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Fallout: New Vegas (PS3, X360, PC) by Obsidian Entertainment


Romier S
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Boy this is a WHOPPER of an announcement for me. This is a new Fallout title being developed by....OBSIDIAN! For those not in the know, the Obsidian guys are made up of a good number of the guys that founded Black Isle who in turn helped to create Fallout (and were working on Van Buren). This isn't a sequel of Fallout 3, but an entirely new spin-off game!

 

http://www.gamasutra.com/php-bin/news_index.php?story=23276

 

Bethesda Softworks announced that Obsidian Entertainment is developing a brand-new Fallout game titled Fallout: New Vegas, to release next year on PC, Xbox 360, and PlayStation 3.

 

Gamasutra was at Bethesda's event in London to hear the game announced by marketing and PR VP Pete Hines, who provided few specifics on the game's engine, gameplay or perspective -- but did note the game is neither a Fallout 3 sequel nor a spin-off.

 

"It's not Fallout Tactics -- it's not Brotherhood Of Steel. It's another Fallout game," said Hines. "It has no impact on what [bethesda Game Studios game director] Todd Howard and his guys are planning."

 

A number of Obsidian staff are veterans of Black Isle's original Fallout games. The company's CEO, Feargus Urquhart, was instrumental in founding Black Isle, and served as its director.

 

Hines said Bethesda approached Obsidian to work on the title. "We've really been enjoying working with [Obsidian] on it," he said, adding, "That is all we're going to say about it right now."

Edited by Romier S
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More info:

 

http://www.shacknews.com/featuredarticle.x?id=1113

 

Shack: What has Bethesda's attitude been in terms of allowing Obsidian freedom to create their own Fallout game?

 

Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?"

 

Shack: So you asked them for a pitch, as opposed to pitching them a project.

 

Pete Hines: Correct, correct. And honestly, generally speaking, that's how it works best, which is: you've gotta have people who are really vested in the idea that it's their creation. "This is what makes us excited. If we could do this, this is what we would want to do."

 

You may help them mold or frame that, but if that's what they're excited about, then that's what you should do. As opposed to, I come up with something that would be cool, and you go to them and they go, "Oh, okay. Well, sure." You're just not necessarily going to get the same passion or excitement from the team. And those are the guys who need to be the most excited about it, because that's what they're going to go into the office and be creative on and make for the foreseeable future.

 

But it was good. I think we were all on the same page in terms of the kinds of things that we wanted to do, and what it could be. And yeah, so now I want to play it.

 

Shack: Was this deal locked down fairly recently? I'm curious because up to the end of last year, Obsidian was working on the Aliens RPG, and they obviously had Alpha Protocol. I'm wondering if the Aliens cancellation was in any way related.

 

Pete Hines: I don't know. That might be a question for Obsidian whenever we get around to talking a bit more about it, but it was just something that we've been talking with them about for a while now, and working with them for a while now, and we felt like this was the right time to talk about it. We didn't want to wait until E3 and have it get drowned out in the noise of that.

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Thank the lord in heaven that Bethseda picked up the FO franchise. They are doing more with it than I ever dreamed would be possible. Those peeps are lions among men, I salute them.

 

Only thing missing is an MMORPG. I'm sure they are working on it but due to technology constraints, they are unhappy they can't make it 1:1 scale of the entire USA.

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Thank the lord in heaven that Bethseda picked up the FO franchise. They are doing more with it than I ever dreamed would be possible. Those peeps are lions among men, I salute them.

No kidding...it's just fantastic that this franchise is back in business and they are doing it WELL. Not just crapping out content to cash in on the name. I am still playing the hell out of Fallout 3. Granted, I don't have much time for games lately, but the time I do have is dominated by F3.

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What do I do if my Fallout erection lasts longer than 4 hours?

 

You are describing priapism, an abnormally prolonged and often painful erection. Priapism can affect males of any age. Common causes include:

  • Medications, including antidepressants, especially trazodone (Desyrel), tranquilizers, blood pressure medications and blood thinners
  • Trauma to the genitals, groin or pelvis
  • Fallout 3

Treatment for priapism depends on the cause. In most cases, a physician will start by numbing the penis and will then use a needle to remove trapped blood from the swollen penis [emph. added]. In the case of Fallout 3-induced priapism, viewing nude pictures of Ernest Borgnine is usually prescribed.

