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Ratchet & Clank: Rift Apart [PS5]


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Was out of town since Friday, back at it last night, in Savali.


I was playing in Performance and switched over to Fidelity and, unlike my first impressions, the difference was MASSIVE. I couldn't believe my eyes, really. I think at first since I was overwhelmed by the detail even in Performance, I didn't notice, because, well, there was nothing to notice since I hadn't seen the difference.


Anyway, I'm keeping it on Fidelity. It just looks too damn good. I do not want this game to end and I will platinum the heck out of it.

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The patch released yesterday corrected the visual bug that would happen if you used the visual filters from the golden bolt. It no longer locks the game into a lower resolution/no anti-aliasing mode as it did before. Cool.

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I finished this up today. I’ve played all of the mainline Ratchet & Clank games (at least on console), and I do think this is one of the better ones. I really liked the addition of Rivet and Kit to the series. I hope we see more of them in future games. Hell, Insomniac should do an Uncharted: The Lost Legacy or Spider-Man: Miles Morales, and make the next official game about those characters. It would be a fun change of pace story-wise. 


I would love to go back in and do Challenge Mode, but I have so many other games yet to play and just over the horizon that I have to move on if I ever want to get to it all. Maybe I’ll go back to the 2016 game and replay that one at some point, since it received that 60fps upgrade on PS5 recently.

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I finished the main game today too. I enjoyed it quite a bit. The graphics are gorgeous, writing and humour is good, gameplay is fun, and there is some nice variety in the look of the levels and in gameplay with the Glitch and Clank levels. 

It was quite an odd experience coming from Returnal to a game that has almost no punishment whatsoever for dying, and I think it may be a bit of a shock going back to that one. 

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New patch adds 120hz mode back in with a bump to 40hz along with a slew of options:




New Features
  • Added new stickers
  • Added the ability to disable the Phantom Dash VFX
  • Added the ability to disable the Phantom Dash VFX in Photo Mode
  • Added the ability to toggle armor on or off while in Photo Mode
  • Added color backgrounds to Photo Mode
  • Added 120 Hz Display Mode, which reduces input latency when using a compatible display. In this mode, the frame rate target for the Fidelity graphics mode increases to 40 frames per second
  • Added "Skip Cutscenes" as bindable option for the D-pad
  • Added the option to disable the level up message and slowdown

General Fixes & Polish

  • Addressed an issue where a Glitch challenge could be played twice resulting in players being unable to complete one later
  • Addressed an issue where white cubes could appear in the opening cinematic
  • Addressed an issue where POIs could disappear.
  • Addressed an issue where characters could appear blurry in Photo Mode when the camera is very close.
  • Addressed an issue where the game could freeze during the grind rail tutorial.
  • Addressed an issue where killing Grunthors with Trudi would not count towards the Extinction Event Trophy
  • Addressed an issue where some Grunthors would not count towards the Extinction Event Trophy
  • Addressed an issue where the weapon wheel UI could become stuck on the screen
  • Addressed an issue where deployable weapons would stop attack pixelized enemies.
  • Addressed an issue where the RYNO would appear to not damage enemies.
  • Addressed an issue where the Weapon Vendor text was illegible in Retro Mode.
  • Addressed an issue where the camera could become stuck on Blizar 
  • Addressed an issue where multiple environmental objects would not load on Cordelion
  • Addressed an issue where the player could become stuck after completing the Clank puzzle on Sargasso
  • Addressed an issue where some Zurpstones would not longer appear on the map if the player leaves the planet.
  • Addressed an issue where Rivet would fall forever after respawning on Blizon
  • Addressed an issue where Clank lines would play incorrectly while at Zurkies
  • Addressed an issue where Goons could T-pose while dying
  • Addressed an issue where a section of rail would not spawn after respawning on Blizar
  • Addressed an issue where the game would appear very dark if Photo Mode was activated very quickly
  • Addressed an issue where some jumps would not be possible if the Glide Toggle was enabled
  • Addressed an issue where the player could fall endlessly during the Nefarious fight
  • Addressed an issue where changing the Graphics Mode setting while starting a Challenge Mode game would start a normal game instead
  • Addressed an issue where glove weapons would appear incorrectly in Photo Mode
  • Addressed an issue where certain Photo Mode filters could remove anti-aliasing in the main game
  • Improved stability
  • Various additional fixes and improvements

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  • 3 weeks later...

Very cool.


Man, I just gorged myself on this game and needed to take a break. I have a couple trophies I'd like to grab (I think the grind tricks and shield one) and will likely dig back in sooner than later. I miss the pop of this game.

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