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Full Spectrum Warrior


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I'd like to know their reasoning for not including some type of team adversarial mode like in RS3.

 

I do think coop would be a hell of alot more fun in a more open ended environment with multiple entry points. Take RS3 for example. Coop in RS3 to me is just boring because basically its 1 point man getting all the kills and the rest of the team stands behind him waiting for him to die. This happens because RS3 maps are so linear and enemy AI is pretty predictable. There is pretty much only 1 way to get from point A to point B which makes splitting up into 2 man teams irrelevant. Now in a game with bigger levels and multiple points of entry then it makes sense. I'm hoping FSW is the latter and brings coop to a whole new level.

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Originally posted by Cyberwoo@Mar 26 2004, 11:06 AM

I'd like to know their reasoning for not including some type of team adversarial mode like in RS3.

I believe the answer comes from FSW's design. It was originally designed to to teach MOUT priniciples for fire teams. The entire game is designed with the fire team in mind. Elements like the interface and team AI are integral to this purpose.

 

Putting in a player-controlled opposing force would probably entail creating a second game-within-a-game (like Ubi did with Pandora Tomorrow), something I believe Pandemic could not or would not contemplate. Also for this reason, I believe the co-op Live component will entail players controlling individual fire teams, not individual soldiers.

 

That said, I'm looking forward to it, especially if they minimize the understandable criticisms you raised about RS3's co-op.

 

-j

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Yes, with the coop in FSW, it is 2-player and each controls a 5-man squad that sticks together. You will communicate together and outflank the enemy and leverage your two squads to the best advantage in each situation. It should be nothing like coop in RS3. Also, if even one man goes down and dies before you can medivac him, you lose.

 

The game was originally designed to simulate two squads fighting against asymmetricals (spread out, disorganized enemy), and that is what the tactics are based on.

 

Squad versus squad might be possible for a sequel, but it's not happening now. I'm OK with that. I'd rather the game come out than for them to spend several more months adding a gameplay mode that would require completely different tactics and levels.

 

Also remember that this game is a RTS and is not a first or even third-person shooter.

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Originally posted by Beer Monkey@Mar 26 2004, 01:07 PM

Yes, with the coop in FSW, it is 2-player and each controls a 5-man squad that sticks together.

Since it's modeled on Army doctrine, I'm pretty sure that it's a standard four-man fire team (Team Leader, Automatic Rifleman, Asst. AR and Rifleman). IIRC, a fire team is the smallest unit of maneuver with its own command and control.

 

A squad will usually consist of three fire teams and a squad leader.

 

-j

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My apologies for not having correct terminology. I'm used to military buffs beating me up over using the wrong words.

 

I should have said team, not squad.

 

I thought they were five-man teams as they had added a medic, but I could be wrong. I must have misread one of the previews.

 

EDIT: Here is what threw me off, from Gamespy:

 

"Included in your team's roster are a rifleman, grenadier, and machine gunner, as well as squad leaders and members with medic abilities".

 

EDIT 2: From Gamespot:

 

"The game lets you assume the role of an Army sergeant controlling a squad of nine troops (including yourself). The squad is split into two fire teams: one with five soldiers and one with four. Each squad has a team leader, a grenadier who carries a rifle with an underslung grenade launcher, a standard rifleman, and a machine gunner who carries the SAW (squad automatic weapon) for suppressive fire. Full Spectrum Warrior lets you quickly and easily switch between squads and order each of them to move around the map from a third-person perspective. "

 

Sounds like the fifth man probably represents yourself.

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  • 1 month later...

Damn - didn't realize that it was THAT close to release. Usually I'm pretty happy to hear news like that but with Thief 3 being in my grubby hands this Wed, then Riddick less that a week later, I don't think I'll have time for FSW until the other 2 are finished! :?

 

Guess it really isn't that bad of a problem!

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The main thing people need to know about this game is the fact it is NOT a FPS. It's more strategy and tactics than anything else. I'm sure someone with a military background would be better suited at explaining it. I bet a lot of people are going to buy it thinking it's the next Ghost Recon or Rainbow Six, when it's really nothing like them.

 

I'm looking forward to the co-op features of the game. Trading replays, working as a team, etc.

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I would want this game with or without online co-op. With online co-op, though -- jeez it's gonna be ugly! I can't wait. Since I no longer remember, do I get two fireteams or one in co-op?

 

I've heard the game described as a third-person real-time strategy game, which seems pretty accurate based upon the videos I've seen. The important thing appears to be setting up your two fireteams to the best effect, not drawing a bead on a bad guy and dropping him before he lights you up.

 

-j

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The important thing appears to be setting up your two fireteams to the best effect, not drawing a bead on a bad guy and dropping him before he lights you up.

 

Yes, purely tactical play as opposed to an action headshot fest like counterstrike. I'm so down with FSW, game looks really solid.

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Well, todays the day. Although I probably won't be receiving mine until tomorrow, I'm sure there are a few people who will get their copies today.

 

I'm looking forward to getting online with some of you tomorrow night, or later this week and doing some co-op missions.

 

The IGN review is up, scoring a 9.2 out of 10:

http://xbox.ign.com/articles/519/519972p1.html

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