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NFL Street


adamsappel
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um here in nyc kids play football in the street all the time. Its not tackle football. More like tag or flag football. We used to do it all the time. hell I even played tackle football in the show this year as the streets were closed

 

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  • 5 months later...

There was a demo on an OXM disc a few months past and it was one of the worst demos I've ever played. Nothing at all like the fantastic game that NBA Street is. The graphics were sub-PS1 quality, controls were mushy, and it lacked any bit of the flair (or should I say "flava" :) ) that made NBA Street so enjoyable.

 

Once upon a time I was looking forward to this game, but that demo was atrocious. It wouldn't be the first time that a game ended up to be pretty good, or even great, despite a sub-par demo (hello, Otogi!), but early signs are not good on this title...

 

I have to maintain my tiny, useless stand against EA's non-online policy for Xbox, and not purchase it...

 

Fight the power, brother! They may have cleared a jillion dollars in sales last year, but by God they didn't get my $50. That'll learn 'em! :)

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Wow, I could NOT be more surprised, even considering the source. Well, maybe once again a crummy demo has masked a decent game. I stand by my comments on the graphics, though--even in the screenshots on IGN you can see how awful they are. Each of the football players look like they are wearing fat suits, or maybe those blow-up sumo suits that fans wrestle in at halftime of basketball games. It also sounds like there isn't much difference between the stats of each of the players, as the review mentions playing Warren Sapp at QB if you want to. I realize that this is an "arcade" football game, but surely there has to be some difference between the players? I hope it's like NBA Street, where each player had different stats in a few different categories (3pt shooting, blocks, etc.).

 

If any of you guys get some firsthand experience with the game I'd love to hear about it. As I said, I had been looking forward to this, and I was pretty disappointed when the demo turned out to be garbage.

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I just don't get the use out of these types of arcadey games like I used to when I was younger and hanging with my buds every afternoon.

 

I have a plan that should drive all the LCVG significant others crazy,... we should impliment a plan to slowly migrate together, we could have an entire LCVG neighborhood somewhere in east bumkick Missouri (Missouri is the center of the country right). We could create a wireless gaming umbrella square 20 blocks wide. Beer and Bar-B-Q every night for dinner. Mmmm, now how do I convince my girlfriend that Missouri is Paradise on earth,... :green:

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Do you have to convince your g/f or Keith's wife?

 

-Dean-

 

So, There's this guy at my work who still to this day debates that Bledsoe is better than Brady! Everyday it's the same ole schtick and jokes. Thing is, it got old a long time ago but he never quite caught on. We just let him go on and on in ignorant bliss. ;)

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I don't know, Chris, I don't think that NBA Street exaggerated their characters to anywhere near the cartoon extreme that NFL has. Yes, Stretch had a whacked-out Afro, and some of the guys were maybe a little TOO tall or gangly, but not even close to the Sta-Puff marshmellow men that the NFL players are. They look even more goofy than the hilariously-pumped up rappers from Def Jam Vendetta, and that's saying something.

 

Different strokes; maybe stuff like that doesn't bother some people, but it does bug me.

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I had 0 interest in this game when it was announced, and even through the initial screenshots that were relased. But I watched the IGN Insider video review of it, and it just looks like so much damn fun.

 

The video was what really changed my mind on it. It looked like Blitz on crack. I can't wait to fire it up with a few friends.

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Originally posted by JTello@Jan 12 2004, 03:22 PM

Do you have to convince your g/f or Keith's wife?

 

-Dean-

 

So, There's this guy at my work who still to this day debates that Bledsoe is better than Brady! Everyday it's the same ole schtick and jokes. Thing is, it got old a long time ago but he never quite caught on. We just let him go on and on in ignorant bliss. ;)

Yeah, it will get old, but not for a couple more days. :green:

 

-Dean-

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I will agree with you though on Arcadey games like this Joel. They just don't have that lasting appeal to me anymore. I enjoyed NBA Street....for about a week and then I was bored with it. I hope you folks enjoy NFL Street, maybe I'll give it a rent on the PS2 one night to get a couple of online games in with a couple of you.

 

-Dean-

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Much of NFL Street's perceived style is derived from the basic urban, hip-hop-themed style that NBA Street created, but in an NFL setting, it just doesn't seem to work quite as well. Essentially, the game's methodology for making the players of the NFL more "street" is to give them baggy clothes and maybe a visor or a backward baseball cap and have them trash-talk one another with some pretty silly dialogue. Everything, right down to the names for some of the style point moves, like "movin' da chains" and "bring tha noise," and some of the game's unlockable teams, which feature artists from the game's soundtrack, like the X-ecutioners and DJ KaySlay (along with some other NFL players who are already available on their respective teams), seems like a rather forced attempt to cram a little more feigned flavor into the mix. Though none of this is really all that different from what NBA Street has done over the years, something about the way NFL Street puts it all together just feels rather disingenuous by comparison.

 

I found it funny that this was there only fault in the game, and the problem that they spent the most time on. It's just kind of ridiculous that they would give the game a lower score because of this. I would much rather see a score based on gameplay then on style points. Eh, to each his own I guess.

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