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World Of Warcraft


Rob B

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  • 3 months later...

WoW is a pale-ass shadow of what it used to be.

 

Personally I think that each successive expansion pack has made it less and less of a game and more a 'click to win' experience. Trimming out elite areas, reducing grind. Grind in excess is bad, having to actually work to earn something is not, and now it's no effort all reward. They homogenized all the classes so that everybody can do everybody else's job, by and large, and all that other crap like offering shaman and paladin to the factions that originally didn't get them is stupid.

 

You used to be able to go around and get a pile of quests, do them, go elsewhere, experience something else. Now in an expansion you get a stream of quests that just goes A-B-C-D-etc until you finish, then it sends you to the next area to do the same again. It's streamlined and dull, in my opinion.

 

And I used to be very, very hardcore into WoW. I raided, I have a FigurePrint for god's sake :P. But these days the thought of logging in makes me ill. I have the free-to-play, I haven't subscribed since March I don't think, and I don't even log in for f2p. I'd much rather play another game, another MMO, or whatever. With DCUO going f2p, LotRO f2p, City of Heroes f2p, I'd suggest trying something else to see if you like that.

 

Again, this is the view of an ex-WoW junkie, so grain of salt and all. Personally I'm waiting on The Old Republic. :)

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WoW is a pale-ass shadow of what it used to be.

 

Personally I think that each successive expansion pack has made it less and less of a game and more a 'click to win' experience. Trimming out elite areas, reducing grind. Grind in excess is bad, having to actually work to earn something is not, and now it's no effort all reward. They homogenized all the classes so that everybody can do everybody else's job, by and large, and all that other crap like offering shaman and paladin to the factions that originally didn't get them is stupid.

 

You used to be able to go around and get a pile of quests, do them, go elsewhere, experience something else. Now in an expansion you get a stream of quests that just goes A-B-C-D-etc until you finish, then it sends you to the next area to do the same again. It's streamlined and dull, in my opinion.

 

And I used to be very, very hardcore into WoW. I raided, I have a FigurePrint for god's sake :P. But these days the thought of logging in makes me ill. I have the free-to-play, I haven't subscribed since March I don't think, and I don't even log in for f2p. I'd much rather play another game, another MMO, or whatever. With DCUO going f2p, LotRO f2p, City of Heroes f2p, I'd suggest trying something else to see if you like that.

 

Again, this is the view of an ex-WoW junkie, so grain of salt and all. Personally I'm waiting on The Old Republic. :)

 

When you take away the difficulty and everything becomes too easy and theres nothing to strive for it becomes boring and thats what wow is now, boring. it wasn't nearly as hard to quit this last time as it had been previously. Sure you could go and try to kill all the heroics but who cares, your character still looks the same as the asshat who had his gear handed to him by this weeks nerds so who cares.

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Could not agree more.

 

And once you take the joy of loot away from WoW, well, it has nothing left. They're trying to add in all these scripted events and other nonsense but the system just isn't designed for it.

 

And, scarily, the stories are often quite bad. They had that amazing Egyptian themed zone from Cata and they utterly screwed it up with half the quests being this lame-ass Indiana Jones ripoff. Pop culture references are fun, but not the same one for fifty damn quests.

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Heh, I actually enjoyed that zone the most. But having the scripted events bug out repeatedly wasn't great. I just miss the days when you saw someone in T1 or T2 in IF and it meant something and you wondered where they got it, because they looked like a badass. By the time LK hit everyone looked the same within a few weeks. By the time Cataclysm hit all the classes played the same too. I think I'm just repeating myself now :)

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I quit WoW after Lich King, but pretty much everyone I know who plays (or played through Cataclysm) echoes those sentiments. The game has gotten so easy it's a bore.

Same here. It became a chore to play. I raided at the highest levels on our server and the game just became a boring rinse and repeat bore.

 

If you raid with a great guild that can blow thru content, it's not very exciting after the first go. If you raid with a bunch of rookies or people who struggle with it, then it becomes a wipe fest and a whine fest. People don't have the patience for it because the rest of the game is so easy.

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I quit WoW after Lich King, but pretty much everyone I know who plays (or played through Cataclysm) echoes those sentiments. The game has gotten so easy it's a bore.

 

I raided excessively back in the "good old days" (ie pre-TBC) and honestly it was horrible in a lot of ways. 40 people competing for a few drops of loot, managing such large amounts of people, grinding, not to mention the pvp. Personally I think it peaked in The Burning Crusade with the arenas. I also think it was a brilliant idea to reduce grind and make the game more accessible, because honestly, grinding mobs brainlessly for hours just to get enough gold to pay your repairbill was fucking ridiculous and not fun. Which is really what the game should be about.

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I don't mind the changes they made to gold. What I do mind is them making all the classes interchangeable and removing the skill element to a large degree from the game. Making it so gear could overcome most everything if you didn't have the ability to do so in the first place.

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I don't mind the changes they made to gold. What I do mind is them making all the classes interchangeable and removing the skill element to a large degree from the game. Making it so gear could overcome most everything if you didn't have the ability to do so in the first place.

While I haven't played WoW for a long time, GEAR has always been THE biggest factor, especially back in the good old days. I honestly can't see how this is any different from the days of raiding molten core and blackwing's lair.

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You earned gear in the earlier versions, nowadays it pretty much shits out of the sky onto you.

 

When I went tank back in BC I had to fight tooth and nail to put together a decent set for heroics and raids and it was an accomplishment. When I did it for Cata, you just get dumped with endless pieces of good-enough gear and go from there. Yeah, you still have to angle for the BEST stuff but you don't have to do anything to get a set you can work with. The amount of time I poured in was way less. I'm not saying you should be forced to grind your life away because that sucked too, but there has to be a decent middle where you still provide some challenge and uniqueness to the classes. It was no wonder that people complained about eating through Cata way faster and got bored of it compared to the other expansions because Blizzard took a pile of challenge out and didn't replace it with ANYTHING.

 

TBH I don't think I ever came back from the changes they made to bear tanks after BC anyway.

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I had to laugh at today's expansion pack announcement.

 

They finally decided to add Pandaren, which were an April Fool's joke for years, and they ripped off pokemon for the mini-pets.

 

I honestly couldn't believe the whole press conference wasn't a joke, but I guess enough regular players are excited for it judging by the forums. More power to 'em.

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