Robot Monkey Posted March 26, 2004 Report Share Posted March 26, 2004 Every time I did a search on the title the results appear to be the entire contents of the Xbox forum, so here goes what I believe to be a redundant topic. Anyway, I just wanted to let you know that Gamespot's developer Q&A says it'll ship two weeks after E3. -j Quote Link to comment Share on other sites More sharing options...
Beer Monkey Posted March 26, 2004 Report Share Posted March 26, 2004 FYI, there will only be cooperative play online. No head to head. I'm still excited about this game, though it has fallen off the media radar the last few months. Quote Link to comment Share on other sites More sharing options...
Cyberwoo Posted March 26, 2004 Report Share Posted March 26, 2004 I'd like to know their reasoning for not including some type of team adversarial mode like in RS3. I do think coop would be a hell of alot more fun in a more open ended environment with multiple entry points. Take RS3 for example. Coop in RS3 to me is just boring because basically its 1 point man getting all the kills and the rest of the team stands behind him waiting for him to die. This happens because RS3 maps are so linear and enemy AI is pretty predictable. There is pretty much only 1 way to get from point A to point B which makes splitting up into 2 man teams irrelevant. Now in a game with bigger levels and multiple points of entry then it makes sense. I'm hoping FSW is the latter and brings coop to a whole new level. Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted March 26, 2004 Author Report Share Posted March 26, 2004 Originally posted by Cyberwoo@Mar 26 2004, 11:06 AM I'd like to know their reasoning for not including some type of team adversarial mode like in RS3. I believe the answer comes from FSW's design. It was originally designed to to teach MOUT priniciples for fire teams. The entire game is designed with the fire team in mind. Elements like the interface and team AI are integral to this purpose. Putting in a player-controlled opposing force would probably entail creating a second game-within-a-game (like Ubi did with Pandora Tomorrow), something I believe Pandemic could not or would not contemplate. Also for this reason, I believe the co-op Live component will entail players controlling individual fire teams, not individual soldiers. That said, I'm looking forward to it, especially if they minimize the understandable criticisms you raised about RS3's co-op. -j Quote Link to comment Share on other sites More sharing options...
Beer Monkey Posted March 26, 2004 Report Share Posted March 26, 2004 Yes, with the coop in FSW, it is 2-player and each controls a 5-man squad that sticks together. You will communicate together and outflank the enemy and leverage your two squads to the best advantage in each situation. It should be nothing like coop in RS3. Also, if even one man goes down and dies before you can medivac him, you lose. The game was originally designed to simulate two squads fighting against asymmetricals (spread out, disorganized enemy), and that is what the tactics are based on. Squad versus squad might be possible for a sequel, but it's not happening now. I'm OK with that. I'd rather the game come out than for them to spend several more months adding a gameplay mode that would require completely different tactics and levels. Also remember that this game is a RTS and is not a first or even third-person shooter. Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted March 26, 2004 Author Report Share Posted March 26, 2004 Originally posted by Beer Monkey@Mar 26 2004, 01:07 PM Yes, with the coop in FSW, it is 2-player and each controls a 5-man squad that sticks together. Since it's modeled on Army doctrine, I'm pretty sure that it's a standard four-man fire team (Team Leader, Automatic Rifleman, Asst. AR and Rifleman). IIRC, a fire team is the smallest unit of maneuver with its own command and control. A squad will usually consist of three fire teams and a squad leader. -j Quote Link to comment Share on other sites More sharing options...
Beer Monkey Posted March 26, 2004 Report Share Posted March 26, 2004 My apologies for not having correct terminology. I'm used to military buffs beating me up over using the wrong words. I should have said team, not squad. I thought they were five-man teams as they had added a medic, but I could be wrong. I must have misread one of the previews. EDIT: Here is what threw me off, from Gamespy: "Included in your team's roster are a rifleman, grenadier, and machine gunner, as well as squad leaders and members with medic abilities". EDIT 2: From Gamespot: "The game lets you assume the role of an Army sergeant controlling a squad of nine troops (including yourself). The squad is split into two fire teams: one with five soldiers and one with four. Each squad has a team leader, a grenadier who carries a rifle with an underslung grenade launcher, a standard rifleman, and a machine gunner who carries the SAW (squad automatic weapon) for suppressive fire. Full Spectrum Warrior lets you quickly and easily switch between squads and order each of them to move around the map from a third-person perspective. " Sounds like the fifth man probably represents yourself. Quote Link to comment Share on other sites More sharing options...
Guest Bryan Posted March 26, 2004 Report Share Posted March 26, 2004 I'll happily play it with eight or nine soldiers! I enjoyed the OXM developer walkthrough from a few months ago and ordered immediately. Quote Link to comment Share on other sites More sharing options...
Derrik Draven Posted March 26, 2004 Report Share Posted March 26, 2004 Definitely looking forward to this one. From what movies I've seen on Gamspot, it looks more realistic than any military game I've played. Pandemic stated that "you can get overwhelmed pretty quickly", when they were mentioning play balancing. Hopefully they don't make it too easy. Quote Link to comment Share on other sites More sharing options...
