stuff.

- Party leader can issue orders to the team which will place an indicator on other players HUD saying where they're needed.

 

Development Info:

- Uses CoD4 engine which was enhanced (especially physics wise). Environments are much destructible, it's possible to burn objects or blow them to pieces. Bodies and objects float in water. Impressive lighting.

- Lead platform is Xbox 360 with separate teams handling each port

- Has a two year development schedule which is more than twice as long as CoD3's 11 month schedule.

- Treyarch built a full-sized skeleton of the PBY Catalina (vehicle) in their motion capture studio

- They have a military advisor, Frank Kearsey, helping

- 96 channels of audio many of which are ambient jungle noises. Has "real-time occlusion" which means sound coming from behind a wall or building will sound muffled in comparison to a noise in your direct line of vision.

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No offense to the WWII crowd, especially since my father served during that time, was shot down, captured, and escaped...but, for the love of God, I'm soooooooooo tired of WWII games. :td

 

Honestly, as soon as I read they're going back after that "completely beaten to death horse", they lost my interest.

 

There's gotta some other theater of war that they could do this game about...isn't there?!?!?!

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I have no problem with WWII games, as long as they change it up a bit. There are so many different locations from WWII , but we usually get the same stuff over and over. I am glad they are putting part of this one in the Pacific as there were some huge land battles that are overshadowed by just how much of a Sea war it was. Show some stuff from italy, more from africa, and other countries in Europe. Now I am not saying I hope the COD franchise always stays in this time period. Can't wait to see what Infinity Ward does with 6, but if they are going to be releasing one game a year, at least its not the same year after year

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This is the last Call of Duty game from Treyarch Joey. Infinity Ward recently dud some wheeling and dealing with Activision to be the sole developer of Call of Duty. So I doubt we'll be seeing the WWII setting much after this...

 

I thought that was a rumour that Activision claimed was bollocks? Not to say that makes it false, mind ;)

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Of course the same company did COD3 so good reviews and a good demo will be necessary before it gets my money.

 

I agree, but I will give them a bit of slack. There was only 1 year worth of development time for the game, and with that knowledge the game did not turn out that bad considering. I did finish the single player campaign

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Just being able to skip the cut-scenes would have switched it from a trade off to a keeper for me, SP wasn't really all that bad but sitting through those every time I replayed a level meant I wasn't going to play it anymore. As far as the trailer for CoD5, color me unimpressed.

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