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Angry the Clown

Tetris Effect [PS4/PS VR] from Tetsuya Mizuguchi/Enhance - November 9th, 2018 Release Date

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I've bee playing quite a bit of Tetris Effect lately. I finished Journey Mode (the game's main campaign) on Normal the other day and have been playing around with some of the Effects Modes. These are different variations of the main game with different challenges or objectives. Some of these include Marathon (clear 150 lines), Sprint (clear 40 lines as fast as you can), and All Clear (earn as many All Clears as you can before time runs out).

 

One of the modes I decided to give a try was Master Mode. The description simply reads, "Insanely fast Tetris. Not for the faint of heart." This is accurate. The Tetriminos don't really fall down the board but rather suddenly appear at the bottom You have to move and rotate them into position before they settle into place and the next one appears. To win this mode, you have to complete 300 lines. I managed to make roughly between 10-20 lines before the blocks reached the top.

 

To give you an idea of what it's like, here's a video of someone—presumably a Tetris master—completing it in about five and a half minutes:

 

 

Honestly, if I didn't know better, I would have assumed that someone just took a time lapse video of themselves playing Tetris and posted it online. It boggles my mind that anyone can play the game that fast. When it get to level 10 or above, I'm all like, "What the fuck am I supposed to do now?"

 

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That’s interesting. I’ve played that mode a few times (terribly), but I don’t recall it showing you the next 4 pieces. That clearly is the secret to success, the ability to look that many pieces ahead to plan a good fit. 

 

I probably don't remember the 4-piece preview because my brain was not able to do anything useful with it. 

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26 minutes ago, rustyjaw said:

I probably don't remember the 4-piece preview because my brain was not able to do anything useful with it. 

 

It's an option in the menu, I think.

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Well, that got me to install the epic launcher again.  Wonder if there's a way to launch into that from Steam Big Picture (like I can with GOG stuff), or if I'll have to launch with the KB in the den? 

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Went to check this out today, and apparently it thinks my epic account is in the US?  Hopefully that's an easy fix-I only have a couple of freebies on my account, so worst case I can delete/recreate, but still a pain in the ass.  Anyone ever dealt with trying to get this fixed with them?

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36 minutes ago, Magness said:

I went ahead and pre-ordered this the other day on Epic but it doesn’t release until tomorrow in the UK (24th) :(

 

By the way, before you start playing this game, I would check out the tutorial to learn about how The Zone works. I played through most of all of Journey mode without using it because I didn’t know how to activate it. As a result, the game was much harder for me. I went back and played it again after learning how to activate and use The Zone, and it was a much more satisfying experience.

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So much for this being a good travel/laptop game.  I have a decent developer machine (i7, 32 GB, and an onboard GTX 1050), but this game still seems to be a GPU hog.  I suppose I am trying to run it at 4k though :)  Might try 1080p to see if that helps. 

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Just FYI - on PC you have to click on the settings cogwheel and choose launch in Oculus or Steam for VR through the Epic Games launcher. (pulled from Reddit and tested it myself). 

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20 hours ago, ChrisBardon said:

So much for this being a good travel/laptop game.  I have a decent developer machine (i7, 32 GB, and an onboard GTX 1050), but this game still seems to be a GPU hog.  I suppose I am trying to run it at 4k though :)  Might try 1080p to see if that helps. 

 

Actually, reboot mostly solved it (and double checking to make sure that it was using the right GPU).  Still not a "light" game though (which I suppose makes sense given how much is going on). 

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Inside the Creation of Tetris Effect’s Original Soundtrack, Out Today

 

Hydelic, writing for the PlayStation Blog:

 

Quote

 

Today is a big day for us — as big and exciting as the day Tetris Effect was first announced on stage at the PlayStation conference at E3 2018, and even when it was released later that fall.

From all of us on the Tetris Effect team: Thank you for your support, for playing the game, and for sharing your experiences with us. Since its release, we’ve received an overwhelming response from fans around the world to both the game and its music. 

 

[...]

 

Tetris Effect is the culmination of all of our musical work up to now — it lets us harness all of the ideas we’ve accumulated and express them in a new way. This wouldn’t be possible without the group at Enhance and the Tetris Effect team, who really understand and deeply appreciate music. 

 

We feel fortunate and grateful to have reunited with Mizuguchi-san when he started working on Rez Infinite back in 2015. At that time, the idea of “Area X” and being able to work in VR immediately sparked my interest; although they are two very different games, both Rez Infinite and Tetris Effect have made us recognize even more how sound can be an essential part of our experience. 

 

We hope our work resonates in your heart, and that we’ll have a chance to share more soon. We look forward to your thoughts on the soundtrack. Please enjoy, and happy listening!

The original soundtrack is now available for download at Bandcamp.

 

 

And just like that, my wallet was $10 lighter.

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