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About how long was Halo/Half Life?


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While I totally agree that a few great hours of gameplay is definitely better than hours of boredom, I'd definitely like to see longer games that are also great to play. Who wouldn't right? :roll:

 

Anyhoo...Riddick sparked my wondering. The reviews coming in are gushing over it. Definitely picking it up but, the 10 hour thing does suck.

 

Still...to put it into better perspective, how does it rate, length-wise, to some of our other beloved fps'?

 

I always used Half Life as my barometer for game length. It was great and, it was NOT short. But...how long was it?

 

Same for Halo. How long was Halo? It's got to be shorter than Half Life but, how do both of those titles compare to Riddicks 10 hours?

 

Granted, I understand that different players are going to have different abilities whereby, it will take some less and other longer to finish. I'm just talking ballpark time lengths here.

 

So, what lenght would you guys say Halo or Half Life was, to get a comparison for Riddick.

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Interesting topic.

I can't remember how long Half Life took me as I played it so long ago.

 

Halo...if I had to guess (and that's all I can do) I would guess it took about 10 hours too. The only reason it's an issue (for me) with Riddick is the lack of multiplayer. I'm not one to play through a game again after beating it (Halo being the exception) so I the game had better be damn good to be only 10 hours and lack multiplayer.

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I guess playing HALO, it would depend on the difficulty level.

 

Heroic took me maybe 20-30 hours (could be more)

Legendary months and months ;)

 

I think you could breeze through the game on easy in 5-8 hours, maybe less.

 

It's hard to say since I've played the game for 100's of hours total... :green:

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I haven't played Half Life...

 

*Dodges the beer bottle that's thrown at his head.*

 

...um, but I have played through Halo, and I'm guessing that my first run through the game on Normal took me somewhere in the neighborhood of 10 to 15 hours. Since then, I've played countless multi-player matches and co-op mode, not to mention my current attempt to beat the game on Legendary. That alone will probably add another 20 or so hours to the game.

 

This is a good example of why I don't refuse to buy a game if it's only 10 hours long. I enjoy playing through many of my games a second or third time and I know I'm going to get my money's worth out of them. I've been able to get 30 hours of the Resident Evil remake on GameCube, 30 out of Viewtiful Joe, and damn near 40 hours out of both Ratchet and Clank games because I've been willing to go back and play through them again, with each attempt on a higher difficulty level or with a specific goal in mind.

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I don't usually care how long a game actually is (within reason of course), but how long does it feel? Using Onimusha 1 & 2 as examples, they are maybe 10-15 hour games. But they fill that time well and if they were stretched to 30-50 hours the gameplay would get very, very tired and old. On the other hand, Baldur's Gate II (PC) took me ~50-80 hours and had that been any shorter it wouldn't have felt right. There was just too much to do and too much story to pack in there to rush it.

 

If Riddick or Beyond Good & Evil or ??? fill the time with good gameplay, a solid story, and end before it gets stale then I'm ok with that. As long as the box doesn't flat out lie about the hours it doesn't sway me too much one way or the other.

 

Of course, also having a 3 yr old and a 1 yr old to take care of does affect game choices. Suddenly a 10 hour game can take weeks to complete :green:

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The only reason it's an issue (for me) with Riddick is the lack of multiplayer. I'm not one to play through a game again after beating it (Halo being the exception) so the game had better be damn good to be only 10 hours and lack multiplayer.

 

If you actually sit down and spend some real time playing through Riddick you'll come to realize just how silly the request for multiplayer is. Its simply not a game the requires nor lends itself well to even bother with a multiplayer mode. Its akin to criticizing Metroid Prime for lack of multiplayer. Its not a game that needs it. Its a story driven adventure that happens to be played in first person very much like Riddick.

 

Now I can certainly understand concerns over the length of the game. Its an individual preference really how you spend your money, I'm no one to tell you different. I am one of those folks that does not mind length as long the game itself is highly compelling. To be more exact and to answer your second question Camp, Riddick is that damn good. I'm currently on checkpoint 20 of 36 and so far it deserves EVERY ounce of praise its been given. The stealth elements are handled perfectly without the bothersome trial and error gameplay the words "stealth elements" usually implies. The shooting aspects are top notch and the hand to hand fighting is really damned cool and easy to use. The enemy AI is both smart, reactive and flexible. Try walking a little to close to a guard and see how he reacts ;). I've been concentrating on seeing as much I can in my first playthrough but I've missed completing several tasks so far as well as a bunch of cig cartons. In other words I'll GLADLY play through this again. Its all even more impressive when you take into consideration that Riddick is a game based on a licensed property. Games like this don't come along often and I hope people can see past the length issue and get to enjoying one seriously fantastic gaming experience.

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I have played both Halo and Half Life. I played Halo on Legendary with a friend only, I dont like to play it alone, it is boring. Well anyways Halo with a friend on Legendary it only took us about 5 hours.

Half Life...well I never finished it. I played it for the PC and got tired of not being able to get passed a certain level so I decided to use some cheats to get some guns well I played it for about, now I am guessing sense it was a while ago, but, about 10 levels and got bored with it, so I never finished it.

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*Dodges the beer bottle that's thrown at his head.*

 

That'd be mine :green:

 

Twenty hours for Half-Life first time through.

 

Like Jeff though, I'll play games over a couple of times though, so long as I can get ten hours or so out of a game I don't sweat it too much. Honestly I don't have the time anymore for huge 85 hour RPG slogs anymore (though I'm making room for Symphonia ;))

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