AnthonyVolpe Posted June 18, 2004 Report Share Posted June 18, 2004 Yeah, we all come here to talk about Halo 2 and all the videogames we like to play. However I'm curious to see if any of you folks have ever made a videogame. Doesn't matter how insignificant... it could be some text-based Zork piece of garbage, a rinky-dink Flash game or something as grandiose as a 3D engine. I wanna know how many of you folks have actually made something. If nothing else do it so I don't feel alone here. As for me, I was a total dork when I was in grade school and owned an Atari 400 (later a 130XE) and made a few games on that, most notably a wrestling game (nothing like seeing one-color 8-bit sprites giving eachother piledrivers), a few 2D shooters, an actual 2D fighter named Kung Phooey, and a game called Reckless Driver which was essentially a combination of Spy Hunter and Carmageddon. Gave up on the videogames for about 15 years or more until I decided recently to learn Macromedia Director. Since then I made a 2-player Combat-style tank game, a moon lander game, and a really weird real-time strategy game that resembles rock-scissors-paper on crack. :? I also helped a friend with graphics for three pocket PC games. Quote Link to comment Share on other sites More sharing options...
Ryan FB Posted June 18, 2004 Report Share Posted June 18, 2004 I started out making games in BASIC on a few different platforms. Some were fairly involved, and wound up being pretty immense for what they did. The largest was a huge "text adventure" style game that actually had a few random graphical subgames (one that I remember was a skydiving portion). After having had enough of BASIC, I created an Asteroids-style clone for DOS in C. I think the next real anything I created that could count as a game was a networked Scorched Earth/Worms game in Java. Relatively soon after the GBA launched, I got really into coding and fooling around on it, a damn fun platform to code for. I ripped some Metal Slug sprites and made a (very small) Metal Slug clone where you went around shooting fish (for no reason other than I got too lazy to rip any more sprites), coded in C and Assembly. That was actually a while back, and I haven't really tried my hand at anything since then. Quote Link to comment Share on other sites More sharing options...
Derrik Draven Posted June 18, 2004 Report Share Posted June 18, 2004 Believe it or not but, I made a 1st person perspective PacMan clone, way back in the early 80's, on my Apple II+. It was entirely programmed in applesoft basic. I think it moved around 1 frame/sec! After that I did a stupid badmitton game that was viewed from the side and was absolutely boring as hell. Dicked around with a few little text adventures, but nothing much more. In the late 80's, a friend and myself started working on a Freddy Krueger game (he was HUGELY popular then) where you played as Nancy, and had to try to go through a massive, old factory and retrieve stuff without running into Mr. Krueger. We were drawing up the different rooms/levels you'd have to go through, and we were trying to get ideas on different weapons for Nancy, like holy water, ect. We were going to call it "Knight of the Long Knives". :roll: Stupid, eh? Quote Link to comment Share on other sites More sharing options...
Mark E Posted June 18, 2004 Report Share Posted June 18, 2004 Heh, I often let my reach exceed my grasp, so I too have tried a little game design, but nothing major. I fooled around with the adventure game creator that AGD Interactive used for its Sierra remakes but nothing came of it and I shelved it . Quote Link to comment Share on other sites More sharing options...
Thrillho Posted June 18, 2004 Report Share Posted June 18, 2004 Back in sixth grade I had computer programming class for BASIC, on a commodore 2K machine!!! I made a hockey trivia game, when you got the question right a little guy would shoot and score, and if it were wrong he would miss. Now showing my age, it was saved on a Cassette Tape!!! Does anyone else remember those tape drives!!!! I can't tall you how many tapes got eaten up by those machines....lol Edit: had to show a pic of the beauty I made the game on: Quote Link to comment Share on other sites More sharing options...
Guest Bryan Posted June 18, 2004 Report Share Posted June 18, 2004 Can we see some of these flashes of brilliance? Quote Link to comment Share on other sites More sharing options...
Darius Posted June 18, 2004 Report Share Posted June 18, 2004 I've started a few games but never really taken anything to completion. I had a mostly working MUD that a friend and I made in java. I'm still meaning to finish my zelda clone that used turn based combat and D&D 3e rules instead of real time combat. Another mud and a text game that ammounted to a single player MUD. I've made a few utilities for games. The best one being a dark age of camelot character planner. It would allow you to add levels then add your skill points and see where you would end up and plan out your characters progression. I have a few ideas floating around in my head that I'm hoping to get to this summer but we'll see. Quote Link to comment Share on other sites More sharing options...
AnthonyVolpe Posted June 18, 2004 Author Report Share Posted June 18, 2004 Originally posted by Bryan@Jun 18 2004, 08:16 AM Can we see some of these flashes of brilliance? http://www.crackheadcreations.com (braces self for violating any website plug rules on the forum :shock: ) Quote Link to comment Share on other sites More sharing options...
Sam P Posted June 18, 2004 Report Share Posted June 18, 2004 In my first coding class (C++), I made a text-based Space Invader style game that was very convincing. I got 98%. Quote Link to comment Share on other sites More sharing options...
ChoiceStriker Posted June 18, 2004 Report Share Posted June 18, 2004 Oh man, Anthony, some of those are fun! For some reason I cracked up when I was playing IO Lander and flew off the screen and got a "Mission Aborted" message! Quote Link to comment Share on other sites More sharing options...
blackcalx Posted June 18, 2004 Report Share Posted June 18, 2004 I've made music quizzes in several languages as projects and for fun. The first was a Nine Inch Nails quiz that I wrote on my TI-85. I have no idea what language it uses, but I was able to figure it out to some degree. Later on when I was being formally trained in programming I created a Loreena McKennitt quiz in Java. I've never created anything graphical, however. I'd love to have the opportunity to learn, though. Quote Link to comment Share on other sites More sharing options...
shine5555 Posted June 18, 2004 Report Share Posted June 18, 2004 Anthony, I realy like Spin Shot. Simple and Fun Just an FYI TOTALLY TERRIBLE TANKS link is dead for the PC version Thanks, - Scott Quote Link to comment Share on other sites More sharing options...
