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Insomniac reveals Sunset Overdrive - Exclusive to Xbox One


Romier S
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:bale:

 

The ironic part is that a fairly significant article was written about how Insomniac tried selling the core game concept to several publishers before Microsoft were the ones who stepped up. Why? Microsoft was the one who allowed them to keep the IP. The base concept of the game and what it would be was already agreed upon internally.

 

http://www.ign.com/articles/2014/05/09/how-sunset-overdrive-became-an-xbox-one-exclusive

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  • 5 weeks later...

900p/30fps.

 

http://gamingbolt.com/sunset-overdrive-runs-at-900p30fps-on-the-xbox-one

 

The game will run at 900p and 30fps on the Xbox One, Ryan Schneider confirmed to GamingBolt. We also asked them whether there is a chance of a resolution upgrade later on, but it seems it’s not on their radar for the time being.

 

“If you play the game and see the experience, we are pretty comfortable where we are in terms of frame rate and resolution wise. We rather just focus on optimizing what you can see on the screen and that we think will create a better experience overall,” Ryan explained.

 

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900p/30fps according to Insomniac:

 

 

 

"What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. We’re running at 900p and 30 fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around. What’s great about Sunset Overdrive is if you can see it, you can go there."

 

http://www.ign.com/articles/2014/09/25/sunset-overdrive-dev-its-the-biggest-game-weve-ever-made?+main+twitter

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