heavy liquid Posted September 10, 2004 Report Share Posted September 10, 2004 Holy cow does this look good! I can't wait to see some videos and hear more info. Hopefully in a couple weeks after the Tokyo Game Show... Official site: http://www.playstation.jp/scej/title/wanda It's not a direct sequel, but more of a "spiritual successor". It's an action game in which you have to fight huge statues. You, the girl and the horse are the only living things on earth, and you must look after them. Gameplay will consist of trying to catch the giants and then climb them. You'll then have to find weak points to attack them, but the surface of the giant can be maze-like, so the game is part action, part puzzle. It will be shown at the Tokyo Game Show on September 24, and will be released in 2005. Another small article: http://www.gamegossip.com/index.php#9764 Quote Link to comment Share on other sites More sharing options...
Ricky G Posted September 10, 2004 Report Share Posted September 10, 2004 What a cool premise! Holy moly, I want more info now. Thanks for the update! Quote Link to comment Share on other sites More sharing options...
Romier S Posted September 10, 2004 Report Share Posted September 10, 2004 Very very cool! I agree its an interesting premise and I look forward to seeing more of it soon. Quote Link to comment Share on other sites More sharing options...
The Daisy Posted September 10, 2004 Report Share Posted September 10, 2004 I'm just glad that there is something that is some sort of "successor" to ICO. Glen Quote Link to comment Share on other sites More sharing options...
heavy liquid Posted September 10, 2004 Author Report Share Posted September 10, 2004 Here's a couple more screens: one is from before, but the better detail really adds a lot. The pillars in the distance are really cool... More screens can be seen here: LINK It's in German, but don't worry. Scroll down until you see ICO and Wanda. There are links to 14 pictures. They all look very nice... Quote Link to comment Share on other sites More sharing options...
Romier S Posted September 10, 2004 Report Share Posted September 10, 2004 Great find! So wondeful to see the same level of quality art direction being infused into the game as Ico (if not moreso). Interested to see how the horse-riding mechanic works as well (on rails? Manually controlled?). Will the game be heavy on exploration or are they going for a more action oriented premise this time around? Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted September 10, 2004 Report Share Posted September 10, 2004 That shot is beautiful. I'll second all of Romier's questions. I'm anxious to know more about this. If it has the same level of exploration, puzzles and action as Ico I'd be quite happy indeed. Daniel Quote Link to comment Share on other sites More sharing options...
JFo Posted September 10, 2004 Report Share Posted September 10, 2004 You know, it's not what I was expecting, but I'll play it for no other reason than I loved ICO and I'm anxious to see what the same development team dreams up this time. And yes, those screenshots do look wonderful, don't they? Quote Link to comment Share on other sites More sharing options...
JFo Posted September 11, 2004 Report Share Posted September 11, 2004 IGN has some new information about Wanda and the Colossus. Specifically, they detail some of the finer gameplay elements and give you an idea of what you will be doing this game: The Colossus creatures come to life once the player has touched them. By pushing the R1 button, the player can cling to the Colossus creature. The player must climb the creature in order to find a weak point and attack it using the attack button. On example, shown in a video demonstration of the game, has the main character facing off against a sword-bearing colossus. The creature thrusts its sword down into the ground, giving the main character a chance to climb up the sword, make his way to the creature's head and strike. This isn't as simple as it sounds, as once the character has latched onto the creature, the ride becomes a bit bumpy. Okay, that's a cool idea that I haven't seen before in a game. I can't wait to try it out. For those of you wondering, the process of climbing the beasts and finding their weak spot is not as easy as it sounds. It will involve a good deal of puzzle solving to figure out where to climb and where the weak spot is. Again, that's just totally f-ing cool! Also of note, is producers Kenji Kaido's explanation for doing this game instead of making a direct sequel to ICO: Obviously, this game is, regardless of how far you stretch your imagination, not a sequel Ico. Kaido justified his team's decision to not make a sequel to the much loved game, stating "When we finished Ico (the Japanese version), we of course had to think about our next production. Normally, there would be talk of a sequel, but here, there was some opposition to that, along the lines of Ico being more than complete both in terms of gameplay and story, thus making production of a sequel very difficult, and also questions about whether users actually wanted a sequel. After much consideration, we decided to try a new game." Honestly, I would love to see a true sequel at some point, but I applaud them for not taking the safe route. It's all too common in the gaming industry to produce a product with name recognition that you know will sell. I'm happy to see this team is working on creating something new and unique rather than something we've played before. As I said though, I would still love to see a direct sequel to ICO. Maybe they'll answer that request with the Playstation 3. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 11, 2004 Report Share Posted September 11, 2004 Could someone kindly inject me with some form of coma-inducing substance and wake me upon release of the game at hand? Quote Link to comment Share on other sites More sharing options...
