Romier S Posted April 22, 2021 Report Share Posted April 22, 2021 Here's the blog post: https://blog.playstation.com/2021/04/22/playstation-and-firewalk-studios-announce-publishing-partnership-for-a-new-original-multiplayer-ip/#sf245203152 It’s why I used to stay up until 2 AM playing Phantasy Star Online night after night with the same group from Server 9. Or how the neighbors who showed up at my NYC apartment to complain about the noise, ended up jamming with us in Rock Band instead. For others on our team, it was spending nights with their crew searching and finding the perfect last armor set piece in Diablo II, making the online qualifiers in competitive Halo tournaments, or skipping studying for a math final to play in a Left 4 Dead 2 LAN party. As a next-generation AAA studio and part of the ProbablyMonsters family, we’ve carefully assembled an amazing and diverse team of best-in-class talent who are focused on creating these moments. Everyone here brings a deep passion for games and the art of making them. We have a saying at Firewalk: build a great team, build a great game. One leads directly to the other. The ProbablyMonsters’ world-class operations teams and infrastructure has allowed us to focus on doing both better: fostering a sustainable development culture where people come first and delivering great games. Our collective leadership team is no stranger to building memorable multiplayer experiences. Ryan Ellis, our Game Director, was a Creative Director on Destiny. Elena Siegman, our Executive Producer, was a producer on Guitar Hero II, Bioshock Infinite, and multiple Destiny releases. Our deeply talented team has helped bring to life franchises like Mass Effect and Apex Legends. Combined with my own experience (and, er, thousands of hours played) on Call of Duty and Destiny, we’ve had the opportunity to deliver some of the decade’s biggest experiences to gamers – and we’ve loved it. Herman Hulst followed up: Starhawk 1 Quote Link to comment Share on other sites More sharing options...
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