Romier S Posted March 30, 2004 Report Share Posted March 30, 2004 UGH.... http://xbox.ign.com/articles/503/503012p1.html "Microsoft Game Studios has made the decision to end its publishing agreement with DoubleFine for the upcoming Xbox game 'Psychonauts.' Microsoft Game Studios believes in the vision of the title and would like to see the game on Xbox. Microsoft is supporting Tim Schafer and DoubleFine in their search for a new publisher." Man I hope the game gets a new publisher soon. No Metal Arms sequel and now the possibility of losing Psychonauts to the void would kill me here. Quote Link to comment Share on other sites More sharing options...
Dan B. Posted March 30, 2004 Report Share Posted March 30, 2004 That's interesting that they've decided not to publish both this & the next Oddworld recently...2 pretty high profile games with a built-in fanbase. I'm definitely looking forward to Psychonauts still... I'm still hoping Rare has something up their sleeve to fill the hole in the platforming genre for Xbox too. MS mentioned concentrating on Rare's games as part of their reason for not publishing Tork; I dunno if that has anything to do with dropping these games too. Maybe they just don't believe that the genre has much of an audience on the Xbox? Quote Link to comment Share on other sites More sharing options...
dogbert Posted March 31, 2004 Report Share Posted March 31, 2004 Unveiled at E3 2002 And I think that's key... Microsoft's Xbox division seems to be going through a bit of a 'sweeping out' at the moment, and this is quite clearly a title that's far from being a mainstream crossover hit - it's a niche title with the development period of a big budget AAA title, and I bet the budget to match. Here's some comments from a Microsoft employee who posts on Gaming Age:: the game wasn't fun. plain and simple. You could add the total development cost of those two games (Kakuto Chokin & Azurik), then double it, and it would still be less then Psychonauts.I remember hearing about Psychonauts almost 4 years ago, so the game has been in development since alpha kits. Voodoo Vince was a better PLATFORMER then Psychonauts. It'll get picked up by another publisher no doubt, as they don't have to foot the bill of the past 2 or so years of development. Same as Oddworld - when was the last Oddworld game released, the launch of the Xbox? ... Quote Link to comment Share on other sites More sharing options...
rustyjaw Posted March 31, 2004 Report Share Posted March 31, 2004 I thought Psychonauts looked really promising. I hope somebody picks it up. Quote Link to comment Share on other sites More sharing options...
Mark E Posted March 31, 2004 Report Share Posted March 31, 2004 Psychonauts has been in dev longer than that, hasn't it? I could have sworn I've seen previews of it from a few years back in Computer Gaming World. Shame about the whole snafu, though it seems odd to think of Tim Schaefer making a crappy game, I gotta say. Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 3, 2004 Author Report Share Posted May 3, 2004 Anyone live in SF here you go: http://www.doublefine.com/news.htm Hey, are you available during the day and willing to work for backrubs? We need testers! We want to make sure we have a good, solid demo for E3, so we need people to play the excellent game Psychonauts all day. Just play the game and help us find bugs and tune puzzle difficulty and all that good stuff. Small problem: we can't actually HIRE any testers right now. But if you were looking to get some exposure to the game industry at its meatiest, juiciest, and most fragrant, then I recommend you come over to Double Fine and take us up on this offer: Test the excellent game Psychonauts and we will feed you, and sign you up for a free copy of the game when it comes out. And in a few months, we will be hiring actual, full-time, PAID testers, and you would be the first people we would consider for that job. Quote Link to comment Share on other sites More sharing options...
rustyjaw Posted May 3, 2004 Report Share Posted May 3, 2004 Hmm, interesting. I have a friend who is wanting to get into the gaming industry, maybe he'd be willing to work for free to get a foot in the door. Quote Link to comment Share on other sites More sharing options...
hollismb Posted May 3, 2004 Report Share Posted May 3, 2004 If this was Mario 64 or something, maybe I could understand why it's taken so long, but I've got a feeling this game is just going to totally blow at this point. It's always seemed, well, just plain weird anyway for such an extended development time, especially since platformers don't do too well nowadays... Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 3, 2004 Author Report Share Posted May 3, 2004 especially since platformers don't do too well nowadays... Tell that to Jak and his buddies Ratchet and Clank. Mario isn't exactly hurting for the sales either considering Sunshine was quite successful. Even crap like Blinx the Time Sweeper sold in excess of 200k units at full price no less...(almost 300k since it went down to 19.99). If you have a marketable character and some talent behind the project (and we're talking Tim Schafer here) the skies the limit. As mentioned above though Pschonauts is more of a "niche" platformer considering the inherent "wierdness" but I don't see how the level of wierdness is directly propotional to the amount of time the game has been in development? Quote Link to comment Share on other sites More sharing options...
hollismb Posted May 3, 2004 Report Share Posted May 3, 2004 It relates to a degree, seeing as the weirdness level may turn off the target audience. Hence its 'niche' standing. Seeing as a niche title would most likely garner lower sales, a really long development time isn't exactly a good thing, in terms of profit. That's the point I was trying to make. Quote Link to comment Share on other sites More sharing options...
Romier S Posted May 3, 2004 Author Report Share Posted May 3, 2004 That's the point I was trying to make. Gotcha. Thanks for clarifying. Didn't quite understand your thoughts in the last post. Quote Link to comment Share on other sites More sharing options...
