Angry the Clown Posted December 11, 2020 Report Share Posted December 11, 2020 Magness and Adam Tyner 2 Quote Link to comment Share on other sites More sharing options...
kelley Posted December 11, 2020 Report Share Posted December 11, 2020 And they said to tamper your expectations. Quote Link to comment Share on other sites More sharing options...
JoeyN Posted December 11, 2020 Report Share Posted December 11, 2020 Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted March 15, 2022 Author Report Share Posted March 15, 2022 Following on from Crystal Dynamics being brought in to help with development, The Initiative has apparently taken some heavy staff losses on this game . Quote That includes most of The Initiative’s senior design team, including game director Dan Neuburger, design director Drew Murray, lead level designer Chris O’Neill, principal world builder Jolyon Myers, two senior system designers, a group of three former God of War designers and more. And the turnover of top talent doesn’t end in design: Perfect Dark’s two most senior writers also recently quit, analysis shows, along with the project’s technical director, tech art director, lead gameplay engineer, lead animator, QA lead and more. According to LinkedIn, The Initiative is now less than 50 people (when duplicates, former employees and erroneous listings are removed) and currently has just three roles advertised on its website. Analysis suggests it hired around 12 people in the past 12 months. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 15, 2022 Report Share Posted March 15, 2022 Removed. Quote Link to comment Share on other sites More sharing options...
dogbert Posted March 15, 2022 Report Share Posted March 15, 2022 I have zero insight into the state of Perfect Dark or the studio culture or the game, but lists like that, with zero context on individuals' decisions or reasons, are completely toxic. We're in the midst of a huge reorganisation of this industry with just about every big studio having unprecedented turnover. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 15, 2022 Report Share Posted March 15, 2022 5 hours ago, dogbert said: I have zero insight into the state of Perfect Dark or the studio culture or the game, but lists like that, with zero context on individuals' decisions or reasons, are completely toxic. We're in the midst of a huge reorganisation of this industry with just about every big studio having unprecedented turnover. Fair enough. It is, however, posted in the article as supporting the general story of key departures due to issues with the top down studio culture. The crux of which is based on Linkedin updates (which are public) supported by conversations with many of the sources who have left, etc. If Andy Robinson got it wrong, well….. Quote Link to comment Share on other sites More sharing options...
dogbert Posted March 15, 2022 Report Share Posted March 15, 2022 Am I disagreeing with any of that? Lists of employees with people scratched off is not helpful and is toxic for the conversation. Quote Link to comment Share on other sites More sharing options...
Romier S Posted March 17, 2022 Report Share Posted March 17, 2022 On 3/15/2022 at 6:21 PM, dogbert said: Am I disagreeing with any of that? Lists of employees with people scratched off is not helpful and is toxic for the conversation. I removed the list based on your comments/issues. dogbert 1 Quote Link to comment Share on other sites More sharing options...
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