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Sega Announces Aliens vs Predator made by Rebellion


JoeyN
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Yes you heard correctly a new Aliens vs Predator game made Rebellion who made the fantastic earlier versions. Coming out in early 2010. That's the good news, bad news is the Gearbox title Aliens:Colonel Marines by Gearbox is delayed for release till after this one

 

"The innovative new AvP game presents an exciting opportunity for us," said Tsurumi. "It represents a fantastic addition to our growing Aliens franchise and the reinvention of one of gaming's most cherished iconic titles. By adjusting the release of our other Aliens titles to accommodate it, SEGA will ensure that every title lives up to the high expectations of Aliens and AvP fans."

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Just for clarification. Rebellion did not develop all of the "the fantastic earlier versions". Rebellion was responsible for the '94 Alien Vs. Predator game that appeared on the Atari Jaguar. That game was obviously one of the few good games on the platform. Rebellion also developed the '99 PC release which was also quite good. However, the truly fantastic Alien Vs. Predator 2 PC release was developed by Monolith of Condemned/F.E.A.R. fame.

Edited by Romier S
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I actually preferred the first PC version over the second (once you overlook the save feature).

 

Rebellion knows how to do a survival horror with a sense of impending doom at each corner. Monolith knows action and can create nice environments that can add to the dark mood (FEAR being the exception as that scared the beejesus out of me)

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I actually preferred the first PC version over the second (once you overlook the save feature).

Complete opposite for me. I like the first game but the sequel was just "it" when I initially played it. The marine campaign was about as close as you could come to replicating the atmosphere from Cameron's "Aliens". Awesome stuff and actually scary too!

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It’s baffling that it is taking so long to deliver some kind of new FPS experience set in the alien universe, particularly one that places emphasis on co-op since one would imagine it to be such an obvious concept worth pursuing and one practically guaranteed of success. Whether it be on the bases of job losses of them really struggling to get it right I’m sad to see the Gearbox project seemingly fade away.

 

It’s a shame to see the RPG die too, but outside of the announcement years ago did we ever hear anything about it again? It’s a pity as I’d like to see the Alien universe explored in other game genres. I got excited about a decade ago when a developer (I forget who) was working on a point n’ click adventure based on the series but that never got finished either.

 

Still, I do consider the franchise to be in good hands again with Rebellion having bought a Jaguar back in the day pretty much just for their game (and Tempest 2000. Were there any other games?), and I loved the 1999 PC version they did. For my sins, I never actually played the Monolith sequel but even Rebellion’s PC game was startlingly atmospheric. I was in college back when that came out and a bunch of us would frequently set up the game in a darkened room and scare ourselves silly.

 

There is still a chance for multiplayer brilliance with a new AvP game, perhaps on just as exciting scale than a straight Colonial Marine game might have offered (given that parties would surely be able to join and play as both marines and the creatures) – though I was ever so taken with the proper co-op experience planned for the Gearbox title and am not too sure this new AvP will place as much emphasis on that. Hopefully we will know soon enough.

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It’s a shame to see the RPG die too, but outside of the announcement years ago did we ever hear anything about it again?

 

Essentially, not a peep.

 

I'm sure all involved are disappointed the RPG's gone, but it's a tough sell as a brand - "you got statistics & turns in my alien shooter game!!" - even if it feels like a natural fit to geeks like us. I suspect it might have been a hard sell to a mainstream audience, even though games like Mass Effect & KOTOR were successful.

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Essentially, not a peep.

 

I'm sure all involved are disappointed the RPG's gone, but it's a tough sell as a brand - "you got statistics & turns in my alien shooter game!!" - even if it feels like a natural fit to geeks like us. I suspect it might have been a hard sell to a mainstream audience, even though games like Mass Effect & KOTOR were successful.

 

Blah you can still do action RPG and be entertaining for a mainstream audience, it's been proven over and over. RPG doesnt necessarily mean turn based :( You're right though but blah :( This could've been fun.

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I can see an Aliens RPG with gameplay similar to Fable's. You have the action, the exploration, the stats, and Aliens. :)

 

-Dean-

 

Yea, the franchise can work in that style, the problem is getting the idea of something like that out there in a way that's acceptable. Calling stuff an RPG can attract fans, but it can also scare people off the game (because some people still have the old stereotypes about RPGs in their heads).

 

A mini oblivion or GTA style Aliens RPG could be kind of interesting. You're stranded on an old earth colony planet, have to defeat the aliens to get off it, if they wanted it AVP then the predators arrive to do some hunting while you're stuck there and you get caught in the crossfire. With FPS style controls, RPG stats allocation (to let you customize your character) - maybe an autoallocator so people who dont want to worry about stats can just pick a style of play and let the game worry about allocating stats/appropriate armor types. That way it's still FPS enough to keep the FPS crowd happy without bogging them down with the RPG stuff, and the RPGers still have the stats and storylines to tinker with. Offer multiple objectives with different paths to take. Dont limit it like an FPS though, give people a sandbox to play in with different storylines

 

Sort of a hybrid RPG like Castlevania is

 

Or heck, you could do a top down style RPG like the old PC Darksun game (or the Baldur's gate RPGs on the PS2), and still be fun.

 

Honestly it could work great and be a hellluva lot of fun. But nooooo RPG = "AHH NOT FPS NOOOO" for too many people :( They think RPG = turn based :\

 

I grant, a turn based aliens RPG would be kinda blargh though.

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  • 2 months later...
  • 4 weeks later...

Sega's done thier big reveal of the game today. There's a teaser trailer and a slew of screenshots..

 

http://www.gamersyde.com/news_7843_en.html

 

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Game info:

 

Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.

 

Bringing the most intense war between two of science-fiction’s most popular characters FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.

 

Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.

 

- As Private Hal Edison, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry.

 

- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face.

 

- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades.

 

- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments.

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