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The Witcher (PS3, X360)

Romier S

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Well it's been rumored and talked about for awhile (our own Camp mentioned there was a console version coming) but here is an official interview about the console release for this rather fantastic RPG that was, up until now, PC only...




He talks alot about a whole new combat system developed for the console version. The game is also being built on a new engine with dynamic lighting, normal mapping and more so they hope to get the console version looking even bette than the enhanced edition on the PC. Insta-buy for me.:rock

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First images from the console version:












Here's the official announcement too:






- Award Winning, Million-selling Role-playing Franchise Coming to Consoles with Thrilling New Dynamic Combat, State of the Art Visuals and Unparalleled Story -


LONDON, UK – 2 December 2008 – At the ATARI LIVE showcase event in London today, Atari and CD Projekt RED announced plans for the global release of The Witcher: Rise of the White Wolf on PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft in autumn 2009.


Based on the story of multi award-winning million-selling PC role-playing game The Witcher and completely rebuilt pixel by pixel for the new generation of consoles, The Witcher: Rise of the White Wolf brings the unrivalled RPG experience to Xbox 360 and PLAYSTATION 3 with a brand new combat system for thrilling dynamic action, and a new engine delivering matchless state-of-the-art visuals. The game is underpinned with the evocative and enthralling story which helped secure the original game’s status as PC role-playing game of 2007, based on the mature and compelling universe created by renowned Polish fantasy writer Andrzej Sapkowski.


“The creative vision and dedication to the quality of the player experience that CD Projekt RED bring to the Witcher games is extraordinary, and it’s great to be working with them to bring the Witcher universe to console gamers,” said Phil Harrison, President of Infogrames Entertainment, the parent company of Atari. “Taking this brilliantly realised world to PLAYSTATION 3 and Xbox 360 gamers for the first time is a breakthrough in the development of this important franchise.”


“We’re thrilled to continue our great relationship with Atari, whose refreshing focus on quality fits squarely with our own, to bring Geralt and the Witcher franchise to an even larger audience – fans who expressed to us very clearly that The Witcher would be a natural fit on consoles,” said Adam Kiciński, CEO, CD Projekt RED. “Console gamers’ tastes are maturing; they’re looking for deeper story-driven experiences that are very hard to find in today’s console market. We’re developing this remake based upon the compelling narrative that helped The Witcher on PC sell more than a million copies and win more than 100 awards, building everything else from the ground up to be the definitive console RPG.”


Based on the universe created by best-selling Polish author Andrzej Sapkowski, The Witcher: Rise of the White Wolf puts players in the role of Geralt, a professional monster slayer who exists on the fringes of a complex society troubled by the kind of problems more commonly found on the front pages of newspapers than in a fantasy universe. Taken as a child, mutated, and trained in the arcane ways of the witchers, Geralt is a reluctant hero, who nonetheless finds himself all too frequently in the heat of battles that are not his own. In this world there is no right or wrong, only decisions and consequences.


With The Witcher: Rise of the White Wolf, the best PC RPG in recent years is being completely remade as the ultimate console RPG. The title is being developed by a core team from CD Projekt RED working alongside France-based Widescreen Games who provide their cross-platform DaVinci engine technology. For more information about The Witcher visit http://www.thewitcher.com and for more details about Atari’s entire product line up visit http://www.atari.com.

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  • 4 months later...





The Witcher: Rise of the White Wolf has indeed been canceled, reports GameBanshee.


According to an “inside industry contact,” after the success of original game, CD Projekt Red started three other Witcher projects: the console port, The Witcher 2, and another IP in the series.


Due to the current economic crunch, the studio found itself forced to cancel the unnamed Witcher IP and lay off the staff working on it. Two dozen others were let go yesterday, when it was announced internally that Rise of the White Wolf had been canceled.


The Witcher 2 was saved, though, and the remaining staff are currently working on the multiplatform title.

Honestly that would absolutely suck for console gamers that won't get to play this superb game if turns out to be true. No one at CD Projeckt is saying anything right now on the official forums outside of "there wil be an announcement soon" which pretty much tells me there is some truth to the rumor. They deserve better either way.:(

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The game is now officially on hold.:furious




However, some dispute has arisen as to why development on Rise of the White Wolf has halted. Speaking with UK gaming blog VG247, Masclef said, "After having a payment being broken by CD Projekt--a big payment that we were supposed to receive--and after having committed to the project but not being covered financially on it for three months, I [had] no choice but to put the team on hold."


At odds with that claim, CD Projekt joint CEO Michal Kicinski defended his company in the comments section of that same article. "It is sad that we cannot talk with WSG in normal business way, but communicate through media," the Warsaw, Poland-based executive wrote. "It is absolutely not our style of making business, and we answer here as we feel forced to do this to clarify the unclear information."


According to Kicinski, CD Projekt paid Widescreen on time for all milestones. However, due to production delays on the part of Widescreen, these payments were "later than originally planned." Kicinski went on to say that even with additional support from CD Projekt Red--better known as the publisher's development arm--Widescreen continued to miss deadlines.


"The most important fact is that development process didn't make planned release date possible, and moreover, propositions of the new release date were changing few times," Kicinski wrote. "Besides the schedule, technical incapability created a risk of missing planned quality, which is absolutely unacceptable. And this brought an end in our cooperation with WSG."


Kicinski concluded by saying that the project is currently "on hold" as CD Projekt evaluates "all possible options to continue the production."

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