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Splinter Cell: Chaos Theory


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Well, according to ign and Game Informer, the new Splinter Cell will not include the spies vs. mercs online game. Instead it will feature a co-op campaign that runs parallel to, and nearly equal in length to Sam's story.

 

Excerpt from GI:

Ubisoft hinted that it (Multiplayer) would actually be a full story mode in and of itself....There will be points in Sam's quest when Lambert tells him about a related situation that's being handled by other agents. Those other agents are the multiplayer characters.

 

We had some hands-on time with Chaos-Theory's co-op mode, and so far it plays quite similarly to Shadow Net's side of multiplayer gameplay in Pandora Tomorrow, but with an increased emphasis on cooperation. "Buddy moves" can be activated when two spies are in close proximity to each other. By pulling a trigger, a spy can give his partner a boost, drop a rappel line from a roof for him to climb, and many other actions. Aside from these moves, Chaos Theory has some more new features that Pandora Tomorrow didn't - like NPCs.

 

.....The presence of NPCs suggests that there will be no playable bad guys in Splinter Cell:Chaos Theory, although no decision has formally been made. But it does appear that multiplayer will have a more story-based approach this time, complete with AI enemies, scripted events, and multiple stages.

 

Sounds like good news to me, as there were many times that I wished for a co-op mode on PT. Also good news is that it is slated to come out this holiday season!

J.

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That sounds very cool. I'm glad to see that the multiplayer in this one will be a little different and not just a repeat of the last one with new maps. I'm sure Ubisoft is doing this to give people an added incentive to buy Pandora Tomorrow once Chaos Theory hits shelves.

 

Additionally, GameSpot is reporting that the Xbox version will ship along with the PC version this holiday season. If they manage to get it done in time, that will be yet another game to add to my ever-growing collection of holiday titles.

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Originally posted by "FLYING SEVEN"

Well, according to ign and Game Informer, the new Splinter Cell will not include the spies vs. mercs online game. Instead it will feature a co-op campaign that runs parallel to, and nearly equal in length to Sam's story.

 

 

Nowhere does it say that SC:CT will not have spies vs. mercs multiplayer mode. I'm sure it will have it in there. They'd be very foolish to leave it out being that is what made SC:PT so popular.

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IGN doesn't say it won't be in there, but the Game Informer article indicates that it "probably won't be included."

 

Of course Ubisoft could change their mind, but I can think of at least one reason not to include it - they still want you to buy Pandora Tomorrow if you haven't already ;)

 

Personally the idea of online Co-Op is much more intriguing than spies vs mercs.

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Ya if they continue to support and market SC:PT as a different type of game than I can see their reason for not including spies vs. mercs in the next game. Perhaps this will wind up turning into 2 different games down the road. Splinter Cell single player with coop and SC with focus on other multiplayer game modes entirely. Just a thought. I wouldn't mind it. Mind you the multiplayer only release of the game would have to be full of great maps, relatively bug free, offer a few different types of unique game modes, etc. In other words it would have to kick total ass and be unique to all other games.

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Originally posted by Cyberwoo+Jul 14 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Cyberwoo @ Jul 14 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-"FLYING SEVEN"

Well, according to ign and Game Informer, the new Splinter Cell will not include the spies vs. mercs online game. Instead it will feature a co-op campaign that runs parallel to, and nearly equal in length to Sam's story.

 

 

Nowhere does it say that SC:CT will not have spies vs. mercs multiplayer mode. I'm sure it will have it in there. They'd be very foolish to leave it out being that is what made SC:PT so popular. [/b]

Considering that the multiplayer Spy vs. Merc would just be a re-release of PT with new maps and perhaps a few new gadgets, all which would be easily accomplished through DLC, either free or premium, I don't think the decision is foolish at all.

 

I'd much rather pay a expansion pack-like fee for new maps and gadgets via DLC than $50 bucks for a rehashed disappointment.

 

Although, I never even play the OL game, so my opinion is worth next to nothing ;)

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Chaos Theory is a ground up rebuild of Splinter Cell, according to GI. This one will have graphical and gameplay improvements galore. The major addition to the gameplay is the effect of sound on the environment. Sam will have a noise meter similar to his light meter. There will be an ambient noise indicator and an indicator of how much noise Sam is making. As long as Sam's noise stays below the ambient noise, he will be "audibly invisible". So now you not only need to stick to the shadows, but you also need to be mindful of how quiet you are being.

 

You will also be treated to weather effects like rain and be able to use it to your advantage. You can use the sound of rain and thunder to hide the sound of gunfire or movement. You can also use the puddles that form after the rain starts to fall. Just wait until a guard stands on the water and then hit him with a sticky shocker and you have a non-lethal attack turn lethal.

 

Most impressive is the more open ended nature of the levels. There will be multiple paths to the objectives which can be taken on in any order. Rather than relying on scripted events to tell the story, all of the guards that you grab can be interrogated for helpful info like number of guards in an area, access codes, objective locations and more.

 

If you can, you should read the article. They definitely are positioning this as a brand new Splinter Cell experience, hence the reason for not simply rehashing PT's multiplayer mode and taking it into a new direction.

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Most impressive is the more open ended nature of the levels

 

I heard that exact same thing that was SUPPOSED to happen in Pandora Tomorrow.

 

Sorry. PT is nowhere near the open ended-ness of say, Thief. It still felt VERY linear to me. While enjoyable, I felt that they didn't deliver on the "open ended" promise for PT. Felt like the original Splinter Cell, with just a few tweaks. Tweaks being a path here or there that you could choose from.

 

Thief still reigns supreme on open ended stealth levels.

 

Just mho! :tu:

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  • 2 months later...

Obviously we all now know that Chaos Theory will in fact include adversarial mode so maybe a mod can fix my subtitle.

 

Anyway, I just read an amazing Q & A over at ign which has got me even more excited about this title. Check it out.

 

One cool thing that I've read that they didn't talk about in the article it that you can save online co-op games during a mission and pick them up later. As soon as you load the saved game, it automatically sends an invite out to the person you were playing the level with. Is that cool or what???

 

J.

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  • 3 months later...

-As random as this may sound, I watched the finale of The Real World / Road Rules challenge this week on MTV, and the final mission of the show had a Splinter Cell: CT Theme (i.e. The anti-thesis of 'planted' subliminal advertising that is so vogue in much of current television programming.) Frankly, the implementation of the theme left a lot to be desired. The advertisers would have been better off trying to get Fox to sign on to a '24' tie-in. Imagine Jack running around in that Splinter Cell spy suit, and Splinter Cell quarter screen advertisements popping up in the left hand corner of your television every two minutes!

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Ya the soundtrack is pretty good. Fits the game perfectly. At first I was like "Amon Tobin??" but then I started thinking about how his music is as Freak described and how it might work in the game. It had been a while since I heard some Tobin and now I hear how his music is so well suited for soundtrack work. Good stuff.

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  • 4 weeks later...

I just got through playing the demo from OXM and I'm very impressed! The graphics, sound, and havoc system are even better than Pandora Tomorrow. I would often just look around at the enviroment and check it out. This was a demo, so I did see some texture seams, but nothing else to worry about.

 

The water and rain effects were great, not to mention the lighting. You can also throw rocks and bottles at lights to make them go out, saving some ammo. They also have a great flame effect when u put out the gas lights :tu

 

Has anyone else played the demo yet, or am I just posting in the wrong thread?

 

Matt

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