Chris F Posted May 22, 2004 Report Share Posted May 22, 2004 Thought I'd revive this thread as FSW should be on store shelves in a little over a week. EBGames.com has the game for pre-order plus FREE 1-Day shipping. http://ebgames.com/ebx/product/236812.asp Every video I've watched for this game looks absolutely incredible. I can't wait to get on Live and play some co-op! Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 22, 2004 Report Share Posted May 22, 2004 I'll be picking this up along with Riddick that same day. I'm highly looking forward to both (FPW for the co-op online play) as well as Psi-Ops on the 14th (PLAY THIS GAME!). Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted May 22, 2004 Author Report Share Posted May 22, 2004 I'm really looking forward to this title! Thanks for the link, Chris. -j Quote Link to comment Share on other sites More sharing options...
Derrik Draven Posted May 23, 2004 Report Share Posted May 23, 2004 Damn - didn't realize that it was THAT close to release. Usually I'm pretty happy to hear news like that but with Thief 3 being in my grubby hands this Wed, then Riddick less that a week later, I don't think I'll have time for FSW until the other 2 are finished! :? Guess it really isn't that bad of a problem! Quote Link to comment Share on other sites More sharing options...
Cyberwoo Posted May 24, 2004 Report Share Posted May 24, 2004 I'll be picking up both Thief 3 and FSW next week. Great week for gaming. :tu: Quote Link to comment Share on other sites More sharing options...
General Zot Posted May 24, 2004 Report Share Posted May 24, 2004 I need to flip a coin to decide whether the next game is Riddick or FSW, tough choice. I'm thinking I'll get FSW, little more original and I suspect Riddick will be $20 by the Fall. Quote Link to comment Share on other sites More sharing options...
MrJames Posted May 24, 2004 Report Share Posted May 24, 2004 I was on the fence with this game until I saw the IGN developer video interview that pretty much made this a must buy for me. Quote Link to comment Share on other sites More sharing options...
Chris F Posted May 24, 2004 Report Share Posted May 24, 2004 The main thing people need to know about this game is the fact it is NOT a FPS. It's more strategy and tactics than anything else. I'm sure someone with a military background would be better suited at explaining it. I bet a lot of people are going to buy it thinking it's the next Ghost Recon or Rainbow Six, when it's really nothing like them. I'm looking forward to the co-op features of the game. Trading replays, working as a team, etc. Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted May 24, 2004 Author Report Share Posted May 24, 2004 I would want this game with or without online co-op. With online co-op, though -- jeez it's gonna be ugly! I can't wait. Since I no longer remember, do I get two fireteams or one in co-op? I've heard the game described as a third-person real-time strategy game, which seems pretty accurate based upon the videos I've seen. The important thing appears to be setting up your two fireteams to the best effect, not drawing a bead on a bad guy and dropping him before he lights you up. -j Quote Link to comment Share on other sites More sharing options...
General Zot Posted May 24, 2004 Report Share Posted May 24, 2004 The important thing appears to be setting up your two fireteams to the best effect, not drawing a bead on a bad guy and dropping him before he lights you up. Yes, purely tactical play as opposed to an action headshot fest like counterstrike. I'm so down with FSW, game looks really solid. Quote Link to comment Share on other sites More sharing options...
Cyberwoo Posted May 25, 2004 Report Share Posted May 25, 2004 Anyone wanna place any bets as to how many hours/days it takes Mithran to start complaining about the game because it isn't like real life? I give him 5 minutes tops. Quote Link to comment Share on other sites More sharing options...
JoeyN Posted May 25, 2004 Report Share Posted May 25, 2004 I hope the game is realistic if it was designed originally for the Army capt Quote Link to comment Share on other sites More sharing options...
Peter O Posted May 25, 2004 Report Share Posted May 25, 2004 It was, but certain things have been simplified to make the game more playable by 'civilians.' Quote Link to comment Share on other sites More sharing options...
Derrik Draven Posted May 25, 2004 Report Share Posted May 25, 2004 I'll tell ya, I've NEVER seen a more realistic look when running with your fireteam. Man...it looks like someone with a news camera covering a war, running along side a squad. Probably just dig into my savings and pick up all 3:FSW, Thief 3, Riddick. VERY good time for gaming!!!!! Quote Link to comment Share on other sites More sharing options...
Chris F Posted June 1, 2004 Report Share Posted June 1, 2004 Well, todays the day. Although I probably won't be receiving mine until tomorrow, I'm sure there are a few people who will get their copies today. I'm looking forward to getting online with some of you tomorrow night, or later this week and doing some co-op missions. The IGN review is up, scoring a 9.2 out of 10: http://xbox.ign.com/articles/519/519972p1.html Quote Link to comment Share on other sites More sharing options...
Guest Bryan Posted June 1, 2004 Report Share Posted June 1, 2004 And here is a review of the Live implementation. Solid gold! Quote Link to comment Share on other sites More sharing options...
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