Jump to content
LCVG

Microsoft Flight Simulator [PC]. Coming to Xbox Series X/S July 27th 2021


Romier S
 Share

Recommended Posts

  • Angry the Clown changed the title to Microsoft Flight Simulator [PC]. Coming to Xbox Series X/S July 27th 2021
3 hours ago, kelley said:

Any word on stick or yoke support?

 

"Microsoft Flight Simulator fully supports Xbox gamepad, keyboard and mouse, Thrustmaster T.Flight Hotas One, Thrustmaster T.Flight Rudder, and HORI HOTAS Flight Stick for Xbox One. New, Xbox-compatible peripherals will be announced soon, but we cannot share any further details at this time."

 

https://flightsimulator.zendesk.com/hc/en-us/articles/4402318233874

 

 

I'll be happy with the gamepad personally. All I want is to fly around leisurely with the most barebones controls and pretend that I can travel again (but not feel like the passengers lives are in my hands). :) 

 

 

Link to comment
Share on other sites

I wonder how the flight controls will be on the controller. my dad has an extensive yoke and rudder system, but we’ve been unable to get FS to run on his PC properly due to it having an old GPU and us not being able to get a new GPU. Would be great to just run it on a xsx. 
 

I’m excited for this. 

Link to comment
Share on other sites

22 minutes ago, kelley said:

I wonder how the flight controls will be on the controller.

 

The PC version already supported the XB controller. It's perfectly fine for those wanting a more stripped back experience.

 

 

I would imagine there will be further optimisation for the controller in the console release since it's what the majority of players are likely to be using.

Link to comment
Share on other sites

For those who have not been following the game since its PC release, I thought you might want to know the differences between the three versions available (each tier basically amounts to more visually detailed airports and more licensed planes). 

 

 

Deluxe Ediiton ($90/£80)

 

Airports

Amsterdam Airport Schiphol (Netherlands)

Cairo International Airport (Egypt)

Cape Town International Airport (South Africa)

O'Hare International Airport (USA)

Adolfo Suarez Madrid-Barajas Airport (Spain)

 

Additional Deluxe Edition Planes

Diamond Aircraft DA40-TDI

Diamond Aircraft DV20

Textron Aviation Inc. Beechcraft Baron G58

Textron Aviation Inc. Cessna 152 Aerobat

Textron Aviation Inc. Cessna 172 Skyhawk

 

 

Premium Deluxe Edition ($120/£110)

 

Airports

Amsterdam Airport Schiphol (Netherlands)

Cairo International Airport (Egypt)

Cape Town International Airport (South Africa)

O'Hare International Airport (USA)

Adolfo Suarez Madrid-Barajas Airport (Spain)

Denver International Airport (USA)

Dubai International Airport (UAE)

Frankfurt Airport (Germany)

Heathrow Airport (UK)

San Francisco International Airport (USA)

 

Premium Deluxe Edition Planes

Diamond Aircraft DA40-TDI

Diamond Aircraft DV20

Textron Aviation Inc. Beechcraft Baron G58

Textron Aviation Inc. Cessna 152 Aerobat

Textron Aviation Inc. Cessna 172 Skyhawk

The Boeing Company 787-10 Dreamliner

Cirrus Aircraft SR22

Pipistrel Virus SW 121

Textron Aviation Inc. Cessna Citation Longitude

Zlin Aviation Shock Ultra

 

 

enhanced-airports.jpg?fit=bounds&width=6

 

airplanes.jpg?fit=bounds&width=640&heigh

 

Link to comment
Share on other sites

2 hours ago, Angry the Clown said:

For those who have not been following the game since its PC release, I thought you might want to know the differences between the three versions available (each tier basically amounts to more visually detailed airports and more licensed planes). 

