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Burnout 3 Discussion


Cyberwoo
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I don't recall reading a game review that's quite so positive before. As I was reading it I started to wonder if EA is giving IGN some kind of kickback, the review positively gushes. But the movies don't do anything but confirm the review, the game looks sickeningly fun. I can't wait to play it!

 

What are the odds of finding a place that breaks street date over the holiday weekend??

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Catch-up AI, like in Mario Kart, where no matter how well (or to a lesser extent badly) you drive, the game cheats to keep the rest of the pack close, in order to have a more exciting race.

 

Since I see myself playing a significant proportion of races online, I can't say it bothers me at all.

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Originally posted by iCamp@Sep 3 2004, 09:05 AM

There's one thing that killed any potential this one had of me picking it up: rubber-band AI. No thank you sir.

 

Huh? I guess I'm not familiar with "rubber-band AI".

The ability of CPU drivers to catch up even if you force them from the road. There's always an AI driver in contention to beat you, and they never seem to make a driving mistake. That jalopy you've consistently beaten every lap suddenly drives like Dale Earnhardt when he's the only racer who can deny you the win. Kind of like how the AI in ESPN NFL suddenly catches fire in the final two minutes of every game, recovering onside kicks for touchdowns, etc.

 

I'm definitely getting this game on Tuesday. It's going to be very popular online, with legs, imo.

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Normally I'd be with Hollis on the rubber-band issue, even in an arcade racer. BUT, from the descriptions in the review, it almost sounds like it's necessary since you score points and get boost from smashing into other cars. He even says that you cannot win a race without doing so. So in this case, the rubber-banding sounds (from the review) like a critical element of the gameplay.

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Originally posted by Ruffneck@Sep 3 2004, 09:30 AM

Rubber band AI doesn't bother me at all in this game. It's an arcade racer, not meant to be realistic at all. Besides, if there's not someone right behind you, trying to make you crash, where's the fun in a game of this type?

I'm with ya on this one. This game seems to be a major crash fest fun screw with everyone game, if no one's around what's that leave ya, every other racing game

 

 

but normally, I hate that rubber band Shiznits

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Well, except there's plenty of traffic everywhere that you can avoid or crash into. I'll agree that it's an 'arcade racer', but even if they weren't playing catchup, you'd still be able to cause wrecks to avoid then bein able to gain on you. Or avoid them to get farther ahead, I suppose.

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I'm one of the biggest critics when it comes to realism in racing games. I like my racing sims as realistic as possible. Burnout 3 is not a racing sim. :) That being said I dont think the "rubber band AI" will be a negative at all. In fact I'm quite sure it is necessary. This game wouldn't be half as fun if the AI didn't "cheat" in order to catchup to you. How boring would it be if you boost out to an early lead and never see any competition for the rest of the race? While I agree that "rubber band AI" can be anoying and doesn't belong in many racing games I would wholeheartedly disagree that this is an issue or a deterant in Burnout 3. This is simply a different type of racing game. Give it a try before you bash the AI. I'm interested to know if you've played any of the other games in the series. If you haven't I highly suggest you give it a try. The controls are tight, the sense of speed is amazing, and action is non stop and it is just loads of fun. One of those games that just feels right the second you start playing.

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Originally posted by iainl@Sep 3 2004, 10:47 AM

I hope to get some time in on the game tonight, actually.

Well, that was the plan, anyway. I saw the others playing it, and yes, it looks really really good (it really is quite, quite a battler rather than a racing game, which makes it nicely different).

 

However, we also had the playable, including Live, demo of OutRun2.

 

Oh. My. God.

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(it really is quite, quite a battler rather than a racing game, which makes it nicely different)
This is why I'm going to rent this one before buying it. I didn't get into the crashing portion of Burnout 2 at all, but enjoyed the game as a rental. If the career/racing portion of the game is much improved, I may still buy it, but the whole crashing thing doesn't appeal to me.
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It's interesting that the review in IGN said that the game's speed is more like F-Zero or Wipeout than a 'normal' racing game...this is the impression I got from Burnout 2 as well, the handling and speed are so far away from real that the only thing that makes it a racing game is the graphical representation of cars and streets. They could replace the cars with sci-fi hovercraft and the streets with the surface of Vulcan and it would make more sense.

 

The lack of any resemblance to reality turned me off to Burnout 2 (although I did like the crash mode), but with the addition of battle thrown into the mix, the whole package makes more sense to me.

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