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Manhunt executions.


Romier S
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Someone was (un)kind enough to put together a compilation video of the stealth kills in Manhunt. I threw the video up for consumption.

 

**WARNING THIS IS NOT FOR THE FAINT OF HEART. GRAPHIC VIOLENCE**

 

No doubt this will become a bit of a conversation piece concerning morality and what does or does not belong in a videogame. For now watch the movie and discuss. I'd love to hear your thoughts.

 

**MAJOR GAME SPOILERS, ONLY WATCH IF YOU DONT MIND HAVING PARTS OF THE GAME RUINED. STOP THE VIDEO AT THE FOUR MINUTE THIRTY SECOND MARK TO AVOID THE ENDING SPOILERS***

 

Here it is:

 

Manhunt Stealth kills

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If you can buy an ultra violent DVD/Video off the shelf then i don't see why you cant buy a game.. i know Manhunt is the extreme side of video game violence but we've been taking out baddies with 'headshots' for some time in games now.. the mortal kombat series has some nasty fatalities and going way back to that old game Barbarian the ultimate move was a decapitation. At least in Manhunt the people you kill are psychotic nutters anyway and not just pedestrians that you can beat up or mow down in GTA.

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Does anyone have the ability to convert this to another media ? Like QT maybe ? I never get to see the good stuff. Damnit.

Whatever you guys were doing with that animated picture site in the other thread ... I can't view those either.

 

 

Oh well, I'll just have to buy Manhunt for Cal for Christmas and make him play it for me to watch. :cry:

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Wow, that is very gruesome indeed. More than what I had expected. The in-game sequences did little to make me cringe, but it is those replays that made me shudder a few times. The plethora of 'moves' with the butcher knife and the crowbar really struck me, both by their creativity and the extent of their uncompromising, undiluted, genuine violence. As far as I'm concerned, this is far beyond the scope of GTA3. GTA3 gave the player some questionable abilities, but as a whole there really wasn't anything novel. Games prior to GTA3 have given players the ability to run pedestrians over, murder police officers, and kill with a varied arsenal. It was simply that these elements had not been combined into one game and made it so central to the proceedings.

 

Manhunt, on the other hand, does suggest to me something new. It seems much more along the lines of Hitman, though to a greater, more sadistic level. Like Hitman, the killings are calculated, brutal and precise. Much more first degree murder than manslaughter. While Hitman did work hard to suggest your targets are more than digitized pixels following simple algorithms, carefully developing a place, a reason, etc. (which, I suppose most games do), it never really made the killings quite so vivid. The closest it comes is strangling the victim with the wire and feeling him writhe and struggle with the rhythmic rumbles of the controller.

 

Manhunt gives you more weapons to kill (almost all of which come from the hardware store) and more ways to do it with each weapon. The victims genuinely look like they're struggling for their lives and, perhaps the even scarier part, the protagonist couldn't be colder. The blood effects aren't overdone to be dismissed as cheesy (think Carmageddon), with just enough to remind you it looks real. And the premise. As far as I know, the protagonist is really just playing a sort of game for the amusement of his sadistic captor. The purpose of killing (and killing so coldly, so brutally) isn't for any typically understandable purpose, like in most games, but for sheer amusement (on the part of the captor) and survival (on the part of the 'good' guy).

 

That's about as visceral, as cold and as inhumane as it gets, folks.

 

There are two issues here. As a game, the subject matter does indeed suggest it could work - for the right audience. But I'm rather struggling with the violence that is so central to the mechanics of play. And I am not talking about "what it does to our children". I'm not even worrying about that, I'll leave that to the parents. Having seen that video, this is the first game where I find myself not entirely comfortable to just pick the game up and go. Granted, I wasn't interested in the game because I hate stealth, but I do have to question the sensibility of anyone who was thrilled by the prospect of being captive in a world designed to provide aimless, sadistic pleasure for an unidentified captor in the form of killing other human beings.

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Good lord. I like to think I have a pretty strong stomach for this sort of thing, but that was just SICK. I don't want to get into a whole huge debate about it, but I do find it pretty disturbing that we're playing stuff like this for entertainment. I realize there have been some graphically violent games in the past, but most of them seemed to have had some kind of sense of humor about the violence. This is just played straight like you're watching a documentary. Do I think games like this should never be made? No, I respect the first amendment right to create such a game, but I really have a hard time with the way Manhunt makes such sadistic entertainment out of it.

 

I totally agree with Sam on this one.

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Violent games are a topic I've given quite a bit of thought to, and as a gamer I can see both sides of the issue. Of course it IS just a game, and most people can differentiate between fantasy and the real world, and not go on a game-inspired murderous rampage. But a game like Manhunt is just so depraved, so devoid of any redeeming quality or justification for the violence, that I really have to question what kind of value it has for anybody. What is the point, other than to derive entertainment from the simulation of torturing, mutilating and killing other human beings?

