Jump to content
LCVG

Deus Ex 2 - Invisible War Demo Released


Chris F
 Share

Recommended Posts

Do explain!

 

I usually try to remain level headed but after playing the demo through to completion three times I got angrier and angrier each time. The demo is garbage. From the moment you enter the world you are given a horrendous interface that is both unintuitive and intrusive. You are introduced to a small story segment which leads to several possibilities but my main problem is those possiblities are so blatant you hardly feel as though you are exploring or discovering anything on your own. Its just like "Hey you can go here or you can do this", you decide we do dont care either way. That is not so bad but again it feels so damned forced that it irritated me. DX was the game that it was becasue it really gave players a choice. The choice of exploration and action. I didn't feel that here.

 

The inventory system is absolute shit. One word C-U-M-B-E-R-S-O-M-E. The original game had an excellent slotted inventory system ala Diablo which worked beautifully and allowed you to carry various levels of equipment. Very easy to move around and easy to equip what was needed. In DX2 its all style over substnace. The interface sure is pretty but it will take you a good hour or so just to figure out how to use the damnable thing to its fullest extent and even then you will continue to bungle about trying do something as simple as change an item to the main slot.

 

Another wonderful discovery is that every weapon in the game uses the exact same ammo. Everything from a flamethrower to a pistol uses the exact same type of ammunition. You just pick up ammo as you go and stockpile it. No need to bother looking for any othe type since its not there. Just an utterly silly design choice.

 

Hacking and using the multi-tool are both here and work much the same thank god (though now the multi-tool and lockpicking have been combined into one) however the entire ability system has been ripped out of the game. You no longer earn experience points that you can allocate to different abilities such as hacking, heavy weapons etc.....(to be fair this has been common knowledge since early in development but believe me it feels different when you actually play the game) You simply move along and acquire new nano-implants/bio-mods and thats about it. Its akin to Konami removing the XP system from Castlevania Lament of Innocence. Mind you in the demo you are already given several to test but I suppose the only choices here are which implants you choose to gain and which ones you dont.

 

Oh and let me just go on about the graphics which while nice looking run at the pace of a snail. Severe framerate drops all over the place. Some of the worst character ragdoll physics Ive ever witnessed in a game. (though some of the object physics are good and they better be considering the Havok physics engine is being used here). The lighting effects were very nice but the character models and lip synching looked very average in comparison to the surroundings.

 

You literally need to spend a good 20-30 minutes in the games .INI file to get Invisible War running at some form that allows you to enjoy it. You can move the UI out to the corner of the screen so as to be less intrusive via the .INI. You can also correct the horrid mouse lag and damage ratios on the enemies. Theres also a good bit of graphics tweaking you can do to help the performance but as it stands you should not *HAVE* to do all this nonsense just to play the stinking game. If this is any indication of the final release, the PC version is dead on arrival. (there is also a bug where ever time the game loads a new area your key mappings are reset, however Ion Storm has gone on record as saying its a demo only bug.)

 

The combat is absolutely horrid. As mentioned above damage ratio's are all off the scale, taking almost 6-7 direct head shots to put down an enemy down and even then you never feel as though you are in control of doing anything of interest. The shotgun thankfully helps as that only takes two or so shots but I find it interesting that Ion Storm looks to have not included any type of area specific damage. Especially in a sequel to game that at least recognized when you shot someone in the head! Also worth mentioning is the the stun rod has been changed for the worst now just being the most ineffective weapon in the game. This was really a great weapon in the original allowing smooth take downs if you had a stealth based character.

 

Speaking of stealth. There is none. Its almost impossible to sneak up on anyone since the the games AI is set to attack if you do the slightest thing wrong. Want to hack into an ATM machine? Go ahead but you'll be shot on sight by a guard for even looking. At the same time you can throw a steel barrel at a guards face, hit them with it and they simply say "That was disrespectful". Ion Storm also decided the lean buttons were not needed so they yanked them out.

