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Insomniac reveals Sunset Overdrive - Exclusive to Xbox One


Romier S
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http://www.gamespot.com/e3/insomniac-reveals-sunset-overdrive-for-xbox-one-6409543/

 

 

Resistance and Fuse developer Insomniac Games today announced an all-new open-world shooter called Sunset Overdrive. The game is coming exclusively to Xbox One, though no release date was provided.

A trailer for the game was shown during Microsoft's 2013 Electronic Entertainment Expo, displaying a character running through an animated world and making use of various weaponry.

Insomniac's last game--and its first multiplatform title--was squad-based shooter Fuse, which launched last month for Xbox 360 and PlayStation 3.

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  • 10 months later...

Splurge of press coverage from GI & Edge.

 

http://www.gameinformer.com/b/features/archive/2014/05/08/see-sunset-overdrive-39-s-frenzied-gameplay-in-action.aspx?utm_content=buffer95e9f&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

 

From Edge's mag feature:

 

According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.

Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills. Insomniac has never made guns this powerful. You can take out five enemies with one shot. The guns in the game play completely different from each other.

You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.

Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: “getting in there, mixing it up and mantaining that velocity is your aim.”

The island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails,” but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzle’s weak spots are spring-loaded drums above the city’s rooftops, and you’ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.

The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.

Little Tokyo’s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.

The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.

In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players “to think differently, use a different toolset and push forward.” Players are rewarded for jumping over the cover and take the initiative.

Attack is the new defense and wall running is the new cover.

Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.

They’re trying to make a really great arcade game that is really fun to play regardless of how long you play.

Xbox One owners will be involved with the decisions that will shape the game post-release.

The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, “a real franchise.”

Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.

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Super Time Force comes out next week. There will finally be something to play. :)

 

-Dean-

I know and it looks good too. But it sounds like a PS4 version is coming eventually. I was thinking of just waiting for that.

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I'm getting a sunny faster Infamous feel from the navigation.

 

Same. 

 

That wall running animation could use some work though.

 

Love how colorful it is as well. Definitely interested to see how it plays. My One could use a good game.

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It's just an ugly looking game; what a grotesque aesthetic. I can't stand Jet Set/Wipeout and the like, and am underwhelmed with inFamous. I'd pass on this even if I owned the console. Sad to see a studio known for its unique games to be rehashing mediocre concepts conceived by others. There's no sense of Insomniac's magic or identity on display here.

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Well, if that isn't an endorsement, I don't know what is.

 

Don't worry, KoaC, I'm sure you can turn the colour down on your TV, or something.

 

Re: the video, I'm impressed - getting a real Crackdown vibe from it. Though I hope that gun's just loaded with Brothers In Arms, and not Blue Monday.

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The over-the-top-mayhem-in-an-urban-setting of inFamous is fun for a few minutes, but it isn't particularly clever or gripping enough to get invested in it.

 

Don't worry, KoaC, I'm sure you can turn the colour down on your TV, or something.

 

 

 

Possessing color isn't problem. Throwing garish colors around artlessly is. The character and setting designs are just putrid. Granted, it was designed for the Xbox, and Xbox fans tend to like think junk looking like this is badass. Apparently, Insomniac dumbed it down for the medium and its audience.

 

Compare and contrast with the gorgeous, organic, skillfully constructed worlds of Team Ico and Media Molecule.

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