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So this talked about a while ago in a Sony thread, but we've now finally got some solid info about it from EGM. It's developed by Sucker Punch, the guys behind Sly Cooper et al, and it's exclusive to the PS3.




- "Infamous begins with a serene, panoramic skyview view of EMpire City on the title screen, with the words "press start flashing". ..once you push start, a massive explosion rips through the heart of the city. Six city blocks are consumed by flame...in the center, a man named Dylan staggers to his feet."

- Dylan doesn't know how he got his powers and starts out apathetic. He then becomes invest in the city...or you can choose not to be at all.

- Dylan can run up rooftops, scrambles across building archtecture, and can seek cover in unlikely nooks and crannies.

- Sucker Punch striving for simple controls to do not so simple things

- Empire City has 3 islands

- After the explosion, the city falls into chaos. A plague makes the govt. quarentine the city. Gangs are formed.

- Dylan's abilities evolve throughout the game

- One fight saw Dylan and his friend Zeke against a bunch of guard. A couple of choices include zapping the mobs and flinging them off the bridge, or using your electricity on the environment (i.e. power generators that may be nearby) to create explosions.

- Sucker Punch says "The hero's powers and te storyline are in support of the gameplay."

- Dylan cannot use firearms since his powers are "always on" (meaning he would set off the gunpowder in bullets). The powers can complicate your actions within the world.

- There will be other "villians" with their own powers that come into play. As well as other normal enemies with powers.

- - Infamous isn't structured like other open world games with a marker on the mini map for your next mission. The team's goal is to create a world where events unfold naturally.

- For example, you're on your way to disarm a bomb, but you notice a woman in the street bleeding and screaming. Time is ticking. What do you do? Your actions affect the world at large. Hence "Infamous".

- Karma system keeps track of your actions ( I assume without showing you? Not sure). Your actions affect the actions of the citizens of the city. They may fight with you or ignore you or even help fight against you. Karma also factors into how your abilities develop.

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Not really making me want to keep my PS3.


I don't think there's enough on this title yet to get that drastic (unless you really hate your PS3). That said, if you haven't played any of the Sly Cooper games you really should. They are AAA quality throughout. Seeing what this team can do with a more mature theme should be reason enough to at least keep this on your watch list.

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This looked to be coming together nicely from Sony's E3 presentation, but after trying to sit through the inane chatter in the Gamespot demo I'm no longer as sure. I liked the character scrambling over a moving train in that Spider-Man 2 like fashion, but I don't know about the game in general... The Gamespot video did a poor job of selling it really. What's more, I think my brain has well and truly had enough of these drab brown destroyed cityscapes in games (which by comparison is one of the things that makes the colour in Crackdown so appealing).

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G4 had a demo which I thought did a real good job of selling the game. The only thing I did not like was the herky jerky movement of the main character. Otherwise I thought it looked good and I love the concept. One of the games i most look forward to.

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