 

I know that violence, and not necessarily of the video game variety, is an incredibly complex issue - of course you only have to read a history book to learn about millennia of cruelty and inhumanity against our fellow man. So obviously it's not just games that make our society violent. But why do we have such a fascination with watching other people getting hurt and killed - why is it so entertaining? I just don't have the answer.

 

I just know that when I see a game like Manhunt, which was so obviously made to be as shocking as possible (and I think most of us would agree that it succeeds on that level), I can't help but feel a little bit disgusted.

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I really have a hard time with the way Manhunt makes such sadistic entertainment out of it.

 

Yeah, this is my personal problem too, glorification of killing versus just killing. I mean, if I'm playing a mobster, I expect to off a few people. If I play a psycho burn-out cop, I expect to off a few people. If I am playing some convict on the run in a deadly game, yes, I expect to off a few people.

 

Do I expect the game to make a huge effort providing me with innumerable ways for me to acheive this task? No. At this point the killing has crossed over into 'killing for entertainment' instead of killing as part of the storyline.

 

What really burns me is that these are the games that get singled out as 'adult' titles when I personally would consider the content adult, but the sensibilities are firmly rooted in the teenage male mindset. I would rather play something that had a meaty story about the nature of man than some race against death.

 

Look at it this way. Resident Evil gives me the option to blow off zombie heads with a shotgun. I think this is an awesome feature, personally. Would I be comfortable with this if they were human heads? No. It is actually worrisome to me that we are producing these types of games, I have to say, when children can still get their hands on them.

 

It's like when I went to see Kill Bill and there were 5 and 6 year olds there. I don't know if we should censor the content, but the parents ought to have their heads examined. Children learn by example, sadly. While I agree that these games should not be censored, there should be more call to parents to be cognisant of what they are buying.

 

Ignorance is the real problem here, both from those complaining and those who are letting this sort of media into their home.

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I had this game pre-ordered and picked it up the first day it was on sale, I haven't played it much because I too hate stealth games but didn't mind this one too much. The storyline of the game though is that this guy who's doing this to you uses the footage to make snuff movies, the whole instruction manual is in fact set up like his video catalog, complete with warnings for any person who may have accidentily stumbled across said "catalog". Anyway, through out the whole game he's pushing you to be more violent with your kills or executions because the bloodier and nastier they are the better the footage he has. The more you can make him happy the more he can help you through out the game, so the "killing for entertainment" aspect is actually a part of the storyline.

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Originally posted by FutureVoid@Dec 10 2003, 05:17 AM

Need Windows Media 9 to play .

Nope. I use WMP 7.01 and it plays fine. I have had issues with some things not playing before, but I google "codec" and download the latest divx stuff and that usually solves it. I would not recommend WMP 9, as it is nigh-impossible, I believe, to remove from your system or set other players as default.

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I would not recommend WMP 9, as it is nigh-impossible, I believe, to remove from your system or set other players as default.

 

I use the divx third party player as default without any problem at all. Though thats another topic all together. and WM9 is what was recommended on the site I got the video from hence my recommendation for it.

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Originally posted by bug@Dec 10 2003, 03:18 PM

I had this game pre-ordered and picked it up the first day it was on sale, I haven't played it much because I too hate stealth games but didn't mind this one too much. The storyline of the game though is that this guy who's doing this to you uses the footage to make snuff movies, the whole instruction manual is in fact set up like his video catalog, complete with warnings for any person who may have accidentily stumbled across said "catalog". Anyway, through out the whole game he's pushing you to be more violent with your kills or executions because the bloodier and nastier they are the better the footage he has. The more you can make him happy the more he can help you through out the game, so the "killing for entertainment" aspect is actually a part of the storyline.

Right, I understand that. But I am questioning just that - the storyline and the entire premise of the game, not just the execution or the details. I find the whole thing ghastly.

 

I've fantasized about being a special ops soldier, I've wondered what it would be like to be a ruthless gangster, and I've been tickled by the prospect of organized street racing and running from the law. However, never have I even remotely wondered what it would be like to be in a position depicted by ManHunt and having now thought about it, I can't imagine any pleasure that I might derive from it.

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I'm going to wait until I get home to watch the video, but I have to ask:

 

If this game is as bad as you are stating (and I believe you that it is), both for the graphic depiction of violence AND for the very premise, why didn't it get the AO Adults Only rating?

 

Has any game gotten this rating yet? Or is this rating reserved for sexually suggestive titles?

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If this game is as bad as you are stating (and I believe you that it is), both for the graphic depiction of violence AND for the very premise, why didn't it get the AO Adults Only rating?

 

Has any game gotten this rating yet? Or is this rating reserved for sexually suggestive titles?

 

AO is a commercial kiss of death, really only reserved for porn games from the likes of Vivid. I suspect the likes of Walmart & even EB etc would utterly refuse to stock an AO rated game.

