Ron Posted October 2, 2008 Report Share Posted October 2, 2008 Here's the article at Edge Online of the ten most annoying DRM methods. I'm not familiar with Earthbound, but this is one of the most awesome things I've ever heard: 8. Earthbound Consoles are walled gardens by nature, with the DRM built in so deeply that most gamers don?t even think about it. But that doesn?t mean tactics to prevent copying don?t exist on console?such strategies have existed forever, and some of them were actually downright brilliant. Perhaps the most prominent example of cartridge-based DRM was in the SNES classic Earthbound. Those that had Super Nintendo disc copiers would find that their illegal copy of Earthbound seemed to play fine. What they didn?t know was that the game was spawning way more enemies than normal, making the entire game an endless annoyance. And to those intrepid pirates who slogged their way through anyway, Earthbound had a special treat for them?the game would freeze in the middle of the battle with the final boss, taking the time to instead delete whatever saved games it could find. Quote Link to comment Share on other sites More sharing options...
Union Carbine Posted October 2, 2008 Report Share Posted October 2, 2008 That's awesome. :lol Quote Link to comment Share on other sites More sharing options...
AlbertA Posted October 2, 2008 Report Share Posted October 2, 2008 :lol:lol:lol Quote Link to comment Share on other sites More sharing options...
jubjub75 Posted October 2, 2008 Report Share Posted October 2, 2008 I hope it never got a false positive...I'd hate to be playing a legit copy when it kicked in Quote Link to comment Share on other sites More sharing options...
OzzelsCousinFred Posted October 4, 2008 Report Share Posted October 4, 2008 brilliant DRM .. except if it got a false positive ;x Quote Link to comment Share on other sites More sharing options...
JoeyN Posted October 4, 2008 Report Share Posted October 4, 2008 HAHA, more games should do that. Imagine playing Crysis, and 100 enemies come at you at once Quote Link to comment Share on other sites More sharing options...
Christopher Posted October 4, 2008 Report Share Posted October 4, 2008 Imagine playing Crysis, and 100 enemies come at you at once I already have enough problems with most games - this would be a nightmare. Quote Link to comment Share on other sites More sharing options...
dogbert Posted October 5, 2008 Report Share Posted October 5, 2008 HAHA, more games should do that. Imagine playing Crysis, and 100 enemies come at you at once There's a number of games that have tried it. What ends up happening is people who pirate it complain about the game being buggy or too hard causing a negative rep for the game online... Times were different when Mother came out Quote Link to comment Share on other sites More sharing options...
OzzelsCousinFred Posted October 5, 2008 Report Share Posted October 5, 2008 There's a number of games that have tried it. What ends up happening is people who pirate it complain about the game being buggy or too hard causing a negative rep for the game online... Times were different when Mother came out Good point... maybe a "PIRATED COPY-engaging ultra-berserk-hyper-mode!!!!" permanently flashing across the screen in giant annoying near-epileptic-flashing red letters while the game behaved that way might help? Rep does work both ways though, a few games nobody would've even heard of before the net got lots of sales through online buzz so making it clear it's because of piracy would help (somewhat?) Quote Link to comment Share on other sites More sharing options...
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