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Star Wars Galaxies Free Trial


kelley

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After an hour of play here are my impressions:

 

As soon as I stepped foot on Tantooine I saw someone broadcast a message asking for people to bring containers for him to open up so he could get XP........opening containers for XP, this isn't City of Heroes....and so it begins.

 

Menu System: Horribly over complicated

Controls: I think its great that they give you several options for defaults, I spent about 20 minutes getting the controls the way i like them and that alone has helped me out a lot.

Gameplay: Can't really say much here as I haven't experience much gameplay besides walking around.

Graphics: Pretty good, nothing mind blowing though.

Sound: Very true to Star Wars, sounds great.

Overall: So far the only thing I can really say about SWG is that it looks and seems like its got a very steep learning curve.....oh and the game definetely seems too overly complicated.

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if you guys create characters on intrepid I can help ya out, the control is different from CoH no doubt, when i played CoH after playign this for a year, i thought the same thing....

 

oh, and this game is very complicated, CoH is much easier pick up and play, much more casual gamer, not to demanding, swg is deep and takes a long time to learn everything, lots of micro management for certain classes as well

 

if your on intrepid contact, petra or xess, and ill get yah started...

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Graphics: Pretty good, nothing mind blowing though.

 

Default graphics settings are set to less than disireable Kelley. SWG includes a BEVY of graphical options including resolution/pixel shader use/draw distance/level of detail settings/flora distance settings/shadows etc... You'll want to tweak the graphics until you find an acceptable compromise between pretty and framerate. One thing SWG is not is ugly. When you pump up the graphics the game is gorgeous and runs very well (if you have the computer to handle it).

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Originally posted by FutureVoid@Jun 6 2004, 02:58 PM

Default graphics settings are set to less than disireable Kelley. SWG includes a BEVY of graphical options including resolution/pixel shader use/draw distance/level of detail settings/flora distance settings/shadows etc... You'll want to tweak the graphics until you find an acceptable comprimise between pretty and framerate. One thing SWG is not is ugly. When you pump up the graphics the game is gorgeous and very well (if you have the computer to handle it).

 

Ain't that the truth, I played the game near max setting for the first month after release, since then i have decided frame rate was much more important.

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ok, ill get you some armor and weapons, just let me know what fighting class you are looking to pick up if any, SWG is in a tough place right now, as the combat system and PVP will be seeing a complete revamp by the end of the summer.

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ok, brawler, is a basic profession, to be able to do any kind of serious damage you will need to be an elite profession, as far as the brawler ones go, Teras Kasi, Fencer, and Swordsmen are all great classes in their own right, pikemen is a little broken, but the previous three are definatly a lot of fun...

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