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rustyjaw

Dirt Rally 2.0 (Xbox One, PS4, PC) - Feb 26, 2019

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I had no idea this was happening. Sadly, no VR support at launch...which probably means none at all. This is a huge disappointment. Rally + VR is arguably the best combination in gaming in terms of how much the game experience gains from true binocular vision.

 

Without VR support, I'm likely to not buy this game. I'll keep playing Dirt Rally 1 in VR for now, what a game.

 

 

 

 

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So there's been an interesting development on the DR2 - VR story. Codies have announced that VR support will be coming to PC via Oculus. The linked article posits that Facebook/Oculus be at least partly funding the VR conversion.

 

I hope that, somehow, this will lead to VR on other platforms. If not, I may consider upgrading my aging PC to be VR-capable.

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It's killing me to see the (mostly glowing) reviews and videos coming out for this. Graphically, it's a pretty big step up from Dirt 4, and the terrain deformation system looks stellar. Apparently the physics have gotten a boost too, and provide even more nuance than the original DR. I have to say I welcome the return to hand-crafted stages. While I think procedural stages have a lot of promise, they need to find a way to avoid the sensation of repetition that cropped up now and then in D4. Apparently the stages from DR1 will return in a future DLC, which some people feel ripped off by...personally I'd welcome those stages back as they are supremely well done.

 

I'd really love to play DR2, but I just can't help thinking how much better everything would be in VR.

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PS4 version. Lost my hood at one point also. Definitely more forgiving than Dirt Rally but still not an easy game

 

 

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Nice! That road surface looks appropriately brutal. Looks like Dirt Rally, where you can't relax for a second because your wheels can lose traction at any moment.

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This run was with the soft tires. I had tried previously with the medium tires which is recommended but at different 2 turns i lost all traction and rolled the car

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Right now just using a controller. I have my wheel downstairs because I dont have room for it in my current setup. 

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I ended up purchasing this on the Xbox One also. It looks great on the PS4 but it looks amazing on the X. I made room today for my Thrustmaster and tried to play a few time trials. Boy do I suck with the wheel 😂😂. I need to find some good settings. I did set up my TH8A in sequential mode and am using it as the e-brake. I've also turned off all assists currently except for automatic transmission. I also hooked up my wheel to the PS4 using the DriveHub which I got for Christmas last year. Shows up as a Thrustmaster T150 and worked flawlessly.

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I finally caved in and got this. Partly because it’s dropped to $30 for a new copy (the store I got it at even had the "day one edition" left), but also because I really wanted to see it on my new projector. 

 

I’ve only done one class of career rallying so far, but you are right @RudyN, it’s definitely easier than the original Dirt Rally. I was able to take a never-before driven car onto a never-before driven course in free-play mode, and only crash (off course) once, although I did slide into some rocks a few times. That’s unheard of in the OG Dirt Rally, where even after dozens of runs on any given track, the threat of crashing is pretty much ever-present. I had to go in to double-check that all assists were in fact off. It feels like grip is more sure, and you can toss the car around into corners a bit more freely. Also the tarmac physics have been revamped again, for the better I think. In DR they were a mess, in Dirt 4 they were improved, but still oddly slippery. This game feels better.

 

At first, playing in 2D again was a shock. I immediately felt handicapped compared to VR. I still pine for VR a lot, but I'm trying to rationalize this game by accepting 2D is just a different, less immersive style of racing game. And after putting in a few hours, I've readjusted pretty well.

 

Graphically it's a step up from Dirt 4, if not a leap forward (acknowledging that the base PS4 is not the best platform for this game). In particular the lighting is substantially better, in one case, driving in New England there is a volumetric haze when driving toward the sun, with the sunlight filtering through the trees.

 

What is unequivocally better in Dirt Rally 2 is the Force Feedback. Holy cow is it amazing. My wheel (T300RS) is thumping and jolting in ways it never did before. The default settings were super powerful, I had to dial it back by about 20% to get it to feel reasonable. I imagine CM must have spent some quality time tuning the game combo of the PS4 and TR300RS because it's just fantastic. I feel utterly connected to the car and to the roadway. This, combined with the terrain deformation is really something else. Having this quality of FFB helps make up for the lack of VR just a little bit.

 

Oh, I forgot to mention the course design. I haven't raced every single track yet, but I've had experience in each location. Overall these feel perhaps a little less brutal than the DR courses, but much better than the procedural ones in D4. That said, Argentina is pretty damn crazy, twisty gravel and rapid elevation changes and tons of narrow bridges...great stuff

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Here is a run I did this morning in Argentina. This is just to illustrate the incredible track design and huge difficulty of the Argentina courses, they are absolutely unforgiving. After barely making it through the previous nighttime stage, I experimented here with soft tires for the first time. They really help keep grip in the hairpins. The main goal is to survive (I'm playing with hardcore damage on, which can take you out of a race if you are careless), the secondary goal is to keep the car above 15mph, because that poor Lancia has almost no torque coming from a standstill, as you can see a few times.

 

I'm still in the lowest car class (1960s), but in the second difficulty level (Clubman). In VR, I always play cockpit view, but in 2D I just cant stand it.

 

 

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1st impressions on reddit seem very positive for DR 2 in VR :) I’m tempted but still need to finish PC2...

 

Just a quick follow up that there is an executable argument to add if you want to play this in VR on Oculus and own the Steam version (instead of Oculus Store version). The Steam version apparently defaults to SteamVR or OpenVR and the performance is slower on a Rift compared to the OculusVR runtime. 

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