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You are describing priapism, an abnormally prolonged and often painful erection. Priapism can affect males of any age. Common causes include:
  • Medications, including antidepressants, especially trazodone (Desyrel), tranquilizers, blood pressure medications and blood thinners
  • Trauma to the genitals, groin or pelvis
  • Fallout 3

Treatment for priapism depends on the cause. In most cases, a physician will start by numbing the penis and will then use a needle to remove trapped blood from the swollen penis [emph. added]. In the case of Fallout 3-induced priapism, viewing nude pictures of Ernest Borgnine is usually prescribed.

 

Oh, I thought maybe I had chosen the Stout Boy perk by mistake. Lemme see, I must have an copy of unreleased all-nude version of Escape From New York around here somewhere. Gotta be careful not to hit a scene with Adriann Barbou in there...

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  • 8 months later...

This will be one of my most wanted titles when it gets closer to release.

 

Chris Avallone is the senior designer on the game

 

Chris Avellone I'd been working on Van Buren for a few years on-and-off at Black Isle, but Icewind Dale and Baldur's Gate III (canceled)class="nawias" drafted me at various points so I wasn't able to devote my time fully to F3. It didn't really expand the team beyond just myself until BG3 got canceled and we had an entire team to roll onto it. I got to work with Josh on it as Creative Lead, which was great (and now we get to do it again, except I work as a senior designer reporting to Josh). Josh and I had been playing a pen-and-paper version of the actual game for a while along with other potential team members to test out locations and new turn-based mechanics we thought might be cool for the title.

 

Jim Cojones Of all the work You have done on Fallout games, which part are you especially proud of?

 

Josh Sawyer I'll keep my pride in reserve until I actually ship a Fallout game that people enjoy.

 

Chris Avellone I will say that Fallout 3's theme is probably what I miss most. I think it was strong, and it rang true for the title. I don't think I've felt as strongly about a theme and tying it into game mechanics until Torment.

 

In terms of Fallout 2, I was happy with the design freedom in New Reno, although I admit the content needed an aesthetic pass (as could most of Fallout 2), and rightfully so - we didn't really have a cohesion lead on the project, and I think the project suffered because of it. Regardless, I do think New Reno allowed the player to do a lot of cool things, no matter what their specialization and I really like the amount of reactivity the location had based on your accomplishments in town and across the wasteland. I tip my hat to my programmer who worked with me on the location, Tom French (lead on recently-released Saboteur).

 

I'm also proud of the companions I scripted in Fallout 2 (Cassidy, Myron). Also, even though I was the third and final designer to inherit the skeleton of Vault City, I was pretty proud of the additional quests, the reactivity, selling your party members into slavery, being Captain of the Guard, the scouting mission of Gecko, and all the polish touches we had time to implement with the location. I love it when you come back as Captain of the Guard and force Stark to forgive Cassidy's bar debt, and I also like all the post-game events you can come back and do in Vault City and New Reno just for fun (I had to fight to allow that to remain in, and I'm glad I did).

I *loved* Fallout 3 but I can only imagine how fantastic New Vegas is going to be.

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First details though it may very well be a hoax. It's supposedly from a new Game Informer article on the game.

 

First details of "Fallout: New Vegas" or an exciting hoax?

 

This may very well be a hoax, but it's pretty well written and convincing. From the Halife2.net Forums:

 

Fallout New Vegas information is coming "very soon." It's going to be Gameinformer's next cover. This is the information in the magazine:

 

- Similar to Dragon Age: Origins, at character creation the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.

 

- One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infilitrating Hoover Dam. You manage to sneak through the Americans' defenses, set explosives, and head to an extraction point, but your escape is cut off by American soldiers in Power Armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit hari kari with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.

 

- The background story segues into character creation. The player can customize the appearance of the ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness and allows the player to discharge accumulated radiation in a blast similar to a Glowing Ghoul, healing the player and any mutants while damaging all non-mutants in range.

 

- By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and SPECIAL stats set, although the player can modify their tagged skills and stats if they don't like the template.

 

- One character background option is Lone Wanderer. This selection has no background story or template and is a complete blank slate for players.

 

- The SPECIAL system used will be similar to Fallout 3, but skills will be harder to cap and one character will not be able to become a master of all skills. The article is not very specific because apparently it's something the developers are still tweaking.

 

- Gambling will return, but not as a skill. Your Luck stat will effect gambling results. You can attempt to cheat at cards using your Sneak skill or hack slot machines using your Science skill.

