Jump to content
LCVG

Bungie founder with new game dev model?


Robot Monkey
 Share

Recommended Posts

I just read a news item at Gamespot that says Alex Seropian, founder of Bungie created a new studio with a new model for game development:

 

Wideload is built on a business model Seropian calls a "variant of the model that's been successful in film for some time." The model sees Seropian and his staff create a game "prototype," which is sold into the publishing and distribution channel. Thereafter, Wideload taps independent game talent to complete the product. According to Seropian, the "focus on prototyping and preproduction eliminates many production risks, as the team is able to see all of the technical and creative issues prior to going into full production."

 

Is this really new? Does it have implications for the Commercialism, Popularity & Art in Gaming topic? I don't know the answer to either question; I'm asking.

 

-j

Link to comment
Share on other sites

I think he's talking about the pre- and post- production cycle that movies go through. I'm guessing that he has his company develop the engine and maybe the first level, and then has someone else finish it up. Doesn't do much for cohesion or storytelling, but sure would let him poop out a lot of games...

 

...hmm... now that I think about it, it does sound a lot like Hollywood.

Link to comment
Share on other sites

Originally posted by dogbert@Apr 27 2004, 04:13 PM

"focus on prototyping and preproduction eliminates many production risks, as the team is able to see all of the technical and creative issues prior to going into full production."

 

:lmfao: :lmfao: :lmfao:

Yeah, there have been some interesting responses here, but I still don't understand how this is anything new. That statement sums up my confusion -- the only thing different seems to be that they're making saying it's new or different.

 

-j

Link to comment
Share on other sites

From what I can tell, and to be honest that article is incredibly short on solid info, they're trying to push the concept of "work for hire" ala Hollywood. They come up with prototypes/design documents/schedules & then hire in talent to finish it off - effectively handing off the actual production of a game to an independent studio with them overseeing the work.

 

This is already being done to a degree by the likes of ID & Valve amongst others. Another good example is how Blizzard are handling Starcraft Ghost.

 

The whole statement of their prototype allowing them to forsee any headaches troubles in the rest of the development process is utterly laughable. Almost every project I've ever worked on has started as a prototype in some shape or form. It's the regular way of doing things, and it never shows all of the technical & creative issues.

 

And it all does nothing to help the other thread BTW as far as I can tell - it doesn't cut the entry costs or production costs for "art".

Link to comment
Share on other sites

Originally posted by stencil@Apr 27 2004, 03:06 PM

I'm guessing that he has his company develop the engine and maybe the first level, and then has someone else finish it up.

This would make a lot of sense (to me at least). Once the structures are in place continuing along should be fairly simple, and doesn't take much talent or brains.

I'd imagine most companies just grab a few lackies fresh out of college and willing to work for peanuts to do this work. But a lot of companies are finding that it's not worthwhile to keep low-end employees on the pay roll, hence the farming out.

Link to comment
Share on other sites

Originally posted by Baiter+Apr 27 2004, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Baiter @ Apr 27 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-stencil@Apr 27 2004, 03:06 PM

I'm guessing that he has his company develop the engine and maybe the first level, and then has someone else finish it up.

This would make a lot of sense (to me at least). [/b]

Then again, that's nothing new -- isn't that what Doom is? :P

 

I'm afraid that without more facts, the whole thing is beginning to look more and more like marketing speech.

 

-j

Link to comment
Share on other sites

Well, that article makes it a little more clear, and it's not an entirely new idea, but is still somewhat interesting as a concept to run a company.

 

Dogberts statement....

 

The whole statement of their prototype allowing them to forsee any headaches troubles in the rest of the development process is utterly laughable. Almost every project I've ever worked on has started as a prototype in some shape or form. It's the regular way of doing things, and it never shows all of the technical & creative issues.

 

... still holds true though. You can make a completely comprehensive design document with a basic prototype of the game and you're still going to run into more than a few headaches. Every game has stuff that doesn't work out as well as originally planned, or technology that needs to be written from scratch (if you're trying to make something worthwhile at least), and countless out things that can go wrong.

 

The interesting part though is that they seem to plan on getting their basic game up and running, use that to find a publisher (if they don't have one already) and then assembling the best team possible to make it. In that way it is more like Hollywood in that you sell a screenplay, then the studio assembles a Director, actors, cinematographers etc to create the movie.

 

The one difference though is that Hollywood is all but centred around all those people working on a contract basis for that one project. In the games world right now I think we'd just see them handing the project off to an independant studio... which doesn't seem all that different from what happens now with a company like EA giving one of their projects to an indie.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...