Romier S Posted May 7, 2020 Report Share Posted May 7, 2020 Here you go. Quote Link to comment Share on other sites More sharing options...
ChrisBardon Posted May 7, 2020 Report Share Posted May 7, 2020 I watched the trailer for that, and I have no idea what the game is. From the POV I'd say it's either a multiplayer twin stick shooter, a cyberpunk RPG, or a multiplayer diablo-like. The fact that you can't tell doesn't make it super effective. Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 7, 2020 Author Report Share Posted May 7, 2020 It reminds me of Ruiner stylistically. Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted May 8, 2020 Report Share Posted May 8, 2020 I quite liked the look of this one. Quote Link to comment Share on other sites More sharing options...
dogbert Posted March 26, 2021 Report Share Posted March 26, 2021 New video from today: Romier S and Angry the Clown 2 Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 26, 2021 Author Report Share Posted March 26, 2021 OMG....I'm such a sucker for 3D Isometric action games/RPG's. Especially loot based ala Diablo. This tickles every fancy that I have and its set in a Cyberpunk-esque world? Please tell me its getting a physical release. Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted March 27, 2021 Report Share Posted March 27, 2021 It really is looking fantastic at this point, I agree. It's reminding me of a PS1 game that I used to enjoy but I can't recall the name of. Quote Link to comment Share on other sites More sharing options...
foogledricks Posted March 27, 2021 Report Share Posted March 27, 2021 I love this type of game but I’m more of a bows, sword, and magic type of guy. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 29, 2021 Author Report Share Posted March 29, 2021 On 3/27/2021 at 2:15 AM, Angry the Clown said: It really is looking fantastic at this point, I agree. It's reminding me of a PS1 game that I used to enjoy but I can't recall the name of. Loaded? Angry the Clown 1 Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted March 29, 2021 Report Share Posted March 29, 2021 34 minutes ago, Romier S said: Loaded? I do believe that's the one, yes! Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 7, 2021 Author Report Share Posted May 7, 2021 Good interview here: https://wccftech.com/the-ascent-qa-neon-giant-shares-info-on-game-length-crossplay-and-the-games-living-world/ - Game Pass confirmed for both PC and Console. - 4K/60 target for Series X, 1440p/60 for Series S, 4K/30 for One X and 900p/30 for Xbox One. - 15-20 hrs to complete the main quest. Plenty of side stuff to do. Much more at the link. Very much looking forward to this one! Angry the Clown 1 Quote Link to comment Share on other sites More sharing options...
dogbert Posted May 18, 2021 Report Share Posted May 18, 2021 New trailer + release date - July 29th. Angry the Clown and Romier S 2 Quote Link to comment Share on other sites More sharing options...
dogbert Posted May 18, 2021 Report Share Posted May 18, 2021 Some good, detailed, hands-on previews up too on various sites. https://www.eurogamer.net/articles/2021-05-18-the-ascent-preview Quote This is the other side of The Ascent that piqued interest, too. The world is very cleverly interconnected, with one mission dungeon, if you could call it that, flowing into an enemy free hub, into another hub, into the next mission area. It's old school adventure game stuff, Zelda-like, which wasn't quite what I expected from a twin-stick shooter but works nicely, the option always there for you to nip back into town to upgrade something if you're finding the enemies a little tough. I did, at times, find them a little tough. The first mission's basement goblins were a breeze which maybe lulled me into complacency, but human enemies are a different kind of problem, with medium-paced bullets, often coming from out-of-shot, making for a tricky opponent to your pretty sluggish dodge-roll. Again it's a game of kiting, drawing the melee chasers out from the shooters then darting back in, and the RPG nature of it means there's always a spot of doubt lingering about whether you've grinded enough gear for that area, or upgraded the right thing (there are a good half-dozen kind of resistances to think about which your armour, for instance, which suggests a nice amount of depth again but doesn't couple well with a demo that doesn't explain what kind of damage your enemies actually do). Quote Most impressive of all, though, is the world. At first glance it's all a little genre-typical, but the details set it apart. The end of that starter mission, for instance, features a great, rolling sphere fixed in place, designed as a kind of rudimentary industrial AI (called an SI in the game) that you needed to restore. Watching it boot up and whirr into action is hypnotising. As is looking into the distance, one of my favourite hobbies in early-generation games. Sneak a glimpse through a gap in some pipes, or off past the edge of a little bridge or walkway, and it's just all detail. Detail on detail, vast crowds, great chasms, roaring car chases in the sky as a couple of corporations duke it out over whatever. This stuff is all there because someone fancied making it - always true of games, such is the magic of them - but you can really feel it with The Ascent. Quote Link to comment Share on other sites More sharing options...
dogbert Posted June 3, 2021 Report Share Posted June 3, 2021 Dagnammit. Was browsing Game Pass on my xbox + this was listed for download. Click on it, it's for preload. You got me, MS. Roll on July 29th. Angry the Clown 1 Quote Link to comment Share on other sites More sharing options...