 

Do I particularly like that? Nope, I wish the ratings were fully used & better understood, like it is in the UK. 18 rated games are like 18 rated films, etc. Regular shops will happily sell 18 games (but legally, not to kids...).

 

I think the fundamental problem is that as long as games are viewed as you know, for kids, "we'll" have these ratings issues. Hell, even in this thread people have expressed similiar views.

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Holy shit! :shock: I know for sure I couldn't stand to play that - I couldn't even make it 3 minutes into the video, and even then, I found myself turning away when he did the finishing blows to the head. Just too realistic for my comforts sake. Maybe I've got a weak stomach but that was incredibly disturbing. I'm not attacking anyone who chooses to play it, but that in no way appeals to me.

I think I need to go play something family friendly like Super Monkey Ball now. ;)

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but I do have to question the sensibility of anyone who was thrilled by the prospect of being captive in a world designed to provide aimless, sadistic pleasure for an unidentified captor in the form of killing other human beings.

 

Though I agree to a great extent with many of the points raised in the above comment and in the other posts in this thread, I can't help but take a more unorthodox view on this whole subject. In fact this post may not win me any brownie points but its my honest opinion.

 

Sam, you are right on the nose to question the sensibility of someone that relishes the idea of murdering another human being. At the same time human beings are, at our most base nature, attracted to all things taboo. Even if we know that those things are inherently wrong. Murder and the idea of being so utterly sadistic is one of those taboos. Its so wrong but it also taps into something very primal.

 

Let me be clear here before someone is quick to label me a sick puppy that enjoys watching murder or enacting it for that matter. I in no way condone these actions as being right in anyway shape or form. Manhunt is truly sick, sadistic and difficult to stomach. Many times I have been asked if the violence in Manhunt is justified. If it indeed adds to the gameplay or "serves" the gameplay so to speak. My knee-jerk answer to that question was a resounding no because it all feels so senseless when you play the game. So many politicians over the years have proclaimed numerous FPS's as "murder simulators". Its amazing that for the first time there is a game on the market that indeed fits the bill.

 

Upon further reflection however and in playing the game almost to completion (and believe me that is a feat as the game becomes incredibly difficult) I can't quite give that same reply of "no" any longer. To remove the violence in Manhunt is to cut the balls off of the game literally. You almost remove the very heart of its existence (pun intended ;) ).

 

Many here know that I am a big fan of survival horror and games of that ilk. I have to tell you that Manhunt is a downright frightening game at times. Not because there is a skinless creature or ghost coming after you. Not because there is some strange sound out there that you can't see but because you fear, literally fear for the characters life. Its kill or be killed and thats some seriously primal shit if you ask me. (as mentioned above)

 

Atmosphere is where this game excels above all else and yes, I'll come right out and say it, putting yourself in the shoes of this character is at times a very THRILLING yet sickening endevour. Its very surreal because it taps into a (and not to be too philosophical here) darker side of your being. I can't remember the exact words but one reviewer noted that he just didn't like who he was when he played the game and that is a powerful experience. I'm a stable enough individual to know what is right and wrong, and maybe I'm wrong in saying this but playing Manhunt is almost theraputic.

 

Its certainly not a game that I would let any child play. I certainly think the game deserves that AO rating as I'm suprised it was released with an M rating at all. I do however believe to dismiss the game on the basis of violence alone is a mistake. Its certainly is at times senseless but if you play the game you'll find youself posing some seriously moral questions. Not only in terms of its affect on the market, but its affect on you.

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Getting into this convo late...

 

But I agree with what most have said here so far. I was, like others, surprised that I found the death replays at least a little disturbing. Am I getting old? ;)

 

Comparing this game to other games heavy on graphic violence is almost like comparing a horror movie with Faces of Death. There is just something with FOS and Manhunt that hits so close to reality that it makes it harder to create that suspension of disbelief that usually comes so naturally when watching movies and playing games.

 

What's funny is that if the storyline were set up where I was a character driven by revenge because all these guys killed my family/best bud/girlfriend or whatever, I'd feel MUCH better about watching those replays. Rather it seems Manhunt does try to affect you on that different level (and i think they succeed greatly!). Still, just as I type this, I still want to play the game.

 

Im surprised the conservative media hasnt attacked this game yet!

 

Now, if you'll excuse me, I'm off to go murder some of my fellow LCVG members over and over with head shots, automatic weapons, grenades, and the like on RS3. :D

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just more of the same.

 

Of what? You can list games such as Soldier of Fortune, Mortal Kombat, GTA but the fact remains that those games were so very over the top that they were difficult to take seriously (at least in terms of true violence).

 

The very premise and execution (no pun intended) of this game puts it at a whole other level. In no way is it revolutionary of "ground breaking" in gameplay but it is IMO an important game in terms of where the line will be drawn and what people consider acceptable in videogames. Especially in this day when videogames are such a hot political topic and the ranking system used classify these games comes under more scrutiny.

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