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JoeyN
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With GDC starting today there should be some game information coming out the next few days. Some stuff from today

 

1.Sony during a press release about PhyreEngine 2.4 mentioned some annannounced games

 

"For gamers though, the bigger news is that Sony has seemingly unveiled 4 unheard of games which are all using the PhyreEngine. These include an unamed title from Australian developer Big Ant Studios, puzzle/platforming PSN title Topatoi developed by Boolat Games, third person action game Strength of the Sword from Invent Studios, and finally, The 7th Seal by Paul Cuisset's(of Flashback fame and Shaq Fu notoriety) studio VectorCell."

 

2.OXM on twitter said "Microsoft has some very cool stuff to show you tomorrow."

 

3.Geoff K said there will be some surprise announcements this week (Gametrailers TV this weekend will be showing 6 or so world premiere trailers as well)

 

3.Ngmoco said there Iphone FPS will not sell guns for .99 as the demo from last week showed. it was just a tech demo.

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I'd have to agree: no real reason to not bring Crysis to a console near you.

 

Well, there's lots of reasons; complexity of the engine, memory budgets, performance of code written for a PC architecture etc ;) That's why we haven't seen it so far. I expect that to change with Crytek's purchase of the rump of Free Radical.

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UBISOFT? ANNOUNCES NEW INTELLECTUAL PROPERTY, R.U.S.E.TM

 

SAN FRANCISCO — March 24, 2009 — Today, Ubisoft announced the launch of R.U.S.E., a new intellectual property developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action. R.U.S.E. is scheduled for release on Windows PC, the Xbox 360? video game and entertainment system from Microsoft, the PlayStation?3 computer entertainment system for fiscal year 2009/2010.

 

R.U.S.E. is optimized for Intel's latest core processors, including the Intel? Corei7 processor, and will be demonstrated for the first time in public at the Intel booth during the Game Developers Conference (GDC) at Moscone North Hall, booth #6006 at 5:00 PM Pacific on Wednesday March 25 in San Francisco.

 

R.U.S.E. is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players will be plunged into the action thanks to the exclusive IRISZOOMTM Engine which offers an intuitive interface that allows for smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.

 

"With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers,” said Tony Key, senior vice president of sales and marketing at Ubisoft. "Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before.”

 

Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. "Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel? Corei7 processor based platforms,” said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. "Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game.”

 

In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

 

To learn more about R.U.S.E., visit http://www.rusegame.com

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Here's a couple of screens:

 

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[ATTACH]3802[/ATTACH]

 

[ATTACH]3803[/ATTACH]

 

[ATTACH]3804[/ATTACH]

 

That's actually pretty nice since you don't have to have a huge crowded Wii Menu now if you have a good bunch of VC or WiiWare titles. You can just launch it all from the SD card.

 

Also, Arcade games are coming to the Wii's Virtual Console along with the early Final Fantasy games. (FINAL FANTASY 6 NOW!)

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The big surprise Geoff K has been talking about will be happening around 6-7 EST according to his twitter. Says its multi-platform but dosn't say if that includes PC or not

 

Don't fall for the hype. Geoff Knightley far too often hypes up "big surprises" for his TV show that are nothing of the sort. This is likely Modern Warfare 2 or something similar; something officially unannounced but utterly expected.

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Here's a couple of screens:

 

That's actually pretty nice since you don't have to have a huge crowded Wii Menu now if you have a good bunch of VC or WiiWare titles. You can just launch it all from the SD card.

 

Also, Arcade games are coming to the Wii's Virtual Console along with the early Final Fantasy games. (FINAL FANTASY 6 NOW!)

 

That's worth dropping an SD card in there just for the better organization :D

 

I wanna see what FF games we get. I've been liking the remixes and the DS ports but honestly I want some games on a bigger screen.

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This is likely Modern Warfare 2 or something similar; something officially unannounced but utterly expected.

 

That's what everything is pointed towards

 

 

In other news, the 2nd professor layton game is being localized for western markets and will be out withen 6 months. Loved the first one

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I'm honestly not very sure why Sony wants to compete in the engine market space. It doesn't seem like a very wise move. There are already tons of competitors out there who have more experience in that area and are doing a fine job at it. That was one of the big ideas I put forth when I was at Sony which stuck, was to not compete in the engine marketplace and instead make high performance SPU/RSX libraries which can be plugged in (libgcm and edge). I guess they feel like they need to move beyond that model? Still not sure how sound it is business wise though.

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The recipients of the 9th Annual Game Developers Choice Awards are:

 

2008 Best Game Design

LittleBigPlanet (Media Molecule)

 

2008 Best Visual Art

Prince of Persia (Ubisoft Montreal)

 

2008 Best Technology

LittleBigPlanet (Media Molecule)

 

2008 Best Writing

Fallout 3 (Bethesda Game Studios)

 

2008 Best Audio

Dead Space (EA Redwood Shores)

 

2008 Best Debut

LittleBigPlanet (Media Molecule)

 

2008 Innovation

LittleBigPlanet (Media Molecule)

 

2008 Best Handheld Game

God Of War: Chains Of Olympus (Ready At Dawn Studios)

 

2008 Best Downloadable Game

World Of Goo (2D Boy)

 

2008 Game of the Year

Fallout 3 (Bethesda Game Studios)

 

Media Molecule and Bethesda really cleaned house.

Edited by Anthony G
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