 

 

Deluxe Ediiton ($90/£80)

 

Airports

Amsterdam Airport Schiphol (Netherlands)

Cairo International Airport (Egypt)

Cape Town International Airport (South Africa)

O'Hare International Airport (USA)

Adolfo Suarez Madrid-Barajas Airport (Spain)

 

Additional Deluxe Edition Planes

Diamond Aircraft DA40-TDI

Diamond Aircraft DV20

Textron Aviation Inc. Beechcraft Baron G58

Textron Aviation Inc. Cessna 152 Aerobat

Textron Aviation Inc. Cessna 172 Skyhawk

 

 

Premium Deluxe Edition ($120/£110)

 

Airports

Amsterdam Airport Schiphol (Netherlands)

Cairo International Airport (Egypt)

Cape Town International Airport (South Africa)

O'Hare International Airport (USA)

Adolfo Suarez Madrid-Barajas Airport (Spain)

Denver International Airport (USA)

Dubai International Airport (UAE)

Frankfurt Airport (Germany)

Heathrow Airport (UK)

San Francisco International Airport (USA)

 

Premium Deluxe Edition Planes

Diamond Aircraft DA40-TDI

Diamond Aircraft DV20

Textron Aviation Inc. Beechcraft Baron G58

Textron Aviation Inc. Cessna 152 Aerobat

Textron Aviation Inc. Cessna 172 Skyhawk

The Boeing Company 787-10 Dreamliner

Cirrus Aircraft SR22

Pipistrel Virus SW 121

Textron Aviation Inc. Cessna Citation Longitude

Zlin Aviation Shock Ultra

 

 

enhanced-airports.jpg?fit=bounds&width=6

 

airplanes.jpg?fit=bounds&width=640&heigh

 

 

I'll certainly give it the necessary go on Game Pass to ensure it strikes me as a game I'll spend some time with but I'm ok with the $120 for the Premium edition if it clicks. Thanks for the info!

Link to comment
Share on other sites

Sure. As far as I know it's difficult to upgrade from a lower tier to a higher one, so we can't pay a smaller sum to turn the Game Pass Standard edition into the Premium and unlock that content like you can with Forza Horizon 5. 

 

I'd be surprised if it grips you so much as to want to spend money for the upgrades though personally. Much as I'd like a detailed Heathrow the extent of my skills with this sim will not go far beyond just wanting to use it as a sight seeing simulator in which case I'm fully at the mercy of Bing's mapping detail and the hope for the dumbest possible controls and assist modes. :)  I'm not looking to get a pilot's licence to learn how to play this properly. 

Link to comment
Share on other sites

3 minutes ago, Angry the Clown said:

Sure. As far as I know it's difficult to upgrade from a lower tier to a higher one, so we can't pay a smaller sum to turn the Game Pass Standard edition into the Premium and unlock that content like you can with Forza Horizon 5. 

 

I'm speaking more of a physical edition I would buy. The Windows release got physical editions for standard and the premium deluxe. I'm hoping Microsoft do the same for the Xbox. I'd play it on Game Pass initially and invest in the physical Premium Deluxe version if/when released.

Link to comment
Share on other sites

  • 1 month later...

I’m sure I read somewhere that the cheap Thrustmaster Hotas would be the one they were supporting, so I’m not surprised. I am disappointed, though - the T.16000m is both vastly better and more suited to lefties like myself. 

Link to comment
Share on other sites

Substantial performance improvements coming to PC this month:

 

 

Quote

Asobo, the developer of Microsoft Flight Simulator, has been busy rewriting its engine to perform well on Xbox Series X / S, and the changes will also bring some much-needed improvements to the PC side on July 27th.

 

During a recent Twitch stream, spotted by Twinfinite, Asobo demonstrated just how significant the performance improvements will be on older systems with an Intel Core i7-9700K and an RTX 2060 Super. Microsoft Flight Simulator jumped from around 30fps to nearly a solid 60fps just thanks to the patch. CPU utilization also drops from 100 percent to 75 percent on this particular PC, and memory drops from around 16GB to 4.7GB. 

 

“We have rewritten a lot of the parts of the engine ... in order to get the maximum performance out of the sim,” explains Asobo CEO Sebastian Wloch. The team has been mainly working on CPU optimizations, as the game has been incredibly CPU heavy since its launch last year.