 

- There will be vehicles. The desert of New Vegas dwarfs the Capital Wasteland and you will need transportation to get around and explore it. You will acquire a vehicle several hours into the main quest. You can customize your vehicle with parts bought at shops or won through racing circuits and quests. Vehicles will not be common, but you will encounter road gangs, merchant caravans, and other vehicles in the wastes. The open desert is home to some very large mutant creatures, like giant radscorpions and sandworms, that will attack your vehicle.

 

- New Vegas has a coliseum run by a slaver gang called the Caesar's Legion. You can gamble on and participate in arena fights.

 

Again, I find this information a bit hard to believe as it's from the HL2 forums with no citation, but it does sound like a very cool game. This little description already sounds MUCH better than Fallout 3. Guess we'll have to wait and see.

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  • 5 weeks later...

I'm really interested to see what Obisidian do with this game. Will they change up the combat from Fallout 3 significantly? What kind of improvements will we see from the writing alone? Some of these guys at Obsidian have Fallout in their blood. It should be amazingly good if they are able to do two things:

 

- Complete the damned thing within the deadline.

- Complete the damned thing within the deadline and not release a bug-ridden experience to gamers.

 

I think Obisdian have a load of unrealized potential. I hope this is that game for them.

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I'm really interested to see what Obisidian do with this game. Will they change up the combat from Fallout 3 significantly? What kind of improvements will we see from the writing alone? Some of these guys at Obsidian have Fallout in their blood. It should be amazingly good if they are able to do two things:

 

- Complete the damned thing within the deadline.

- Complete the damned thing within the deadline and not release a bug-ridden experience to gamers.

 

I think Obisdian have a load of unrealized potential. I hope this is that game for them.

 

Indeed. I've seen some commentary that they're trying to push the the 'role playing' elements to the front in this one, whatever that means.

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Fingers crossed. I'll admit though, I got bored with the original in the sense that after doing "The Pitt", I didn't have the ambition to do any of the other dlc. Had enough.

 

I'll be picking this up though, without a doubt.

 

Me thinks me likes the medieval settings of Elder Scrolls better. Just got tired of the endless wasteland looking pretty much the same. Still, great game.

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Fingers crossed. I'll admit though, I got bored with the original in the sense that after doing "The Pitt", I didn't have the ambition to do any of the other dlc. Had enough.

 

I haven't played Operation Anchorage, but I played all of the other DLC, and the Pitt was by far the weakest of it for me. The others were quite enjoyable.

 

I have mixed feelings about Fallout:New Vegas being an Obsidian title, as KOTOR2 had a bug that basically made it impossible for me to continue about halfway through the game (and I'm *still* bitter about it). But...title updates FTW I guess...

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I haven't played Operation Anchorage, but I played all of the other DLC, and the Pitt was by far the weakest of it for me. The others were quite enjoyable.

 

I have mixed feelings about Fallout:New Vegas being an Obsidian title, as KOTOR2 had a bug that basically made it impossible for me to continue about halfway through the game (and I'm *still* bitter about it). But...title updates FTW I guess...

 

Played KOTOR 2 on PC and made it to the finish, the only complain I got is that the FPS was horridly unstable and very very low on certain places even when running the game on a machine well above the minimum specs at best performance setting.

 

But I would be pissed too if I encountered a glitch that would prevent me from finishing the game.

 

Can't wait until Fall 2010.

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I have mixed feelings about Fallout:New Vegas being an Obsidian title, as KOTOR2 had a bug that basically made it impossible for me to continue about halfway through the game (and I'm *still* bitter about it). But...title updates FTW I guess...

KOTOR 2 was also completed on a ridiculously short development schedule as evidenced by the bugs and hacked up ending. I think they actually had a little less than a year! As noted if Obsidian is given the time, they can do great things. Alpha Protocol is high on my list.

 

Oh and welcome to the forum Daedraroth!

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Indeed. I've seen some commentary that they're trying to push the the 'role playing' elements to the front in this one, whatever that means.

I really wish they'd steal the play system from Borderlands... all I could think of when playing that game was how awesome it would work with Fallout. Not a fan of the pause-select-play gameplay in Fallout 3. It always seemed kinda cheap to me... and when you actually shoot a weapon it felt eternally sloppy.

 

Kinda why I went with a "Boxer" type character in FO3 (stronger without guns).

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