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Donkey De Amigo!!


dogbert
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From Cube IGN

 

Donkey Konga is a music title in which gamers play conga drums with Donkey Kong and friends, allege sources. So far insiders have been unable to tell us if the game will work with standard GameCube controllers or if players will need to purchase a separate conga peripheral, but the latter seems more likely.

 

This has the potential to absolutely rock... Or suck of course ;) I'm a huge, huge fan of Samba De Amigo, and Miyamoto said a while ago, he was a fan too. A Nintendo themed clone of Namco's drum game has a LOT of potential for quality party fun.

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Who knows, but you can rest assured that the cost of the controller WILL be worth it, simply for the fact that it will end up being made in limited qualities and then two years later you'll be able to sell it for quadruple the price on eBay ;).

 

This is the coolest damn thing I've heard in ages I must say. Every system needs more peripheral driven music titles. I'm shocked the Cube doesn't have a new SdA game, it seems like a natural console for it.

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This forum is great. On another site I visit (not HTF), everyone is bitching about this game. A Donkey Kong game that's not a platformer? (gasp) The horror! You just know that if they'd announced a platforming DK, those same "true gamers" would be complaining for something new and innovative, not the same old jumping on ledges. A game like this, particularly one with a dedicated peripheral, is a tough sell in the US market. No doubt tying it to a beloved mascot is good marketing.

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those same "true gamers" would be complaining for something new and innovative

 

Absolutely true. That's the kind of stupid hypocrisy you get on the 'net sometimes. I'm glad Nintendo isn't sticking to the same old, same old when it comes to their franchises. I'm quite confident that between Namco and Nintendo they can put together a wicked rhythm game that will hopefully be the system's answer to Samba de Amigo.

 

I'm not missing out on this one if it's even the least bit good.

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I have yet to experience Samba De Amigo. Now that I have a Dreamcast (years after its demise) I may have to give it a shot. This sounds like it could be tons of fun, especially in a party environment.

 

The wavebird technology idea leaves me with many a humorous mental image. It's similar to my memories of watching the kids play DDR at the arcades.

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Namco has a series of games in Japan that use this controller.

 

Yup, and I'm guessing that's why it's Namco that's behind it (allegedly) - their drum games on the PS2 have been a big hit.

 

Of course, I've seen another rumour since the original story that says it's more like Space Channel 5 instead of Samba, but considering all these stories are based on nothing official yet, who knows...

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Er, how reliable is the Spong site though?

 

Seems to me their news is heavily slathered with a lot of bias and personal opinion. I mean, did they poll the Donkey Kong populace and suddenly figure out that they wanted a platformer? Doubt it. I mean, opinion is fine, but wild speculation is not.

 

If this IS Iwata's big announcement, well, Nintendo's history of making a big deal of not-so-big announcements continues, but I couldn't be happier for one. I mean, hell, what's the last rhythm game we had? Samba de Amigo! I've got NO problem with Nintendo releasing something new like this.

 

I'm the minority, but give me this kind of new stuff. Innovation = rock. I'll definitely pick up a pair of those suckers for multiplayer with a reasonable price point and solid craftmanship.

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A dedicated single-game controller needs to be along the lines of Steel Battalion, not a drum, and even that was ultimately a failure.

 

Respectfully disagree there. Just because the device doesn't have 200 switches on it doesn't make it any less important a game controller. It IS a game about playing bongos, how do you want to simulate it without a bongo controller?

 

Namco has an entire line based on that drum concept, there was Samba de Amigo, and not to mention Konami's entire string of Bemani games that used similar peripherals, ie Para Para Paradise and Guitar Freaks, not to mention the seminal DDR.

 

Just because rhythm games are unpopular in the North American market doesn't mean they aren't viable in other parts of the world. They do quite well in Japan, last I heard.

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A dedicated single-game controller needs to be along the lines of Steel Battalion, not a drum, and even that was ultimately a failure.

 

How was this ultimately a failure? It was a smaller run of games and controllers, but they did sell and those of us who have it are getting another game because there was enough interest in the first one.

 

As far as the DK game goes, if it's good and doesn't sell well here in the States, it's to the loss of US consumers.

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I've got nothing against the drum controller or Donkey Konga, I think they could be neat and fun. But, that's how something like that should be described, "We've got a neat and fun peripheral and game coming out, with a familiar mascot," not the "there's something big coming that's going to turn the tide for Nintendo" style pronouncements from Iwata, which were intended to quell the market fears of North American retailers and developers. That in the end (maybe) it's just a rhythm game that will sell even more poorly than usual due to a dedicated peripheral does not bode well for bolstering market confidence.

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In that respect, Adam, I completely agree. Nintendo's got to save the big announcements for big guns, not new game titles with peripherals. I have to say, they played the announcement up like it was going to be something awesome and while I am personally stoked for this, I'm clearly a niche gamer.

 

A new 2D Mario title on the Cube = big announcement.

Six new exclusive titles from, say, Konami = big announcement.

Next-gen system streeting six months ahead of anybody else = big announcement.

Partnership with MicroSoft = big announcement.

 

At this rate every Nintendo promise of something big is going to warrant snorts of derision, which isn't good for the business image. I really hope this turns out to not be the big announcement that was promised.

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How was this ultimately a failure? It was a smaller run of games and controllers, but they did sell and those of us who have it are getting another game because there was enough interest in the first one.

I knew "failure" was the wrong word, as it did completely sell out, but I thought that the sequel had been cancelled, thus the controller was a one-off that could not warrant a series of titles. Perhaps "cult" game and controller is more accurate.

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