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Middle-Earth: Shadow Of War


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http://kotaku.com/heres-the-official-trailer-for-middle-earth-shadows-of-1792780562

 

In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world RPG is brought to life through the expansion of the award-winning Nemesis System. The robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by player actions and decisions, creating a personal world unique to every gameplay experience.

 

 

 

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Seems that they had success with the first one, and now they've got a trove of cash to make the sequel as kick-ass as possible.  Seems the scope is bigger, at least from a narrative perspective.  I hope the environments are more ambitious.  I thought the weakest part of the first one was the environments.  It felt like the whole thing was procedural generated because it was so bland and forgettable.  The first game was so good from a gameplay perspective, that if they up their game with environments and story, and just evolve the gameplay the way you'd expect, this could be my game of the year easily.

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I'm amazed that it took this long-I'm definitely up for another pass at the formula. 

 

It took them a long time to announce it, but they're announcing it so close to release, that's less than 3 years between the original and the sequel release.  Seems like a very reasonable turnaround.  Not by Assassin's Creed standards and definitely not by Madden standards I admit.

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It took them a long time to announce it, but they're announcing it so close to release, that's less than 3 years between the original and the sequel release.  Seems like a very reasonable turnaround.  Not by Assassin's Creed standards and definitely not by Madden standards I admit.

 

True, 3 years is completely reasonable, but I expected a longer lead on the announcement.  If this is a new trend, it's a good one!  "Here's a new game and BTW it's available tomorrow" is much more useful than "read about this new game that you can't play for a year or more, and will likely forget about until we have to remind you again".

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It took them a long time to announce it, but they're announcing it so close to release, that's less than 3 years between the original and the sequel release.  Seems like a very reasonable turnaround.  Not by Assassin's Creed standards and definitely not by Madden standards I admit.

Shadows of Mordor - September 30, 2014.

Shadow of War - August 22, 2017.

 

2 years, 11 months. Effectively 3 years :P

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Shadows of Mordor - September 30, 2014.

Shadow of War - August 22, 2017.

 

2 years, 11 months. Effectively 3 years :P

 

I can't tell if you're just supporting my assertion that 3 years isn't a long turnaround.  Or saying "less than 3 years" is an "understatement" worthy of ridicule.  Either way I imagine when you're having these thoughts in your head, they are in a horrible Scottish accent.

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I guess I'm the one to dissent. The Nemesis system is a really cool idea but, for whatever reason, it fell totally flat on me as nothing more than a gimmick. Finished the previous game with mostly button mashing, and little regard to the Nemesis effects. Just muscled my way through the whole thing.

 

Been into LotR, long before it became the industry it is now. Read The Hobbit in 6th grade, then did the main trilogy in Jr High. Fell in love with it. I'm up for pretty much any well done 'Rings game, so I'll definitely be jumping into this but, I just wish that the Nemesis 'thing' made more of an impact on me. Hell...I can't even figure out exactly why it didn't. Think I remember even reading some of the posts on here where some of you guys were playing different orcs off of each other, and making it almost like a game of chess. Again; not really sure why that didn't happen for me.

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  • 2 weeks later...
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So I did buy this for $25 when it was on sale and have spent roughly 12-14 hours with it thus far on the X. 

 

Frankly, I'm bored to tears. This is everything wrong with open world game design. Garbage map filling busy work, lifeless "side quests" and a main story that's laughably outside of any true canon in the universe. I would be willing to put up with that if it wasn't so bad. The only thing that's been worthwhile is the evolution of the Nemesis system which remains a good time but there's just too damned much. Every corner brings 2-3 captains that gang up on you and you end up getting more frustrated than anything. As you grow in power, these encounters end up more manageable but they still feel messy and exhausting. 

 

The menu system is archaic and almost impenetrable when you start the game. Equipping weapons and gems is just needlessly complex for example. Short and sweet? It's a game I'm abandoning. After hundreds of hours in the Witcher 3 and Horizon - I don't have the patience to play these types of icon hunting open world games anymore. No thanks. 

 

Anyone interested in buying my copy, let me know. I'll give you a fair price.

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