JFo Posted September 11, 2004 Report Share Posted September 11, 2004 Josh; I don't have any such substances to offer. I do, however, have this aluminum baseball bat. If you like, I could just smack you over the head with it and knock you out. When it looks like you may regain consciousness, I'll just give you another whack. Pray this game doesn't get delayed too often. Quote Link to comment Share on other sites More sharing options...
adamsappel Posted September 11, 2004 Report Share Posted September 11, 2004 While I appreciate that this game looks great and seems very interesting (running a maze on a moving statue sounds fantastic), I am a little disappointed not to see a "true" sequel (or even a prequel; Ico just... began, there's a rich backstory there somewhere). And what of this pic? IGN story Quote Link to comment Share on other sites More sharing options...
Derrik Draven Posted September 12, 2004 Report Share Posted September 12, 2004 I would still love to see a direct sequel to ICO. Maybe they'll answer that request with the Playstation 3. I hope so too! Actually, I was hoping that this would be a direct sequel but, I'll definitely be picking up anything the Ico team is making. Shootin' from the hip, I think it might be easier to tell a prequel to Ico than a sequel since well....we all know what happened at the end of Ico. Quote Link to comment Share on other sites More sharing options...
adamsappel Posted September 12, 2004 Report Share Posted September 12, 2004 Originally posted by Derrik Draven@Sep 11 2004, 07:42 PM ...we all know what happened at the end of Ico. Did you watch all the way through the credits? Quote Link to comment Share on other sites More sharing options...
Derrik Draven Posted September 12, 2004 Report Share Posted September 12, 2004 Did you watch all the way through the credits Yes! I really don't understand exaclty what happened though. Wasn't Yorda the....black chick? :? She stayed behind while you took the nappy in the boat. How'd she show up later? :wtf: Quote Link to comment Share on other sites More sharing options...
Angry the Clown Posted September 20, 2004 Report Share Posted September 20, 2004 Eurogamer has an article here with comments that Fumito Ueda and Kenji Kaido have been revealing to the Japanese press about Wanda... I'm not sure that there is much more that the IGN article did not cover mind you. According to Ueda, the basic idea is to have the player "fighting a giant enemy", and by the sound of it the game is founded more or less solely on that principle. Rather like ICO, it begins with silent procession - the path of a young hero on horseback as he brings the lifeless body of a young girl who's lost her soul to a shrine over a giant bridge. Having deposited her on an altar inside, he's told by a voice from the heavens that the key to returning her to life is to defeat the giant beasts that stalk the land. Also rather like ICO, it's a lonely experience - and the relationship between the boy and the girl is distinctly, perhaps deliberately, ambiguous. With the girl lying motionless in a shrine and nobody around to talk to about it, our hero and his horse are left to soldier on without any sort of emotional release. "The horse is like Ico's Yorda," Ueda told Japanese journos. "In addition to being the main character's companion, he has a supporting role in battle." Click the link above for the full article. Dan Quote Link to comment Share on other sites More sharing options...
heavy liquid Posted September 24, 2004 Author Report Share Posted September 24, 2004 The homepage is now open: http://www.playstation.jp/scej/title/wanda/ Quote Link to comment Share on other sites More sharing options...
adamsappel Posted September 24, 2004 Report Share Posted September 24, 2004 What an amazing-looking game. I can't wait. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 24, 2004 Report Share Posted September 24, 2004 Nice. Very nice. The giants are smaller than I had expected, though. I was under the impression / hope that they would be huuuuge and you would have an entire city-like structure in which to adventure to eventually bring it down. Seems like this will be a faster-paced experience than ICO. Still too early to tell, but that's what it seems. Looks fantastic, though. Quote Link to comment Share on other sites More sharing options...
Romier S Posted September 26, 2004 Report Share Posted September 26, 2004 Slew of screenies: Wanda Wanda Wanda Wanda Wanda Wanda Wanda Wanda Wanda Wanda Wanda Wanda Direct link to source: http://jeux-france.com/news6299.html You still think those giants are small Josh? Quote Link to comment Share on other sites More sharing options...
Ricky G Posted September 27, 2004 Report Share Posted September 27, 2004 Slew of screenies: Holy #$%! Those are beautiful, I especially love the first few which show the excellent landscape engine (which confirm that this game is ICO's sister). When is the release of this game again? Quote Link to comment Share on other sites More sharing options...
Josh Posted September 27, 2004 Report Share Posted September 27, 2004 You still think those giants are small Josh? Yeah - I was under the impression that each one would be essentially a castle-size puzzle. I'm not disappointed, just gives the game a different pace than expected, I'm thinking. Quote Link to comment Share on other sites More sharing options...
Romier S Posted September 27, 2004 Report Share Posted September 27, 2004 At least we know this one is: Big. Quote Link to comment Share on other sites More sharing options...
Romier S Posted September 28, 2004 Report Share Posted September 28, 2004 Just cause I'm that damn swell , here's the TGS trailer for Wanda and the Colossus. Wanda and the Colossus The music is lovely, the graphics are just beautiful and man climbing those giants looks extremely fun as well. :thud: :thud: Quote Link to comment Share on other sites More sharing options...
Camp Posted September 28, 2004 Report Share Posted September 28, 2004 Very cool looking indeed. Did not care for the music though. Quote Link to comment Share on other sites More sharing options...
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