General Zot Posted June 18, 2004 Report Share Posted June 18, 2004 Never made one from scratch myself, but spent hours and hours typing lines of code into my C64 and saving it off to a tape drive. Ah, Forbidden Forest how you sucked up a whole weekend typing in every line of your beauty! Friends and I wrote a few Zork type games out on paper, but I think we got distracted trying to get cherry bombs down the school toilets or something as we never transferred them to electronic. I KNOW they stunk on ice though, so it's no loss. Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted June 18, 2004 Report Share Posted June 18, 2004 Originally posted by ChoiceStriker@Jun 18 2004, 02:40 PM Oh man, Anthony, some of those are fun! For some reason I cracked up when I was playing IO Lander and flew off the screen and got a "Mission Aborted" message! Don't encourage him. That bastard wouldn't do my idea for an Io Lander remake. I will share my idea upon further encouragement. -j Quote Link to comment Share on other sites More sharing options...
ChoiceStriker Posted June 18, 2004 Report Share Posted June 18, 2004 Don't encourage him. That bastard wouldn't do my idea for an Io Lander remake. I will share my idea upon further encouragement. Okay, now I must know. Come on, spill the beans. :green: Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted June 18, 2004 Report Share Posted June 18, 2004 Okay, instead of Io Lander, it would be called Clue Ship. Gameplay would be the same, but instead of flat areas to land on, there would be celebrity heads. You'd steer a clue into their heads. When you succeed, a thought balloon would appear over the celebrity heads showcasing their new-found clues. George Lucas' head, for example, could say "Maybe Greedo shooting first was a bad idea." J Lo's head could say "Maybe I need a psychiatrist more than another husband." And so on. -j Quote Link to comment Share on other sites More sharing options...
General Zot Posted June 18, 2004 Report Share Posted June 18, 2004 Ray Lewis - "Holy S^&*! I need to get outta here!" Couldn't resist :twisted: Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted June 18, 2004 Report Share Posted June 18, 2004 See? It writes itself. Quote Link to comment Share on other sites More sharing options...
ChoiceStriker Posted June 18, 2004 Report Share Posted June 18, 2004 Okay, this was just too funny and stupid (stupidly funny?) not to share - it's such a fine line between clever and stupid. I didn't make it, but Io Lander made me seek out other similar games: Nun Lander Quote Link to comment Share on other sites More sharing options...
Robot Monkey Posted June 19, 2004 Report Share Posted June 19, 2004 Originally posted by ChoiceStriker@Jun 18 2004, 07:40 PM Okay, this was just too funny and stupid (stupidly funny?) not to share - it's such a fine line between clever and stupid. I didn't make it, but Io Lander made me seek out other similar games: Nun Lander Nun Lander is very silly! I like it! -j Quote Link to comment Share on other sites More sharing options...
Ryan FB Posted June 19, 2004 Report Share Posted June 19, 2004 The first was a Nine Inch Nails quiz that I wrote on my TI-85. Oh, crap! I completely forgot about TI calculators (motto: "Helping bored geeks avoid doing actual math since 1990!"). I created so many random little games to distract myself...breakout clones, space invaders clones, Zelda-esque RPG's...fun stuff. Quote Link to comment Share on other sites More sharing options...
CaptainRon Posted June 24, 2004 Report Share Posted June 24, 2004 courtesy of graphing calculators calculus class was tolerable. I've never made any games unfortunately. did enjoy drug wars though Quote Link to comment Share on other sites More sharing options...
ChoiceStriker Posted June 24, 2004 Report Share Posted June 24, 2004 Captain Ron: LMAO!!! I forgot all about Drug Wars. I remember in high school I didn't even know what "ludes" were - I had to look it up. "I can't believe what a bunch of nerds we are. We're looking up 'money laundering' in the dictionary." Quote Link to comment Share on other sites More sharing options...
CaptainRon Posted June 25, 2004 Report Share Posted June 25, 2004 Haha, i didn't have a clue at the time either. Snakes was a graphing calculator game too, right? Quote Link to comment Share on other sites More sharing options...
dogbert Posted June 25, 2004 Report Share Posted June 25, 2004 The first game I ever made was a ripoff of "Software Star" on the Spectrum, I believe. Essentially a simulation of a game developer where you had to spend money each month on development then launch it & spend money on advertising. The height of achievement in it was the charts where you could watch your game rise up the chart. I made a bunch of adventure games with GAC ("Graphic Adventure Creator") on the C64 with a good mate in high school, most notably a Thundercats game. Once I progressed from the 8 bits to the 16 bits, I picked up STOS & churned out a bunch of demos on the Atari ST - I was more interested in the technical stuff & making things that looked interesting instead of programming games. For my third year group project at university, we had to develop a Scrabble game. Most recent game I've been involved in was helping out a friend on this newly released game: Arrow Antics, a PC puzzle game. There's a demo available from the website. I love game development, I love writing code to make things "happen" onscreen. There's a really good book called "Big If" by a writer called Mark Costello that has a section that captures the spirit of game programming perfectly - just captures the essence of solving a problem & seeing the results come to life onscreen so damn well. Quote Link to comment Share on other sites More sharing options...
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