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Videogames you've made


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Yeah, we all come here to talk about Halo 2 and all the videogames we like to play. However I'm curious to see if any of you folks have ever made a videogame.

 

Doesn't matter how insignificant... it could be some text-based Zork piece of garbage, a rinky-dink Flash game or something as grandiose as a 3D engine. I wanna know how many of you folks have actually made something. If nothing else do it so I don't feel alone here. :lol:

 

As for me, I was a total dork when I was in grade school and owned an Atari 400 (later a 130XE) and made a few games on that, most notably a wrestling game (nothing like seeing one-color 8-bit sprites giving eachother piledrivers), a few 2D shooters, an actual 2D fighter named Kung Phooey, and a game called Reckless Driver which was essentially a combination of Spy Hunter and Carmageddon.

 

Gave up on the videogames for about 15 years or more until I decided recently to learn Macromedia Director. Since then I made a 2-player Combat-style tank game, a moon lander game, and a really weird real-time strategy game that resembles rock-scissors-paper on crack. :? I also helped a friend with graphics for three pocket PC games.

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I started out making games in BASIC on a few different platforms. Some were fairly involved, and wound up being pretty immense for what they did. The largest was a huge "text adventure" style game that actually had a few random graphical subgames (one that I remember was a skydiving portion). After having had enough of BASIC, I created an Asteroids-style clone for DOS in C. I think the next real anything I created that could count as a game was a networked Scorched Earth/Worms game in Java. Relatively soon after the GBA launched, I got really into coding and fooling around on it, a damn fun platform to code for. I ripped some Metal Slug sprites and made a (very small) Metal Slug clone where you went around shooting fish (for no reason other than I got too lazy to rip any more sprites), coded in C and Assembly. That was actually a while back, and I haven't really tried my hand at anything since then.

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Believe it or not but, I made a 1st person perspective PacMan clone, way back in the early 80's, on my Apple II+. It was entirely programmed in applesoft basic.

 

I think it moved around 1 frame/sec! :D

 

After that I did a stupid badmitton game that was viewed from the side and was absolutely boring as hell. Dicked around with a few little text adventures, but nothing much more.

 

In the late 80's, a friend and myself started working on a Freddy Krueger game (he was HUGELY popular then) where you played as Nancy, and had to try to go through a massive, old factory and retrieve stuff without running into Mr. Krueger. We were drawing up the different rooms/levels you'd have to go through, and we were trying to get ideas on different weapons for Nancy, like holy water, ect. We were going to call it "Knight of the Long Knives". :roll:

 

Stupid, eh? :P

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Back in sixth grade I had computer programming class for BASIC, on a commodore 2K machine!!! I made a hockey trivia game, when you got the question right a little guy would shoot and score, and if it were wrong he would miss. Now showing my age, it was saved on a Cassette Tape!!! Does anyone else remember those tape drives!!!! I can't tall you how many tapes got eaten up by those machines....lol

 

 

Edit: had to show a pic of the beauty I made the game on:

com.jpg

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I've started a few games but never really taken anything to completion. I had a mostly working MUD that a friend and I made in java. I'm still meaning to finish my zelda clone that used turn based combat and D&D 3e rules instead of real time combat. Another mud and a text game that ammounted to a single player MUD. I've made a few utilities for games. The best one being a dark age of camelot character planner. It would allow you to add levels then add your skill points and see where you would end up and plan out your characters progression. I have a few ideas floating around in my head that I'm hoping to get to this summer but we'll see.

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I've made music quizzes in several languages as projects and for fun. The first was a Nine Inch Nails quiz that I wrote on my TI-85. I have no idea what language it uses, but I was able to figure it out to some degree.

 

Later on when I was being formally trained in programming I created a Loreena McKennitt quiz in Java.

 

I've never created anything graphical, however. I'd love to have the opportunity to learn, though.

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Never made one from scratch myself, but spent hours and hours typing lines of code into my C64 and saving it off to a tape drive. Ah, Forbidden Forest how you sucked up a whole weekend typing in every line of your beauty!

 

Friends and I wrote a few Zork type games out on paper, but I think we got distracted trying to get cherry bombs down the school toilets or something as we never transferred them to electronic. I KNOW they stunk on ice though, so it's no loss.

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Originally posted by ChoiceStriker@Jun 18 2004, 02:40 PM

Oh man, Anthony, some of those are fun! For some reason I cracked up when I was playing IO Lander and flew off the screen and got a "Mission Aborted" message!

Don't encourage him. That bastard wouldn't do my idea for an Io Lander remake. ;) I will share my idea upon further encouragement.

 

-j

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Okay, instead of Io Lander, it would be called Clue Ship. Gameplay would be the same, but instead of flat areas to land on, there would be celebrity heads. You'd steer a clue into their heads. When you succeed, a thought balloon would appear over the celebrity heads showcasing their new-found clues.

 

George Lucas' head, for example, could say "Maybe Greedo shooting first was a bad idea." J Lo's head could say "Maybe I need a psychiatrist more than another husband." And so on.

 

-j

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The first was a Nine Inch Nails quiz that I wrote on my TI-85.

Oh, crap! I completely forgot about TI calculators (motto: "Helping bored geeks avoid doing actual math since 1990!"). I created so many random little games to distract myself...breakout clones, space invaders clones, Zelda-esque RPG's...fun stuff.

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The first game I ever made was a ripoff of "Software Star" on the Spectrum, I believe. Essentially a simulation of a game developer where you had to spend money each month on development then launch it & spend money on advertising. The height of achievement in it was the charts where you could watch your game rise up the chart.

 

I made a bunch of adventure games with GAC ("Graphic Adventure Creator") on the C64 with a good mate in high school, most notably a Thundercats game.

 

Once I progressed from the 8 bits to the 16 bits, I picked up STOS & churned out a bunch of demos on the Atari ST - I was more interested in the technical stuff & making things that looked interesting instead of programming games.

 

For my third year group project at university, we had to develop a Scrabble game.

 

Most recent game I've been involved in was helping out a friend on this newly released game: Arrow Antics, a PC puzzle game. There's a demo available from the website.

 

I love game development, I love writing code to make things "happen" onscreen. There's a really good book called "Big If" by a writer called Mark Costello that has a section that captures the spirit of game programming perfectly - just captures the essence of solving a problem & seeing the results come to life onscreen so damn well.

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