 

On the subject of physics, when you shoot an enemy they launch back as though they were hit by a dumptruck (ie completely unrealistically and horribly laughable). I literally threw a body up in the air and shot it continuously with a shotgun, I was able to keep it in the air for 3 shots. It was like playing hackey sack with a human corpse (I dont find that to be a compliment either but it was the most fun I had in this ridiculous excuse for a demo).

 

All in all I am hoping to god almighty that this is some kind of joke and this demo is not indicative of the final product because as it stands I will be skipping this game in its entirety. This is coming from a serious fan of the original game (and mind you I pimped out the original to plenty of people in my day!). This is however a demo which I am trying to keep in mind through my disbelief.

 

I will more than likely give the Xbox version a buy to see if possibly the horrid excuse for an interface is more intuitive with a controller (which it seems to be designed for) and also to sample the gameplay further. It may not come across in my ranting above but I *AM* trying to keep an open mind for the final product but I tell you with the game shipping on the 2nd of December Ion Storm have alot of impressing to do with this consumer.

Link to comment
Share on other sites

Is Warren Spector still heading up development of this title? Because given his past history I would be shocked and appalled to hear that he let all those things through.

 

I wouldn't want to be a snit and suggest that they've mainlined the gameplay away from complexity for the sake of console conversion, but honestly that was the first thing I thought when I was reading that. How unfortunate if that were the case. Maybe the final version won't be so heinous.

Link to comment
Share on other sites

:shock: Wow. I just watched a GS video preview of this, and they gushed all over it. It doesn't sound like they're playing the same demo. Wierd. They did mention the dodgy framerate, but that's about it as far as negatives. Oh well, I tend to believe you guys more than them, so I'll play wait-and-see on this one. The first one was so good, it'll be a real shame if the final Invisible War isn't.

Link to comment
Share on other sites

Heres some screens I took tonight for anyone interested. Shows the UI (Mind you I edited the INI to push the UI as much to the sides of the screen as possible so that is not how it looks by default.). Graphically the game looks very good. Using an available tweak tool (which with the push of a button fixes most of the sloppy settings in the INI files) performance (on my system at 1024X768, anything higher turns into a slide show) can be improved quite a bit. Keep in mind this is on a 3.06 gig with 768mb of RDRAM and an ATI 9700pro.

 

Still does not help some of the bonehead design choices et al.. mentioned above.

 

Here you go:

 

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

DX2

Link to comment
Share on other sites

It explained its criticisms quite well, enough to help me, a consumer, weigh the criticisms against my values.

 

Sure! I agree it is a very well written review and highlighted most, if not all of the issues I had with the demo. (I'm still planning on giving the Xbox version of the game a look on release). The 8.0 however seemed a tad off considering the criticisms mentioned.

Link to comment
Share on other sites

I think I'll be getting the game for my PC after I upgrade my graphics card, which will be around the time that Half-Life 2 comes out. I might rent the Xbox version though first...

 

The 8.0 however seemed a tad off considering the criticisms mentioned.
Yeah, it didn't seem like the reviewer would give it an 8.0 score after reading the review...you would think that they would have scored it lower.
Link to comment
Share on other sites

I am not sure I agree. I think the last paragraph of the review sums up the review, the rating, and much of the negative sentiment quite nicely:

 

Ambitious games like Deus Ex: Invisible War inherently open themselves up to more criticism than most games do. Their attempts to present serious storylines, to portray realistic characters, and to present convincing settings and situations are the equivalent of high-wire acts, which are impressive so long as no missteps are made. Unfortunately, Invisible War does make a few missteps, and though some of these are largely the very same problems that affected its three-year-old predecessor, they might not be as acceptable today as they were back then. None of this should ultimately deter you from checking out Invisible War, if you're otherwise inclined. It's certainly a bold undertaking that delves into some philosophical and science-fiction territory that most games wouldn't dare touch, and though it may not be a superior game to its predecessor, on its own merits it's a great and original experience that's well worthwhile.

 

Also, OXM gave this game a good rating (I think 9.0). Now GameSpot always seems more critical and OXM seems more generous. I do have a bad taste in my mouth from all the criticism about this game. But I still think I want to play this game.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...