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TitanFall (EA/Respawn) - PC, XBone, 360 UPDATE: Exclusive to Xbox platform the "life of the title" - EA CFO

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Respawn's new game is finally out there. It's called TitanFall. Here's a bulletpoints list from the latest Game informer:

 

bXp238Z.jpg

 

 

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

 

The game is currently exclusive to the XBone (360 version is being handled by someone else) but they mention that may change. Also mentioned the use of Cloud computing to offload some AI and physics.

 

MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

 

 

Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.

 

 

rom Titanfall article:

"Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

"Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

Blurs line between competitive multiplayer and single player.

"The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

Titans best offense is good defense.

Titans can be player controlled or can be commanded to guard an area or follow you around.

More to come...

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I'm amazed they are using the Source engine here. 

 

No mention of anything single player related. Multiplayer focused. Which for me (much like Planetside, Warframe, etc.) holds very little appeal at all.

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LOL, some of those quotes are great.

 

"It potentially makes up in cloud computing."

What are they going to do once the realization that broadband in the US isn't as great as MS thinks it is? You are asking for physics and AI to be handled by online services. Is it me, or does that stuff need to be shown on screen with no latency? How can you have respectable physics and AI that aren't processed locally?

 

If the game is good, PC version it is.

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Damn.  I sort of, kind of trust these guys (and certainly have been waiting a long time to see what they were working on).  Hearing Respawn say the 5GB of RAM is a challenge to fully exploit and that the Cloud is for real adds some weight to Xbox One for me.  

 

I'm looking forward to seeing more.  

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LOL, some of those quotes are great.

 

"It potentially makes up in cloud computing."

What are they going to do once the realization that broadband in the US isn't as great as MS thinks it is? You are asking for physics and AI to be handled by online services. Is it me, or does that stuff need to be shown on screen with no latency? How can you have respectable physics and AI that aren't processed locally?

 

If the game is good, PC version it is.

 

It depends on implementation. I think folks are getting hung up thinking that the AI/physics they're talking about is in your face, time based rendering when in reality they are talking about simulations that happen in the background of the game. Far off AI partaking in combat, world simulations that don't require constant updating and that kind of thing. Some of these things have been done server side in the MMO's we've been playing for years. It makes sense application wise in an multiplayer online focused title like this and it makes sense to leverage it.

 

Where Microsoft starts to lose me with their PR is in single player focused experiences trying to push cloud computing. From a third party perspective, I don't know why anyone would bother if they are developing multi-platform games but that's a conversation for another topic.

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There's nothing stopping you from using cloud-based servers on other platforms. There are PS3 & 360 games right now "using the cloud" for data storage etc. It's just a web-server interface at the end of the day as far as the game client.

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"Cloud based", as far as I can work out, just means "dedicated servers for all (running on Microsoft-managed x86 cloud hardware), even the console owners". If it's all Multiplayer, all the time, there's probably going to be co-op / horde elements to the gameplay, given the mention of AI.

 

But really. Let's get far too excited here. It's the Source engine. That's quite clearly Alyx on that mech. HALF-LIFE 3.

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Considering COD still runs on a modified version of the Quake 3 engine, Source is a major upgrade for them. :)

 

Thanks for the info on the Cloud stuff. I understand how MMo's are using something very similar now, but it just concerns me how much MS comes across as relying on this for all games. Like Romier, I don't want my single player games having to rely on a cloud computing to run at 100%.

 

 -Dean-

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It sounds ok. But mechs, mp focused just don't interest me a whole lot. It was already rumored to be exclusive so that's no suprise. At least they are honest about the difficulties but I don't really buy the crap about wanting to focus on one console. I guess I expected more. Destiny is not something I am really interested in either but at least Bungie seems to be trying for something more then just another online shooter.

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Considering COD still runs on a modified version of the Quake 3 engine, Source is a major upgrade for them. :)

 

Thanks for the info on the Cloud stuff. I understand how MMo's are using something very similar now, but it just concerns me how much MS comes across as relying on this for all games. Like Romier, I don't want my single player games having to rely on a cloud computing to run at 100%.

 

 -Dean-

Source is still built off Quake technology.

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Yes. It's also a style of technology/pipeline that the team is very familiar with so they could get up to speed quickly with.

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I'm amazed they are using the Source engine here. 

 

No mention of anything single player related. Multiplayer focused. Which for me (much like Planetside, Warframe, etc.) holds very little appeal at all.

 

Agreed completely. Multi only does little, if anything, for me. On a personal level, whenever I play, or have played, a mech game...I actually like them to feel like the hulking robots that they are. Not big, large, NIMBLE?!?! machines. Totally breaks the immersion for me.

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EA and Respawn weigh on the PS4 version:

 

http://www.eurogamer.net/articles/2013-06-12-will-titanfall-ever-come-to-playstation-respawn-and-ea-weigh-in

 

 

"When you boil it down, we would love to be everywhere, but we're just starting out," Emslie explained. "It comes down to quality, not quantity. We have a fantastic relationship with Microsoft. It just boiled down to, okay, how can we hit this as hard as can and get it on as many platforms as possible and deliver the quality, the 60 hertz, out of the gate? That was the goal.

"We of course would want to go further in the future with stuff, but we're just starting out. It's pretty frustrating! We want to be everywhere. We want to put Titanfall everywhere, but that's where we're at. We're starting there."

...

Let's put it plainly: will PlayStation owners ever see Titanfall?

"It's definitely not out of the question," Emslie replied. "We have a huge appreciation for the fans. Coming out and showing it to everybody, we're super nervous and wanted to make sure everybody loved it. We love all our fans, whatever console they support.

"So yeah. We want to make everybody happy, but this is where we're at right now."

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New Video:  http://www.ign.com/videos/2013/08/20/gamescom-titanfall-stage-demonstation

 

You can hitch a ride on the back of friendly titans. SWEEET!

 

This is not my kind of game any more by all accounts... so why do I want to play it so much???

Yeah, I don't play FPS games anymore.  But I am always tickled by new takes on the genre.  Gears of War was a big hit with me because it was a change of pace from all the COD and Halos.

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I've seen this played live now.  Will probably play it myself tonight.  In terms of gameplay this brings more to the table than any FPS in recent memory. Adding the vertical movement in such a natural way really opens up the FPS.  Respawn really have it nailed.

 

Looks so damn good too. 

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It's too bad it's not a launch title.  Are they feeling pretty confident it will make it March/April 2014?

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