 

While Microsoft Flight Simulator will move to DirectX 12 for Xbox Series X / S, the game will remain on DirectX 11 on PC for now. “All the performance improvements come from just improving the simulator,” confirms Wloch. “PC has not yet moved to DirectX 12, the team is still working on it. It may bring improvements further, or not.”

 

https://www.theverge.com/2021/7/1/22558803/microsoft-flight-simulator-pc-performance-improvements-patch

Link to comment
Share on other sites

Ars Technica on the console release:

 

Quote

In terms of CPU optimization, we're now in "better late than never" territory, because the Xbox Series X/S ports are clearly running on an updated, focused version of the engine. Holy cow, are the results tremendous.

 

Quote

Both consoles can now nearly lock to 30 fps refreshes in most of the environments I've cherry-picked to test, all while pushing a resolution approaching 2160p on Series X and 1080p on Series S. Exact pixel-count measurements of this article's captures point to a full-pixel resolution on both consoles, perhaps aided by a very efficient temporal anti-aliasing (TAA) solution to bring lower pixel counts to a crisper final maximum. The results are jaw-dropping. They include some of the most detail-rich 3D environments I've ever seen in a real-time video game, all humming along with gorgeously lit, particle-filled clouds—and without apparent sacrifices to pixel fidelity or frame rate.

 

Quote

Getting to this impressive result includes a few significant caveats. While these don't necessarily break the game's visual sheen, they do point to Asobo's clever engineering choices.

 

The most obvious is a rendering issue that emerges nearly every time MSFS console players nudge a manual camera control. If you're viewing your mid-air surroundings within a cockpit, and thus have flight equipment obscuring some of your view of the world below, you might still get a 30 fps refresh when you nudge the camera. Doing the same from an exterior point of view (as triggered by the Xbox gamepad's "options" button), on the other hand, always temporarily drags into 30 fps territory on both Series X/S. Stop changing the camera angle, and you're back to something near 30 fps, even as you steer your plane dramatically. This implies that something in the renderer flips on and off when a manual camera adjustment is engaged (which doesn't happen in the current PC version).

 

Certain crowded cityscapes, particularly Manhattan, can suffer from this sub-30 fps issue by steering aggressively while in an exterior camera angle. These moments are by no means game-breakers, but they're a reminder that MSFS's massive landscapes can take their toll in select situations.

 

Quote

The most impressive upgrade from the PC version is an across-the-board boost to texture and building detail in certain populated cities, as seen above. While virtually flying over my hometown of Seattle at the "high-end" PC setting, I see a pretty massive number of different-looking buildings, albeit not with a ton of differentiating detail save the city's most unique architecture (particularly the Space Needle). Dive to the same spot on the Series X and Series S versions, on the other hand, and it's a different story. This specific boost to city detail may very well find its way to PC presets in the near future, but it's not there yet.

 

When we take MSFS tests out of the city and into the country, on the other hand, Series X and S are forced to downscale the complexity and texture detail applied to distant, massive landforms, especially mountains and hills.

 

Much more at the link:

 

https://arstechnica.com/gaming/2021/07/ms-flight-simulator-on-consoles-finally-a-next-gen-game-for-xbox-series-x-s/?utm_brand=arstechnica&utm_source=twitter&utm_social-type=owned&utm_medium=social

Link to comment
Share on other sites

I’m really rather surprised Microsoft has not outright bought Asobo Studios yet and that the Plague Tale sequel is hitting both Microsoft and Sony platforms. It’s not a bad thing but they seem to be exactly the type of studio Microsoft have been targeting and considering their work here…..

Link to comment
Share on other sites

Yes, it'd be a good acquisition given how diverse their development talents have proven to be. 

 

Either way they seem absolutely committed to improving and expanding flight sim which is great to see. It wouldn't shock me if we see performance improvements to the game over time on consoles too, just as we are seeing with the PC version.

 

I just wish the Premium Deluxe edition of the game wasn't £110 (even £88 with the pre-order discount is hard to stomach right now). I suspect I'll give in some day as I'm going to want that accurate model fo Heathrow I just know it. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...