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Splinter Cell Pandora Tommorrow Discussion Thread.


FLYING SE7EN

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If you haven't already, read this month's EGM article on SC:PT. It has me more jazzed than ever (and I was already excited about it).

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The main thing that excites me is the online multiplayer. They do a play by play on about a minute of gameplay and it just seems awesome. My three favorite bits:

 

1. As a Spy, you can shoot a Mercenary with a "spy bullet" that lets you track him on your radar AND it taps into his communications so the spy team can eavesdrop on the mercenaries conversations over the Live headset. :shock:

 

2. A spy can sneak up behind a Mercenary and grab him and use him as a shield AND you can talk to him or taunt him through the headset!

 

3. The mercenaries, in addition to flashlights, have 3 different modes of enhanced vision. One for motion detection, one for sound, and one for EMF detection (you can "see" the spy from the field created by his gadgets!!

 

March 23 can't come soon enough.

 

J.

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Originally posted by Robot Monkey@Feb 26 2004, 02:53 PM

Online will be 2 on 2, yes? I wonder how well they've integrated co-op play for going through the storyline online -- or if at all.

 

-j

I don't have any quotable source for this, but what I've read before indicates that Sam Fisher works alone - always. Even the spies you get to play online aren't him. So that would maybe indicate they wouldn't do a co-op mode. But that's just my guess :D

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The online game is not co-op per se. You do not co-operatively play through missions from the single player game, but the multiplayer senarios are connected to the single player story. Apparently, it is very clever the way they link the two together.

 

The article says that while the game engine can handle more than four players, when they tested it with more than 4, it destroyed the tension they were trying to create. It turned a gripping, tense, hide and seek steathy game into a run and gun shooter.

 

What was really interesting is that they have had hundreds of french gamers playing the beta version (clocking in hundreds of hours of gameplay) all the while refining the maps and levels. They created programs to track gamers' paths through the levels, and through the study of this info, they tweak the maps to improve the gameplay by moving doors, lightening or darkening rooms etc. Very cool.

 

Cheers.

 

J.

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Originally posted by Whooter+Feb 26 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Whooter @ Feb 26 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-FLYING SE7EN@Feb 26 2004, 04:26 PM

What was really interesting is that they have had hundreds of french gamers playing the beta version

So it sounds like the surrendering portion of the game will be solid, anyway... ;) [/b]

:lmfao: :lmfao:

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Originally posted by FLYING SE7EN@Feb 26 2004, 03:04 PM

As a Spy, you can shoot a Mercenary with a "spy bullet" that lets you track him on your radar AND it taps into his communications so the spy team can eavesdrop on the mercenaries conversations over the Live headset. :shock:

I love this and hope more games -- especially FPS's -- support this in the future. In RS3, for example, you should be able to hear a bad guy talking near you. Granted, you shouldn't be able to hear the other half of the conversation that goes on in his ear piece, but you should hear the bad guy talking near you.

 

-j

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Originally posted by Thrillho@Mar 11 2004, 11:43 AM

I recently switched to that new Axe deodorant. Sad to say no hot strange girl has jumped on me in an elevator to have sex, damn misleading adverstising. :(

Huh, it worked for me. Maybe yours is defective? Simply mail the unused portion back for a full refund...

 

As to SC2, I'm thinking about it. I want Worms 3D and Trivial Pursuit the same day, though. Luckily, I have no interest in Carmen Sandiego: The Secret of the Stolen Drums coming out the same day.

 

-j

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