Romier S Posted June 3, 2021 Author Report Share Posted June 3, 2021 4 minutes ago, dogbert said: Dagnammit. Was browsing Game Pass on my xbox + this was listed for download. Click on it, it's for preload. You got me, MS. Roll on July 29th. Yeah, they announced the release date awhile back. You didn’t see it? Quote Link to comment Share on other sites More sharing options...
dogbert Posted June 3, 2021 Report Share Posted June 3, 2021 Just now, Romier S said: Yeah, they announced the release date awhile back. You didn’t see it? I did. I've had two glasses of wine (because I'm on PTO the rest of the week, yay summer) and it show the big honking Download Now icon like all the other games Angry the Clown and kelley 2 Quote Link to comment Share on other sites More sharing options...
Romier S Posted July 21, 2021 Author Report Share Posted July 21, 2021 Gameplay deep dive! Only another week to go! Quote Link to comment Share on other sites More sharing options...
dogbert Posted July 29, 2021 Report Share Posted July 29, 2021 Quote Link to comment Share on other sites More sharing options...
dogbert Posted July 29, 2021 Report Share Posted July 29, 2021 Reviews are out, mostly positive, but lots of grindy gameplay. https://www.ign.com/articles/the-ascent-review-xbox-pc-game-pass?utm_source=twitterThe Ascent’s satisfying gun-tastic action-RPG gameplay loop mixes with its beautiful cyberpunk aesthetic to create an overall enjoyable experience. Neither its story nor its characters are all that memorable, and its enemy encounters can stumble toward the end, but its gunplay and ultra-violence in a neon-soaked world combine to craft a co-op-friendly game you don’t see every day.https://www.eurogamer.net/articles/2021-07-28-the-ascent-reviewThe more you play, conquering the arcology's upper tiers and toppling its kingpins, the less enthralling this marvelous city becomes. Quests drag you back and forth between far-flung NPCs, your journey interrupted every few seconds by hoodlums arbitrarily defending bits of floor. There's fast travel in the shape of free metro stations and airborne taxis that can be summoned for a negligible fee, but you can only use the central elevators to travel between arcology tiers, which creates more legwork and more opportunities for boring fights. Worst of all, there's no fast travelling from the maintenance districts, docks, plants and factories that account for a majority of dungeons, so if you reach a boss you're under-levelled for and need to juice up your gear, you'll need to trek all the way back to the hub. Quote Link to comment Share on other sites More sharing options...
Romier S Posted July 29, 2021 Author Report Share Posted July 29, 2021 The load time on the previous gen versions is just...... Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted July 30, 2021 Report Share Posted July 30, 2021 Played it for an hour or so and I really like it. It definitely has the gameplay feel of something that could have emerged in the 1990s, though obviously not on this kind of visual scale which is immense (and the art direction is superb). Quote Link to comment Share on other sites More sharing options...
Romier S Posted July 30, 2021 Author Report Share Posted July 30, 2021 I’m at level 10 so far. I’m going to spend a lot of time with the game.:) The fact that a studio of 12 people made this is exceedingly impressive. Though that does mean that’s it’s a little rough around the edges. I ran into numerous audio bugs like ricochet sounds that continue to play far after the event happens and other issues like that. I’ve read that they have sorted this out in the next patch which is good news. There’s some minor texture pop-in issues on load as well but thst is super minor. Otherwise, the game is a sight to behold and runs extremely well. Once you get to the Warrens and are able to experience the main city, you’re going to be impressed. Bustling is an understatement of a description! Quick tip: Make sure to use A to dodge/roll. The game doesn’t tell you that unless you dig into the menus (unless I missed it!). Quote Link to comment Share on other sites More sharing options...
Romier S Posted July 30, 2021 Author Report Share Posted July 30, 2021 By the way, this is some serious Ghost in the Shell inspired stuff…. ……and I like it! Quote Link to comment Share on other sites More sharing options...
dogbert Posted July 30, 2021 Report Share Posted July 30, 2021 42 minutes ago, Romier S said: The fact that a studio of 12 people made this is exceedingly impressive. This keeps getting repeated by people. It's fundamentally wrong + misrepresents what goes into a big modern videogame. The primary core team that made The Ascent is 12 people, yes. But it took an army of external contractors + outsourcers to actually complete the work, the assets, and ship it. Hell, they had more than 12 audio/music designers. I'm not downplaying the amount of work + creativity shown by the core team, but the internet's completely downplaying the team and effort it takes to ship anything substantial these days. Here's the credits list. I count at least 10 outsource/contract companies credited. Romier S 1 Quote Link to comment Share on other sites More sharing options...
Romier S Posted July 30, 2021 Author Report Share Posted July 30, 2021 4 minutes ago, dogbert said: This keeps getting repeated by people. It's fundamentally wrong + misrepresents what goes into a big modern videogame. The primary core team that made The Ascent is 12 people, yes. But it took an army of external contractors + outsourcers to actually complete the work, the assets, and ship it. Hell, they had more than 12 audio/music designers. I'm not downplaying the amount of work + creativity shown by the core team, but the internet's completely downplaying the team and effort it takes to ship anything substantial these days. Here's the credits list. I count at least 10 outsource/contract companies credited. No, that’s fair enough and good context. Thank you for the clarification! Quote Link to comment Share on other sites More sharing options...
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