Romier S Posted August 3, 2004 Author Report Share Posted August 3, 2004 ....and it rises from the ashes! Apparently Double Fine has found a publisher for Psychonauts. Microsoft waves bye bye and Majesco slowly slides into the drivers seat: http://www.gamespot.com/news/2004/08/02/news_6103929.html Quote Link to comment Share on other sites More sharing options...
Graeme Posted August 3, 2004 Report Share Posted August 3, 2004 Thank god.... and Majesco. Even if it doesn't live up to the hype, at least we'll know. Having this game become Vaporware would've really sucked. Quote Link to comment Share on other sites More sharing options...
kelley Posted August 3, 2004 Report Share Posted August 3, 2004 Majesco is working very VERY hard to become a major publisher, they are courting anyone and everyone who will listen. Quote Link to comment Share on other sites More sharing options...
Romier S Posted August 3, 2004 Author Report Share Posted August 3, 2004 Majesco is working very VERY hard to become a major publisher, they are courting anyone and everyone who will listen. I'm still thanking them for Guilty Gear X #Reload for 19.99 with Live Support. This is just icing. :tu: Quote Link to comment Share on other sites More sharing options...
Josh Posted August 3, 2004 Report Share Posted August 3, 2004 :tu: Glad to hear this. I'm a platformer whore, and I will pick this up. I still have to play Voodoo Vince. This will be a good year, what with the new Sly, Ratchet, Jak, Psychonauts, and a few more I can't think of. Quote Link to comment Share on other sites More sharing options...
kelley Posted August 3, 2004 Report Share Posted August 3, 2004 I'm having a hard time thinking that Tim Schaffer will make a bad game, so I still have my high hopes with this one. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 3, 2004 Report Share Posted August 3, 2004 Well I look at it sort of the way the Red Sox are handling the departure of Nomar: love him when you have him on your roster, say he sucks when he leaves. Quote Link to comment Share on other sites More sharing options...
General Zot Posted August 3, 2004 Report Share Posted August 3, 2004 I'm having a hard time thinking that Tim Schaffer will make a bad game Ditto. Quote Link to comment Share on other sites More sharing options...
Romier S Posted August 4, 2004 Author Report Share Posted August 4, 2004 Another confirmation: http://www.gamespot.com/news/2004/08/04/news_6104113.html Psychonauts is coming to the PC as well! Quote Link to comment Share on other sites More sharing options...
Romier S Posted August 6, 2004 Author Report Share Posted August 6, 2004 New Q&A with Tim: http://www.gamespot.com/news/2004/08/06/news_6104297.html GS: How far along is the game, and are you and Majesco targeting a release date or quarter? TS: We've got a few levels at beta right now, some others at alpha, others somewhere in between, and a new level that we're doing now. We're looking at an early- to mid-2005 release. I'm starting to see why MS felt a tad leary about the game. Good lord the game is still amost a year aways from being released! Quote Link to comment Share on other sites More sharing options...
JoeyN Posted August 6, 2004 Report Share Posted August 6, 2004 I have to agree with Microsoft then if they are still a year away from release capt Quote Link to comment Share on other sites More sharing options...
Romier S Posted April 7, 2005 Author Report Share Posted April 7, 2005 Majesco is apparently putting allot of weight behind Psychonauts. In fact, they have committed a multi-million dollar ad campaign for the game that includes: Highlights from the press release: * Humorous national TV campaign; * Print campaign in mass-market and gaming enthusiast publications that includes spreads, pages and a unique "interactive" insert; * Major online advertising initiative that began in March and will continue through launch; * Two week national radio campaign in the top 10 markets; * Three kiosks on the "GameLive College Tour" that runs from March through mid-April and hits 25 college campuses across the country; * Inclusion on the May Xbox retail kiosks; * Consumer demos and video trailers on Official Xbox Magazine and leading online gaming sites; * Official Brady Strategy Guide available at launch; * Large-scale, cross-promotion with Creative Labs; * Comprehensive publicity campaign targeting leading consumer and gaming enthusiast publications, online, and broadcast outlets; * Dedicated consumer web site at http://www.Psychonauts.com. Contest: Majesco has also partnered with several national retailers to offer an exciting "Psycho Gold Instant Win Game." Consumers who purchase Psychonauts for Xbox could win $5,000 instantly if their game includes a winning gold disc. Three participating retailers are offering five gold discs each within specially marked Xbox packages featuring the promotion. Gamespot has more details and the full on press release here. Quote Link to comment Share on other sites More sharing options...
JFo Posted April 8, 2005 Report Share Posted April 8, 2005 I haven't been keeping an eye on this one during it's (apparently) long development cycle, but the good word-of-mouth and high praise from OXM and the fact that I'm a complete junkie for any and all platformers and adventure games has me intrigued now. I also LOVE the visual style, which almost impresses me more than the more realistic look of games like Splinter Cell: Chaos Theory or Doom III. Maybe I'll pick up the new OXM so that I can try out the demo. Quote Link to comment Share on other sites More sharing options...
Graeme Posted April 8, 2005 Report Share Posted April 8, 2005 Play also gave it a very good review (but then, it is a platformer) with a score of 9/10, which was slightly less than the 9.5 of God of War in the same issue. According to Gamerankings, EGM has an average score of just over 8. I can't wait to try it. Quote Link to comment Share on other sites More sharing options...
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