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Killer 7 update. Looking very good.


Romier S
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Heres the news:

 

Additional details on Capcom's Killer 7 for the GameCube have been revealed in the latest release of Famitsu magazine. Killer 7 will contain five storylines that span through four different worlds in two time periods, the present day and the year 2005. The world of 2005 will change depending on what the main character does in the present-day period.

 

The main character in Killer 7 is a 65-year-old man named Herman Smith. While Herman can barely walk on his own feet, he is feared as the most dangerous killer in the world. Herman has seven personalities obtained over the course of many years working for the government. Each personality has a unique name, look, and specialty, as listed below:

 

Garcian Smith - A man killed by Herman. Garcian has clairvoyant powers and is trusted by Herman to manage the rest of his personalities.

 

Dan Smith - A man with telekinetic powers that let him change a bullet's trajectory with a thought. He killed Herman four years ago.

 

Masked Smith - A retired wrestler who can use fire to become invincible.

 

Coyote Smith - Masked Smith's son. He has the power to teleport through objects.

 

Con Smith - A child with superior natural senses. Herman uses him to deliver false feelings of compassion.

 

Kaede Smith - A woman with the ability to make showers of deadly blood appear and who loves Coyote and Dan.

 

Kevin Smith - A new and mysterious Smith who has been given special orders by Herman.

 

Herman's objective in the game is to pursue Kun Lan, an old friend and neighbor who also happens to be the game's villain. Kun Lan is the criminal mastermind of an organization that can turn people into vicious monsters. Some refer to Kun Lan as God Hands.

 

Killer 7 is scheduled for release later this year and is currently 30 percent complete.

 

Some new screens:

 

killer1.jpg

killer2.jpg

killer3.jpg

killer4.jpg

killer5.jpg

 

Source: http://www.gamespot.com/gamecube/action/ki...ws_6071221.html

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This game sounds freakish and bizarre. Needless to say, I can't wait ;). I hope Capcom gives this one the polish it deserves so it comes out more Viewtiful Joe than P.N.03. Not that I've played either, mind, just based on our current import reports :P.

 

Only concern: game length. Capcom's product of late seems to be getting increasingly slack with regards to consumer value for money (I mean, hell, Res Evil 0 was pushing it with its ~10-12 hour completion time).

 

Looking good though, looking good.

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Are those shots in game engine?

 

I wouldn't see why not, though if anybody knows for certain, they can pipe in. But the look is highly stylized but not overly detailed (I mean, you can see polys clearly in some shots) so it seems reasonable to think that they're in-game footage (or the in-game engine is rendering the cut-scenese).

 

I look forward to somebody proving me wrong ;).

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I've heard the Depeche Mode varient before too but it's really something in German. I found this at the All Music Guide:

 

The band's name has been the subject of countless debates amongst fans over the years as to what it stands for (their record company even went as far as holding a contest in 1994 for fans to submit possible meanings, resulting in more than a thousand entries), but the confirmed meaning is Kein Mitleid F?r Die Mehrheit, when translated in English means No Pity for the Majority.
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This looks bloody marvelous! :D I?m Stunned I missed this thread in the past. Seeing it for the first time now has been the first I've seen of this game. Before I just knew Killer 7 by name only.

 

I know we've had a discussion going on about cel-shading elsewhere, and I voiced my thoughts there. Killer 7 is really a prime example of my point, as visually it's another perspective on the cell-shading look. There are countless styles in animation and comic books, so the more variation we can see of this in cel-shaded games really proves, I think, that the process can remain highly popular in videogames, crushing the current perception of cel-shading being little more than a popular and passing fad. Put cel-shading to good and innovative use, and it?s wondrous.

 

Is it really likely to make a US release this side of Christmas?

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